Until Fortnite, the primary fuel that made Epic Games run was Unreal Engine, its ubiquitous and flexible framework on which hundreds of notable, successful, and popular titles have run for more than two decades. But these days, Epic's many initiatives have the North Carolina-based company accelerating at light speed, and now, Sony owns a sliver of 'em. We discuss what this modest acquisition means, and why owning just a little bit of Epic can go a very long way. Then: A tension is growing in the industry concerning next-gen game pricing, and we've gotta jump back into the fray. Also: Horizon's writer has left Guerrilla, Kingdoms of Amalur is getting new DLC 8+ years after launch, Mafia: Definitive Edition gets delayed, Infamous may be coming back, and more. Plus: Listener inquires! Could episodic releases help adjust rising game dev costs? Are some gamers being completely over-the-top in their reactions to The Last of Us: Part II? Should Sony attempt to acquire WB Interactive? Does Long Island have the world's best pizza? (The answer to the last question is a simple and emphatic "yes".)
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