Sony's procurement of its first-ever mobile studio isn't something to get excited about, and we're not even gonna pretend to try. However, the acquisition of Savage Game Studios does suggest a new strategy for PlayStation, one that seeks to protect its various flanks even if it's not yet necessarily begun to fight on said front. Mobile gaming is a good example: They've said they've wanted to do something, and they have, but they don't acknowledge or pay attention to anything that results. It's as if it's not very important, but clearly, that's all about to change. We discuss. Plus: Sony acquires 14% of FromSoftware, SNK says there's interest in both sides for a Capcom vs. SNK revival, Quantic Dream gets scooped up by a Chinese firm, Mafia IV is early in development, and more news, followed (as always) by listener inquiries. Should we embrace the term "I" and "Triple I" when it comes to indies? Is there such a thing as "too much accessibility" when it comes to gaming? Why are console-exclusive pre-order bonuses so darn persistent? Is Colin fearful of Dustin's growing podcasting power?
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