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Script Apart with Al Horner

Groundhog Day with Danny Rubin

57 min • 1 februari 2023

It’s thirty years to the day since a grouchy weatherman named Phil Connors found himself reliving the same day over and over again in Groundhog Day – a comedy that’s timeless in more ways than one. On today’s episode, we're joined by the film’s writer, Danny Rubin, as we delve into his initial screenplay for the iconic time-loop farce, which became one of the most beloved comedies of its generation.

Danny wrote the film as a spec script in the early ‘90s. It soon landed in the hands of Harold Ramis of Ghostbusters and Caddyshack fame, and the pair began to develop the screenplay together. From there, Groundhog Day went through a number of changes as the pair decided to lean into the comedic potential of the premise – and lean away from some of the more "indie" and experimental elements of Danny’s original vision for the movie. Their hard work paid off – Groundhog Day was met with rave reviews on release and won a BAFTA for Best Original Screenplay. It became one of 1993's highest grossing movies and its influence has only grown from there: today, the story lives on not just in the form of the acclaimed stage musical that Danny wrote – there’s also the small matter of films and TV shows like Edge of Tomorrow, Palm Springs and Russian Doll, all of which took Groundhog Day's time-loop concept and ran with it in new directions.

In the conversation you’re about to hear, Danny tells us how surreal it's been witnessing “Groundhog Day” become ingrained as an idiom in the English language. We hear about the vampire fiction that served as the movie’s surprising inspiration and talk about why weatherman”was the perfect profession for Phil and his detached, icy personality. Listen out also for details on Danny's original ending for the movie – a twist that found the character Rita beginning her own time loop on February 3rd.

Script Apart is hosted by Al Horner and produced by Kamil Dymek. Follow us on Twitter and Instagram, or email us on [email protected].

Support for this episode comes from ScreenCraft, Arc Studio Pro and WeScreenplay.

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