NPCs! VR! AR! Rob (game writer, narrative designer, voice director, and writer on Wonderbook, Fallen London, Sunless Sea, and The Assembly) and Emily (game designer specializing in interactive narrative, dialogue, and social interaction modeling, and writer of Galatea, First Draft of the Revolution, Alabaster, Counterfeit Monkey, and more) are here to talk about the importance of streamlining the implementation of your script, looting silos of information and the problem of them not being widely accessible, the value of knowing programming, the storytelling possibilities of VR and who you “are,” disempowered experiences in VR, interactive theater’s influence on games, different solutions for offering branching narratives to players, writing for augmented reality, and the lack of games about maintaining relationships.
Our Guests on the Internet
Stuff We Talked About
Beyond Branching: Quality-Based, Salience-Based, and Waypoint Narrative Structures by Emily Short
Love Stories for High-XP Characters by Emily Short
Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.