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So Very Wrong About Games

#1: Kingdom Death and Randomness

68 min • 23 november 2017
Mark and Walker talk about how Kingdom Death: Monster (Adam Poots, 2015) is an unrelenting nightmare, and why that's (mostly) a good thing. The featured topic is randomness and how to deal with it, both from a game design and a player's perspective.

Games played last week:
1:00 Champions of Midgard and its expansions (Ole Steiness, Grey Fox Games, 2015)
2:15 Sidereal Confluence (TauCeti Deichmann, Wizkids, 2017)
4:17 Orléans: Invasion (Inka Brand, Markus Brand, Reiner Stockhausen, dlp Games, 2015)
5:28 Warhammer Underworlds: Shadespire (David Sanders, Games Workshop, 2017)
7:21 Keyper (Richard Breese, HUCH, 2017)
8:51 Immortals (Dirk Henn & Mike Elliott, Queen Games, 2017)

11:18 Feature Game: Kingdom Death: Monster (Adam Poots, Kingdom Death, 2015)

News (and why it doesn't matter):
34:12 Betrayal Legacy
37:49 WizKids ups its game
40:08 Necromunda on its way back
45:24 A word from our sponsor

45:32 Topic: Randomness

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