A rulebook generates expectations, and whether and how those expectations are met or frustrated is an interesting phenomenon. Sometimes you get exactly what you want and that's a good thing--and sometimes the rules promise a set of experiences that never manifest. Over time, you start to get a better feel for what a game might be like by virtue of its rulebook, but even experienced gamers can be thrown for a loop by an unexpected mismatch. To summarize, what I'm saying here is that Nemesis is bad.
Games Played Last Week:
-Cosmic Frog 1m15s (Jim Felli, Devious Weasel Games, 2020)
-Traintopia 8m41s (Przemek Wojtkowiak, Board&Dice, 2020)
-Carolus Magnus 14m54s (Leo Colovini, Rio Grande Games, 2000)
-Wingspan 17m24s (Elizabeth Hargrave, Stonemaier Games, 2019)
-Successors 3rd ed 18m23s (Richard H. Berg, John B. Firer, & Mark Simonitch, GMT Games, 2008)
-Scythe 21m25s (Jamey Stegmaier, Stonemaier Games, 2016)
-Pax Renaissance 2nd Edition 24m58s (Phil Eklund & Matt Eklund, Ion Game Design, 2020)
-Fantastic Factories 29m49s (Joseph Z Chen & Justin Faulkner, Metafactory Games, 2019)
-Crazy Tower: Contruction/Sabotage 32m10s (Alexis Harvey, Félix Leblanc, Manuel-Lucas Bergeron Duhamel, & Mathieu Auger, Synapses Games, 2020)
News (and why it doesn't matter):
-Blokus Puzzle 34m46s
-Guards of Atlantis II 35m43s
-Your games are invalid: 40K Risk 36m48s
-Defence of Procyon III 37m47s
-Canvas 39m28s
-More on Knizia's My City 40m22s
Feature Game: Nemesis 41m27s (Adam Kwapiński, Awaken Realms, 2018)
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