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So Very Wrong About Games

#128: Communication Restrictions

55 min • 28 juli 2020
Walker is a force of nature, a pent-up human-shaped mass of pure rage. The only outlet that can sate his furious destructive impulses is the ecstasy of the uninhibited flick--the catharsis of venting all of his power on a disc and then watching it careen around the board (then off the table, off someone's skull, off the floor, under the bookshelf, and then embedded in the drywall). He ten thunders with laughter, even as Huey informs him he missed his target and Dewey calls an ambulance. Is it a wonder, then, that Mark favours flicking games that encourage a modicum of restraint?

01:18 AYURIS: Quartermaster General: The Cold War (Ian Brody, PSC Games, 2018)

Games Played Last Week:
03:00 -Menara: Rituals and Ruins (Oliver Richtberg, Zoch Verlag, 2019)
08:08 -Rangers of Shadow Deep (Joseph McCullough, Self-published, 2019)
10:20 -Alone (Andrea Crespi & Lorenzo Silva, Horrible Guild, 2018)
15:48 -Pax Renaissance 2nd Edition (Phil Eklund & Matt Eklund, Ion Game Design, 2020)
18:06 -Albedo (Kai Herbertz, Herbertz Entertainment UG, 2017)
23:08 -FlickFleet (Jackson Pope & Paul Wilcox, Eurydice Games, 2018)
25:33 -Blitzkrieg!: Nippon Expansion (Paolo Mori, PSC Games, 2019)
29:33 -Qwixx (Steffen Benndorf, Gamewright, 2012)

News (and why it doesn't matter):
31:13 The team behind Wavelength gives us Fuzzies
32:25 Everyone can relax: Steven Universe Beach-a-Palooza funded
33:48 Mobile painting studio for the post-plague world
35:08 Return of All the Games You Like Are Bad: video reviews to follow

36:22 Topic: Communication Restrictions

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