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So Very Wrong About Games

#28: Keyflower and Games that Are Too Long

71 min • 5 juni 2018
You can have too much of a good thing, which is why Mark always tries to interrupt Walker before he can finish a single sentence. Of course, "too much" is a highly subjective idea, whether applied to game length or pie. This week Keyflower is discussed, which is not too long but can feel too short--except if it were not too short it would be too long. Clear enough.

Games Played Last Week:
-Star Wars: Imperial Assault 3m25s (Justin Kemppainen, Corey Konieczka, & Jonathan Ying, Fantasy Flight, 2014)
-Lords of Vegas 5m31s (James Ernest & Mike Silenker, Mayfair, 2010)
-Sagrada 6m41s (Adrian Adamescu & Daryl Andrews, Floodgate Games, 2017)
-Thunderbolt Apache Leader 8m12s (Dan Verssen, DVG, 2012)
-Ginkgopolis 9m57s (Xavier Georges, Pearl Games, 2012)
-Ora et Labora 11m46s (Uwe Rosenberg, Lookout Games, 2011)
-Dungeon Alliance 15m11s (Andrew Parks, Quixotic Games, 2018)
-Spheres of Influence 20m33s (Josh Lamont, Little Nuke Games, 2016)

News (and why it doesn't matter)
-Jetpack Joyride 24m45s
-Spring Meadow 25m22s
-Contest Results! 25m55s
-Mark on The Long View (again) 26m36s

Feature Game: Keyflower 27m57s (Sebastian Bleasdale & Richard Breese, R&D Games, 2012)

Topic: Games that Are Too Long 51m45s

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