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So Very Wrong About Games

#7: Scythe: The Wind Gambit and Campaigns

70 min • 9 januari 2018
Mark and Walker discuss many things Stonemaier games, and ask the rhetorical question: why does everything gotta have a campaign? They then try to answer that question, because they don't know what rhetorical means.

Games Played Last Week:
1:35 -Monikers (Alex Hague & Justin Vickers, Palm Court, 2015)
2:16 -One Night Ultimate Werewolf (Ted Alspach & Akihisa Okui, Bezier Games, 2014)
4:10 -Pandemic Legacy Season 2 (Rob Daviau & Matt Leacock, Z-Man, 2017)
5:40 -Charterstone (Jamey Stegmaier, Stonemaier Games, 2017)
9:04 -Sakura Arms (Baka Fire, AEG, 2017)
11:47 -Alien Artifacts (Marcin Senior Ropka & Viola Kijowska, Portal, 2017)
13:56 -El Grande (Wolfgang Kramer & Richard Ulrich, Hans im Gluck, 1995)
16:26 -Antiquity (Joroen Doumen & Joris Wiersinga, Splotter, 2004)

News (and why it doesn’t matter):
21:13 Next and possibly final expansion for Scythe announced
25:20 Seal Team Flix coming from WizKids
26:27 Carnival Zombie 2nd Edition coming to Kickstarter
27:24 Don Eskidge’s next game will be Black Hole Council
28:49 Mantic Games will release Hellboy: The Board Game

30:01 Feature Game: Scythe: The Wind Gambit

44:56 Topic: Campaigns

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