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So Very Wrong About Games

#81: Excluding People

52 min • 20 augusti 2019
There are happy stories. Stories of social serendipity, where you like them and they like you, and all opinions are as one and there is harmony. Where no awkward conversations need be had and no unfortunate lines drawn. Where no one is annoyed, and no one is harassed, and no one must bury their preferences so as to placate another. These are not these stories.

AYURIS: Food Chain Magnate 1m37s (Jeroen Doumen & Joris Wiersinga, Splotter Spellen, 2015)

Games Played Last Week:
-Gugong 3m50s (Andreas Steding, Game Brewer, 2018)
-Infinity 4m37s (Gutier Lusquiños Rodríguez, Corvus Belli, 2005)
-Slide Quest 7m34s (Nicolas Bourgoin & Jean-François Rochas, Blue Orange, 2019)
-Rhino Hero Super Battle 11m41s (Scott Frisco & Steven Strumpf, HABA, 2017)
-Tiny Epic Mechs 13m40s (Scott Almes, Gamelyn Games, 2019)
-Horizon Wars 16m50s (Robey Jenkins, Osprey Publishing, 2016)
-Calimala 20m39s (Fabio Lopiano, ADC Blackfire Entertainment GmbH, 2017)

News (and why it doesn't matter):
-Hansa Teutonica Big Box! 21m52s
-After the After the Empire Kickstarter 23m00s
-Blacklist Games goes 8-bit with Bomberman and Contra 24m15s
-Asmodee bought something again (again) 25m27s
-Mark Rosewater “Why Diversity Matters in Game Design” 26m41s
https://magic.wizards.com/en/articles/archive/making-magic/why-diversity-matters-game-design-2019-08-19

Topic: When, Why and How to Exclude People 27m32s

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