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So Very Wrong About Games

#84: Black Angel

60 min • 10 september 2019
Adorable little pudgy robots soar through a blazing pink sky, stubby arms outstretched as they speed towards their destination--a yellow planet in the distance. "GIVE ME YOAR COOOBS" bellow the aliens upon arrival. "POINTZ 4 COOOOBS." A robot obliges, and a sonorous "cha-ching" resounds through its programming. But the robot is now a drifting derelict, its home ship long gone. It is now doomed to tumble through inky pinkness until its energy reserves burn to nothing. It begins to wonder, "Why have I done this? What is my purpose? What is this all for?" And the cosmos replies with a whisper, "It is for 1-4 players."

Games Played Last Week:
-Hellboy: The Board Game 2m03s (James M. Hewitt & Sophie Williams, Mantic Games, 2019)
-Mech Command: RTS 4m37s (Chris Gabrielson, Bad Crow Games, 2018)
-Modern Art 8m06s (Reiner Knizia, CMON, 2017)
-XenoShyft: Dreadmire 10m21s (Michael Shinall, CMON, 2017)
-Among Thieves 12m32s (Floyd Pretz, Indie Boards & Cards, 2019)
-Barenpark 15m58s (Phil Walker-Harding, Lookout Games, 2017)
-Pax Renaissance 19m35s (Phil Eklund & Matt Eklund, Sierra Madre Games, 2016)

News (and why it doesn't matter):
-Walker getz Dized 21m50s
-Kemet 1.5 22m49s
-Terra Mystica expands, why no Gaia Project? 24m32s
-Vengeance: Director's Cut 25m35s
-Co-op Trick-taking 27m38s

Feature Game: Black Angel 28m26s (Sébastien Dujardin, Xavier Georges, & Alain Orban, Pearl Games, 2019)

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