In this episode Nathan and Craig talk with film/TV and video game composer Shaun Chasin. He tells us about working on the new Way of the Turtle expansion score, his creative process and utilizing templates, layering real instruments with virtual instruments, how he starts a project, tips for getting out of creative ruts, getting the gig and much more.
Shaun Chasin Website: https://chasin.ca
For more info, visit our website: https://soundiron.com/
Podcast notes:
* (0:00) Intro
* (1:18) Way of the Turtle Expansion
* (4:14) Creative process & templates for the game
* (5:39) How Shaun's workflow has changed
* (10:54) Technology, presets, speeding up the process
* (14:01) Working on Domino: Battle of the Bones
* (15:20) Layering real players in the score during covid
* (20:34) Using technology to create new fresh ideas
* (21:26) Jacob Collier and micro tonal music
* (25:12) Shaun's thoughts on landing the gig and networking
* (33:40) Favorite types of projects to work on
* (35:45) How to stand out and not be cliche
* (40:14) Sound-designing your own instruments
* (42:50) How Shaun starts working on a project
* (46:40) Tricks for getting out of creative rut's
* (49:21) Working as a freelancer composer in between gigs
* (57:47) Filtering through content and being original
* (1:04:06) The secret sauce and helping new composers
* (1:06:12) Should new composers buy the full version of Kontakt
* (1:10:48) What's next for 2022?
Soundiron is a premium developer of virtual instruments and sample libraries for songwriters, composers and sound designers. They are a team of programmers, engineers, composers and instrumentalists passionate about building beautiful-sounding instrument plugins that are inspiring to play. Whether you're new to music production or a seasoned pro in the film, television, advertising, video game, or music recording industries, They’ve got you covered. Soundiron serves the best and brightest composers and artists in film & media today.
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