Every now and then, I want to take a break from story-focused games and just play a puzzle-ass puzzle game. Geometric Interactive's Cocoon was just what the doctor ordered, from that perspective. But Cocoon's world hinted at a deeper story, one that seems inaccessible yet present, and that left me with a feeling of want, despite how great the puzzle experience was. Listen to the episode for more! And also a big shoutout to patron Matt aka Stormageddon for submitting this game into the poll it ended up winning! Thanks Matt!
Joining me for the discussion about Cocoon is Brenden Groom from Pass the Controller. Pass the Controller is a great spot for chat about what's going on in the world of video games and other nerd culture, as well as interesting cocktail mixes to pair with your favorite games. You can check them out at their website!
TIMESTAMPS
Intros/Personal Histories/Opening Thoughts 1:53
Story Setup/Puzzle Gameplay 11:16
Visuals/Music 37:14
Closing Thoughts/Recommendations/Housekeeping 48:14
SPOILER WALL 58:42
Music used in the episode is credited to Jakob Schmid. You can purchase the soundtrack on Steam to support the artist! Tracks used in the episode: Signal, Cosmic Mystery, A Dance in Phases, Leviathan, Journey II, Spheres
Check out friend of the show Flora Merigold's written review of Cocoon on Epilogue Gaming!
Listen to Dave's appearance on Retro Hangover's [King of Games 1996](linktr.ee/retrohangover)!
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Cover art by Jack Allen- find him at https://www.instagram.com/jackallencaricatures/ and his other pages
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