354 avsnitt • Längd: 70 min • Månadsvis
Justin, Travis and Griffin McElroy from My Brother, My Brother and Me have recruited their dad Clint for a campaign of high adventure. Join the McElroys as they find their fortune and slay an unconscionable number of … you know, kobolds or whatever in … The Adventure Zone..
The podcast The Adventure Zone is created by The McElroys. The podcast and the artwork on this page are embedded on this page using the public podcast feed (RSS).
A band of robots attacks the gala! Can our Abnimal heroes gear up to take them on?
Majestica the Dragon Rider is performed by Sarah Moore: https://www.pixiesandpins.com/
Abnimals Theme by Justin McElroy, Eric Near (https://bit.ly/ericnearmusic) and Jonathan Coulton (https://www.jonathancoulton.com/).
Additional Music in this Episode: "The Heavy Three", 'Bittersweet", "Right as Rain", and "Blood in the Water" by Mr. Smith: https://www.youtube.com/channel/UCSk2j0fTMw9V94UGyfWrSuA?; "The Party is Over" by Audroid MK1: https://freemusicarchive.org/music/audroid-mk1/; "Task Man" by Gamesharkoff: https://gagmesharkoff.bandcamp.com/; "Big Swing Band" by Jason Shaw: https://audionautix.com/; and "Air" by Jesse Spillane: http://www.jessespillane.com/.
It's Lumineaux Fright Fest, and the Dracula-slaying trio are looking for Halloween fun! Only a real murder has taken place, and they are the prime suspects. Can Phileaux, Godwin, and Mutt find the culprit among the frightening attractions and clear their names?
The Abnimals infiltrate the party just in time to catch the silver thief red-handed – or is it red-toothed when the culprit is a hungry robot?
Jeff Leopard is performed by Jason Charles Miller: https://www.jasoncharlesmiller.com/
Abnimals Theme by Justin McElroy, Eric Near (https://bit.ly/ericnearmusic) and Jonathan Coulton (https://www.jonathancoulton.com/).
Additional Music in this Episode: "Razor Rock" and "Flipping In" by Wax Lyricist: https://freemusicarchive.org/music/wax-lyricist/; "Sk8board" and "Big Swing Band" by Jason Shaw: https://audionautix.com/; "Dawn", "This Could Get Dangerous", and "The Heavy Three" by Mr. Smith: https://www.youtube.com/channel/UCSk2j0fTMw9V94UGyfWrSuA?; "Task Man" by Gamesharkoff: https://gagmesharkoff.bandcamp.com/; "Metal Goat" by Midnight Commando: https://midnightcommando.com/; and "The Party is Over" and "Steps on the Beach" by Audroid MK1: https://freemusicarchive.org/music/audroid-mk1/.
The Abnimals take on their first mission from Carver, tracking down a silver thief at a Gala. But first, they have to figure out how to get into a party – without invitations!
Special Agent Crane is performed by Aabriya Iyengar: https://www.instagram.com/quiddie
Abnimals Theme by Justin McElroy, Eric Near (https://bit.ly/ericnearmusic) and Jonathan Coulton (https://www.jonathancoulton.com/).
Additional Music in this Episode: "Escape", "Surveillance", and "Chi Town Funk" by Mr. Smith: https://www.youtube.com/channel/UCSk2j0fTMw9V94UGyfWrSuA?; "Task Man" by Gamesharkoff: https://gagmesharkoff.bandcamp.com/; "Funky Energy Loop" by Kevin MacLeod: https://incompetech.com/; "Razor Rock" by Wax Lyricist: https://freemusicarchive.org/music/wax-lyricist/; "Emerald Therapy" by Jason Shaw: https://audionautix.com/; and "Neptune" by Joseph R. Lilore: https://josephlilore.com.
The Abnimal heroes have a job interview with one of the best of the best. Well, a job interview that involves dodging buzzsaws, sword-wielding dummies, and pushing/smushing paddles.
A map of The Carvery and alt text for the map can be found here: https://bit.ly/AbnimalsMaps
Spike Splosion is performed by Sandeep Parikh: https://linktr.ee/sandeepparikh
Abnimals Theme by Justin McElroy, Eric Near (https://bit.ly/ericnearmusic) and Jonathan Coulton (https://www.jonathancoulton.com/).
Additional Music in this Episode: "Gearing Up", "Questions," and "Mindsweep" by Mr. Smith: https://www.youtube.com/channel/UCSk2j0fTMw9V94UGyfWrSuA?; "Funky Energy Loop" by Kevin MacLeod: https://incompetech.com/; "Task Man" by Gamesharkoff: https://gagmesharkoff.bandcamp.com/; and "Heartache" and "Darlin'" by Beat Mekanik: https://linktr.ee/beatmekanik.
An unexpected figure appears from the shadows to fight Navy Seal, Ax-o-Lyle, and Roger Moore. With no real chance of defeating him, will they at least impress him?
Krilliam performed by Paul Foxcroft: https://www.twitch.tv/questingtime
Abminals Theme by Justin McElroy, Eric Near (https://bit.ly/ericnearmusic) and Jonathan Coulton (https://www.jonathancoulton.com/).
Additional Music in this Episode: "Instrumental Sontagsfaherer" by Patrick Steel: https://www.youtube.com/channel/UCqee4AUSj6Jocrsr-uDEAmA; "Metal Goat" by Midnight Commando: https://midnightcommando.com/; "Flipping In" by Wax Lyricist: https://freemusicarchive.org/music/wax-lyricist/; "Heartache" by Beat Mekanik: https://linktr.ee/beatmekanik; "Neo Soul", "Mindsweep," "Chi Town Funk," and "Gearing Up" by Mr. Smith: https://www.youtube.com/channel/UCSk2j0fTMw9V94UGyfWrSuA?; and "The Drama" by Rafael Krux: https://www.rafaelkrux.com/#/.
Our Abnimal heroes Navy Seal, Ax-o-Lyle, and Roger Moore swoop in to thwart a gang of burgling bunnies who intend on stealing the signature weapons of the beloved Greenback Guardians!
JJ August performed by Erika Ishii: https://www.instagram.com/theerikaishii
Sgt. Salamander performed by Brennan Lee Mulligan: https://brennanleemulligan.com/
Opening monologue punch up by Paul Foxcroft.
Abminals Theme by Justin McElroy, Eric Near (https://bit.ly/ericnearmusic) and Jonathan Coulton (https://www.jonathancoulton.com/).
Additional Music in this Episode: "Gearing Up", "Questions", and "Hellafunk" by Mr. Smith: https://freemusicarchive.org/music/mr-smith/; "Emerald Therapy" by Jason Shaw: https://audionautix.com/; "How it's done" by Pawel Feszczuk: https://freemusicarchive.org/music/pawel-feszczuk/ ; "Task Man" by Gamesharkoff: https://gagmesharkoff.bandcamp.com/; and "Instrumental Sontagsfaherer" by Patrick Steel: https://www.youtube.com/channel/UCqee4AUSj6Jocrsr-uDEAmA.
Welcome to the world of humanoid animal heroes, Abnimals! Join Justin, Griffin, Clint, and Zoo Keeper (Game Master) Travis as they introduce the new world, the new system, and their new characters.
Abminals Theme by Justin McElroy, Eric Near (https://bit.ly/ericnearmusic) and Jonathan Coulton (https://www.jonathancoulton.com/).
Additional Music in this Episode: "Darlin'" by Beat Mekanik: https://linktr.ee/beatmekanik.
Everybody is headed to the biggest party in Lumineaux, hosted by the Great Gatsby! Mutt, Lady Godwin, and Brother Phileaux manage to get invited to this prestigious affair, but there's something odd lurking under the surface, as Gatsby has sinister plans that are not so great after all. Additional Music in this Episode: "Faster Does It" by Kevin MacLeod: https://incompetech.com/.
This week we’re answering some questions about The Adventure Zone: Vs Dracula, as well as talking a bit about our upcoming projects!
Three months after the sun has returned to Lumineaux, the monster hunters settle into their new Dracula-less lives. Mutt provides sanctuary. Godwin schools the locals. Phileaux finds new ways to reach out.
Additional Music in this Episode: "Celosia" by sawsquarenoise: http://rolemusic.sawsquarenoise.com/.
Dice sounds by Tal M.
The monster hunters enter Dracula’s tower to defeat their enemy once and for all.
Dice sounds by Tal M.
The monster hunters fight their way through artists and musicians to take out Dracula's conveniently placed sources of power. Mutt does some unpacking. Godwin plays some Bridge. Phileaux does some rescuing.
Additional Music in this Episode: "Instrumental Mystic Song for Paranormal Videos" by UNIVERSFIELD: https://freesound.org/people/UNIVERSFIELD/.
Dice sounds by Tal M.
The monster hunters must fight carefully for both themselves and their unwitting opponents as the entire city of Lumineaux turns against them. Mutt gets insulted. Phileaux gets mocked. Godwin whiffs a bunt.
Additional Music in this Episode: "Instrumental Mystic Song for Paranormal Videos" by UNIVERSFIELD: https://freesound.org/people/UNIVERSFIELD/.
Dice sounds by Tal M.
The monster hunters return to Lumnieaux armed with new knowledge on how to defeat their ultimate foe. But they face even more dangers inside the city. Phileaux takes the wheel. Mutt rides shotgun. Godwin Teen Wolfs it.
Additional Music in this Episode: "Zombie Rock" by Jason Shaw: https://audionautix.com/; and "Sofia 30" by Nuno Adelaida: https://freemusicarchive.org/music/Nuno_Adelaida.
Dice sounds by Tal M.
A fight ensues in Frankenstein’s lab (inside Dracula’s castle [Outside Lumineaux]). But the monster hunters must be careful in order to keep their promise. Mutt gets strongarmed. Phileaux gets to bonkin’. Godwin argues over insurance.
Dice sounds by Tal M.
The monster hunters make an important discovery that holds the key to Dracula's entire deal. Mutt makes use of his mandolin proficiency. Phileaux creates a lil guy. Godwin gets nosey.
Dice sounds by Tal M.
As the hunters make their way through the winding rooms of Dracula's castle, they find strange artifacts, diplomatic residents, and exposition. Mutt sets a trap. Phileaux gets greasy. Godwin takes a turn on the dance floor.
Dice sounds by Tal M.
The hunters make it inside Dracula's castle but their trials are not over yet. They encounter strange cutlery, formal spectres, and even more monsters. Phileaux makes a friend. Godwin breaks some dishes. Mutt takes aim.
Dice sounds by Tal M.
The gang get advice from various old men on the best way to sneak into Dracula’s castle. Mutt seeks reassurance. Phileaux makes amends. Godwin ponders the future.
Additional Music in this Episode: "Sofia 30" by Nuno Adelaida: https://freemusicarchive.org/music/Nuno_Adelaida; and "Erik Satie: Gymnopedie No 3" by Kevin MacLeod: https://incompetech.com/.
Dice sounds by Tal M.
Negotiations go awry, but the Dracula hunters won't let a little thing like an angry and powerful god stand in their way. Mutt takes a load off and puts it back on again. Phileaux gets a new (interim) title. Godwin tells an elegant joke.
Additional Music in this Episode: Additional Music in this Episode: "J.S. Bach: Chromatic Fantasia" by Kevin MacLeod: https://incompetech.com/; "Pentagram" by Jason Shaw: https://audionautix.com/; and "Instrumental Mystic Song for Paranormal Videos" by UNIVERSFIELD: https://freesound.org/people/UNIVERSFIELD/.
Dice sounds by Tal M.
Mutt, Lady Godwin, and Brother Phileaux each have their reasons to take an interlude to hunt down the meanest creature in the ocean: Moby-Dick. The monster is definitely not a metaphor, but is a big psychic whale who lives up to his name by being kind of an asshole.
Their goal is within reach, but the last step to killing Dracula means the monster hunters must negotiate with the dark god of Angrave itself. Phileaux gets feisty. Godwin whiffs impressively. Mutt gets a new title.
Additional Music in this Episode: "Instrumental Mystic Song for Paranormal Videos" by UNIVERSFIELD: https://freesound.org/people/UNIVERSFIELD/; and "J.S. Bach: Chromatic Fuge" and "J.S. Bach: Chromatic Fantasia" by Kevin MacLeod: https://incompetech.com/.
Dice sounds by Tal M.
The monster hunters infiltrate the Cult of the Buried Blood and learn the exact origins of their creepy namesake. Mutt fancies up his knife. Phileaux gets bubbly. Godwin gathers the night boys.
Additional Music in this Episode: "Snow Drop" by Kevin MacLeod: https://incompetech.com/.
Dice sounds by Tal M.
After a regal encounter, the monster hunters make their way to the chamber where the Cult of the Buried Blood lives up to their name. Godwin beefs it. Phileaux beefs it. Mutt beefs it but in a different way.
Dice sounds by Tal M.
Seeking out the Cult of the Buried Blood, the monster hunters face a series of tunnels that are dark and full of terrors like countless rats, giant bones, and . . .Toby? Mutt shoots wide. Phileaux takes flight. Godwin finishes a quest.
Additional Music in this Episode: "J.S. Bach: Chromatic Fantasia" by Kevin MacLeod: https://incompetech.com/.
Dice sounds by Tal M.
The hunters interrogate Backwards Dracula to get important information about the Turbo Cardinal and obtain some help from someone who was here the whole time. Mutt tries for diplomacy. Godwin presses her point. Phileaux collects it all.
Additional Music in this Episode: "Blue Feather" by Kevin MacLeod: https://incompetech.com/.
Dice sounds by Tal M.
The monster hunters must face down threats from both the sea and the air if they have any chance of crossing the lagoon. Phileaux hooks a big one. Godwin takes up the bat. Mutt slugs someone.
Dice sounds by Tal M.
The Dracula hunters crack a cold one with a fishman and a basketball as they prepare to cross the Black Lagoon. Phileaux takes a dip. Godwin shotguns it. Mutt gets crafty.
Dice sounds by Tal M.
The vampires hunters cause chaos as the negotiations with the Wolfman for Dracula’s location quickly get out of hand. Godwin takes a swing. Mutt meets an icon. Phileaux tries diplomacy.
Additional Music in this Episode: "Blue Feather" by Kevin MacLeod: https://incompetech.com/.
A chill night at the club turns into a tussle as the vampire hunters run into some hostile were-beings. Godwin kicks back. Phileaux sets a trap. Mutt marks his prey.
Additional Music in this Episode: "Celosia" by sawsquarenoise: http://rolemusic.sawsquarenoise.com/.
It's time for MaxFunDrive! It's TAZ's tenth drive, so there's a lot of bonus content in the back catalog. To help those who might find that overwhelming and to give a sense of what's available we've cut together some clips from past bonus content for you, featuring the first Charlieverse episode, a one-shot DM'd by Matt Mercer from 2020, and our chaotic playthrough of Four Sherlock Holmes and a Vampire (Who Is Also One of the Aforementioned Sherlock Holmes).
If you like what you hear, you can become a member at https://maximumfun.org/join to get access to the full episodes, plus so much more!
The vampire hunters try to sneak around the were-house, but a slew of bad luck means danger for all of them. Mutt takes a leap. Phileaux takes on a new role. Godwin has a groundbreaking idea.
Dice sounds by Tal M.
The vampire hunters infiltrate a were-house in order to restore Godwin, but they are anything but welcome. Mutt gets dealt a flush hand. Phileaux conducts some under-the-counter business. Godwin showcases her assets.
Dice sounds by Tal M.
The vampire hunters become monster hunters as they face down a mysterious potion-wielding duo. Mutt goes on a retrieval mission. Phileaux drives home his ideology. Godwin throws a Hail Mary.
Dice sounds by Tal M.
The past bites back at Lady Godwin and so the hunters leave the city to find a way to reverse a curse. Phileaux lusts for blood. Godwin lusts for oats. Mutt lusts for teeth.
Additional Music in this Episode: "Snow Drop" by Kevin MacLeod: https://incompetech.com/.
Dice sounds by Tal M.
Their quarry is within reach, but after a strange battle, the vampire hunters discover that they must find a different way to stop him for good. Godwin swings big. Phileaux gets nosey. Mutt gets sniped.
Additional Music in this Episode: "I'm a Monster" by Nuno Adelaida: https://freemusicarchive.org/music/Nuno_Adelaida.
Dice sounds by Tal M.
The vampire hunters fight their way through Frankenstein's lab, but the encounter forces their hand and the party makes some drastic changes. Mutt gets sloppy. Godwin shoots her shot. Phileaux has an out-of-body experience.
Additional Music in this Episode: "Children - Our Life" by Nuno Adelaida: https://freemusicarchive.org/music/Nuno_Adelaida.
Dice sounds by Tal M.
The vampire hunters head into Frankenstein's lab and find many creepy-crawly surprises. Godwin lends a hand. Mutt goes to the dogs. Phileaux pushes some buttons.
Additional Music in this Episode: "Sofia 30" by Nuno Adelaida: https://freemusicarchive.org/music/Nuno_Adelaida.
The hunters head to Frankenstein's lab, with a quick detour through the magical shopping district. Brother Phileaux bears a cross. Mutt takes care of business. Lady Godwin Makes an entrance.
The Dracula Hunters head into the town of Lumineax to gather information from some familiar faces. Brother Phileaux makes a confession. Lady Godwin tests her strength. Mutt confronts a frenemy.
Additional Music in this Episode: "I'm a Monster" by Nuno Adelaida: https://freemusicarchive.org/music/Nuno_Adelaida; and "Kindness" by Edoy: https://freemusicarchive.org/music/Edoy/.
Dracula has spread chaos in the realm of Angrave for too long, casting a dark shadow over the city of Lumineaux. Can a semi-retired monster hunter, a man of the cloth, and a muscled high-society woman team up to take him down?
Additional Music in this Episode: "Trio for Piano Violin and Viola" and "Erik Satie: Gymnopedie No 3" by Kevin MacLeod: https://incompetech.com/; and "Celosia" by sawsquarenoise: http://rolemusic.sawsquarenoise.com/;
Tres horny boys arrive in our plane of existence just in time for a convention! But something is amiss and a rogue billionaire threatens to destroy not just one world, but many. Can the heroes gather enough capital for useful battle merch?
Our next season of TAZ will begin on January 11th, with Griffin as GM!
The Babysitters jump through spheres and broods to search for their missing friend, only to find someone they never expected at the center of it all. Kate and Simon get some reps in. Miles and Sebastian turbo-hug it out. Thori goes ham.
Special guests
Kate Welch: https://www.instagram.com/katewelchhhh/
Gabe Hicks: https://instagram.com/gabejamesgames/
We're playing the Marvel Multiverse RPG: https://www.marvel.com/rpg
Additional Music in this Episode: “The Unknown” and “Simple Song” by Jar of Flies: https://jaroffliesofficial.bandcamp.com/; “Unforeseen Consequences (Remastered)” by Techtheist: https://techtheist.ru/; “Somethings Out There” by Holizna: https://holiznaroyaltyfree.bandcamp.com/; “choice” by Roman: https://freemusicarchive.org/music/roman/; “When the Wick is Gone” by The Pangolins: http://thepangolins.yolasite.com/; “We must explore” by Moon Toad: https://freemusicarchive.org/music/moon-toad/; “Embers and Ashes” by Anenon: https://freemusicarchive.org/music/Anenon/; “Testing your limits” by Pawel Feszczuk: https://freemusicarchive.org/music/pawel-feszczuk/; “Languid dawn” by Blear Moon: https://blearmoon.bandcamp.com/; "Haunts" by Triple5 Here: https://soundcloud.com/steven-stresau; “Stay Safe in The Upcoming Storm” by Schemawound: https://schemawound.com/; “Odd Singularity” by 1st Contact: https://freemusicarchive.org/music/1st-contact/; “Time Flux” by Revolution Void: http://www.revolutionvoid.com; "Bye-xx" by Koi-Discovery: https://koi-discovery.lescigales.org/; and “Blind Elephant” by Lisa Hammer: https://www.lisahammer.com/.
The Babysitters make their way through a strange swap meet and an elemental enemy to continue their search for Laussa. Sebastian and Miles make a trade. Kate and Simon make a break for it. Thori gets hot under the collar.
Special guests
Kate Welch: https://www.instagram.com/katewelchhhh/
Gabe Hicks: https://instagram.com/gabejamesgames/
We're playing the Marvel Multiverse RPG: https://www.marvel.com/rpg
Additional Music in this Episode: The Application of Aleatoricisim in Artificial Sound” by Omniman: https://www.jamendo.com/artist/433514/omniman; ”Abducted” and “Dancing” by Holizna: https://holiznaroyaltyfree.bandcamp.com/; “Over-Soul” by Evan Schaeffer: https://www.evanschaeffermusic.com/; “We must explore” and “Boombox City” by Moon Toad: https://freemusicarchive.org/music/moon-toad/; “Workings”, “Openface”, and “Skalski” by Eaters: https://open.spotify.com/album/27I9qGQGeEdfBo0g3lVnnQ; “Sound the Alarms” by Kirk Osamayao: kirkosamayo.com; “Odd Singularity” by 1st Contact: https://freemusicarchive.org/music/1st-contact/; choice” by Roman: https://freemusicarchive.org/music/roman/; and “The Unknown” by Jar of Flies: https://jaroffliesofficial.bandcamp.com/.
The Babysitters catch up and chase down a prophecy in the middle of Knowhere. Simon and Thori get social. Kate and Sebastian keep things steady. Miles schools the others.
Special guests
Kate Welch: https://www.instagram.com/katewelchhhh/
Gabe Hicks: https://instagram.com/gabejamesgames/
We're playing the Marvel Multiverse RPG: https://www.marvel.com/rpg
Additional Music in this Episode: “We must explore” by Moon Toad: https://freemusicarchive.org/music/moon-toad/; “The Application of Aleatoricisim in Artificial Sound” by Omniman: https://www.jamendo.com/artist/433514/omniman; “Stars” by Beat Mekanik: https://linktr.ee/beatmekanik; "Luminescent' by Mind's Eye: https://soundcloud.com/mindseye4; “City view from Torni” by Brylie Christopher Oxley: https://brylie.bandcamp.com/; “ATH” by Lex Villena: https://open.spotify.com/artist/2iwj2SqGnplhDIadeJ5bmy?si=N8WYSKIPR7WUy8z4ajNSog.”Agoraphobia” by Holizna: https://holiznaroyaltyfree.bandcamp.com/; “choice” by Roman: https://freemusicarchive.org/music/roman/; and “Cattails” by Triple5 Here: https://soundcloud.com/steven-stresau.
Things have been a little too quiet around Little Asgard — nothing the kidnapping of god-toddler Laussa Odinsdottir can’t interrupt. The Babysitters — Sebastian Druid, Kate Bishop, Miles Morales, Simon Williams, and Thori the god-dog — must reunite in a journey across the galaxy to bring her home.
Special guests
Kate Welch: https://www.instagram.com/katewelchhhh/
Gabe Hicks: https://instagram.com/gabejamesgames/
We're playing the Marvel Multiverse RPG: https://www.marvel.com/rpg
Additional Music in this Episode: "A Small Town on Pluto," "Anxiety," and "Night Driving" by Holizna: https://holiznaroyaltyfree.bandcamp.com/; "Conico Mar" by Di Bos: https://dibosmusic.blogspot.com/; "Bye-xx" by Koi-Discovery: https://koi-discovery.lescigales.org/; "Haunts" by Triple5 Here: https://soundcloud.com/steven-stresau; "The Way Forward (Brainquake / Linn Friberg)" by PARADIGM: https://www.discogs.com/label/2202238-PARADIGM-9; "Luminescent' by Mind's Eye: https://soundcloud.com/mindseye4; "Boombox City" by Moon Toad: https://freemusicarchive.org/music/moon-toad/; "neverblinking moon" by voide: https://soundcloud.com/tinshell; and "Electrify" by Eaters: https://open.spotify.com/album/27I9qGQGeEdfBo0g3lVnnQ.
After 3tenanny comes . . . 5tenanny? Special Guest Aabriya Iyengar steps in at New York Comic-Con to join Hootie and the Nannies as they search the galaxy for the legendary artifact: The Garth Books.
We’re playing Lasers and Feelings by John Harper: https://lasersandfeelings.com/
Addition music in this episode: "Burning Trapezoid of Fire" by Kevin MacLeod: https://incompetech.com/.
The much-anticipated sequel to the sequel. We join our heroes, the space band Hootie and the Nannies, for a Space Opry as they journey to fix Treble Clef Station and spread their love of country music.
We’re playing Lasers and Feelings by John Harper: https://lasersandfeelings.com/
Addition music in this episode: “Burning Trapezoid of Fire” by Kevin MacLeod: https://incompetech.com/
While we prepare an exciting new TAZ adventure, we bring you all three episodes of Imbalance, which is available as a video on our YouTube Channel: https://www.youtube.com/watch?v=uBHNtx_JbNM&t=2535s
Our heroes confront the possibility of the past. The Captain encounters an angel. Magnus gets a hand from an old friend. Taako gets his weapon back. Merle gets confused.
DM'ed by Aabria Iyengar
While we prepare an exciting new TAZ adventure, we bring you all three episodes of Imbalance, which is available as a video on our YouTube Channel: https://www.youtube.com/watch?v=v9BTK1CCv-M
Magnus rushes in. Taako considers a new career path. Merle forges a new connection. The Captain does some housekeeping. Who can still handle themselves in a fight, and who exactly are they even fighting?
DM'ed by Aabria Iyengar
While we prepare an exciting new TAZ adventure, we bring you all three episodes of Imbalance, which is available as a video on our YouTube Channel: https://www.youtube.com/watch?v=UuS1K-Sr3rA
A new DM takes the reins, old friends get a chance to catch up, and a dinner party is interrupted by an uninvited guest.
DM'ed by Aabria Iyengar
This week we’re answering some questions about The Adventure Zone: Steeplechase, as well as talking a bit about our upcoming projects!
To learn more about the Marvel Multiverse RPG: https://www.marvel.com/rpg
Live from the Balboa Theater in San Diego, Game Mom Brennan Lee Mulligan returns for the third installment of DADLANDS! The Dads discover they are not alone in the universe: there are also . . . ants?
Addition music in this episode: "Checks for Free", "Whadafunk", and "Dirt Road Traveller" by Jason Shaw: https://audionautix.com/; and "Spaceship Ambiance" by Alexander Nakarada: https://soundcloud.com/serpentsoundstudios.
Montrose, Emerich, Beef, and the collected workers of Steeplechase unite against the threat of imminent destruction to ensure a future for everyone who never knows when to stop dreaming.
"Dream it to Now" by Eric Near: https://bit.ly/ericnearmusic
Monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Dice SFX by William Gousios.
Additional music in this episode: “Something’s Not Right Here”, "(Ambient) Fleur", "A Chilling Tale", "(Ambient) Breath" by Kirk Osamayao: kirkosamayo.com; "#44108 (Transistor)” by Techtheist: https://techtheist.ru/; "Hard Mode" and "Back in the 80s" by Holizna: https://holiznaroyaltyfree.bandcamp.com/; "Moulds Sun" by 10 Echo: https://10echo.bandcamp.com/; "Self-Surgery Manual" by Schemawound: https://schemawound.com/; "Six" by Lex Villena: https://open.spotify.com/artist/2iwj2SqGnplhDIadeJ5bmy?si=N8WYSKIPR7WUy8z4ajNSog; "Tech Talk" by Jason Shaw: https://audionautix.com/; “Happy Harmonies” by Nicolai Heidlas: https://soundcloud.com/nicolai-heidlas-music; and "Faith" by Vibe Tracks: https://www.youtube.com/watch?v=5zkVcLKg70g.
The gang make some risky gambles to deal with both new and old – very old – enemies. Montrose forges familial connections. Emerich severs familial ties. Beef gets vicious.
"Dream it to Now" by Eric Near: https://bit.ly/ericnearmusic
Additional music in this episode: "(Ambient) Fleur" by Kirk Osamayao: kirkosamayo.com; "A Rainbow in the Sewers" by Dilating Times: https://www.tommasocroce.it/; "Six" by Lex Villena: https://open.spotify.com/artist/2iwj2SqGnplhDIadeJ5bmy?si=N8WYSKIPR7WUy8z4ajNSog; and "#44108 (Transistor)” by Techtheist: https://techtheist.ru/.
With the face of their adversary revealed, the arcade gang and their collected allies hatch a desperate (standard) plan to keep Steeplechase from collapsing. Beef gets combative. Emerich gets technical. Montrose gets vulnerable.
Additional music in this episode: "A Rainbow in the Sewers" by Dilating Times: https://www.tommasocroce.it/; "Cool Vibes" by Kevin MacLeod: https://incompetech.com/; "(Ambient) Breath," and "(Ambient) Fleur" by Kirk Osamayao: kirkosamayo.com; "Hard Mode" by Holizna: https://holiznaroyaltyfree.bandcamp.com/; "#44108 (Transistor)” by Techtheist: https://techtheist.ru/; "Six" by Lex Villena: https://open.spotify.com/artist/2iwj2SqGnplhDIadeJ5bmy?si=N8WYSKIPR7WUy8z4ajNSog; and "Is Lost" by Marc Ferry: https://freemusicarchive.org/music/ferry-beat/.
After infiltrating the Bob Davis, the gang are met by someone they had long been trying to meet – and who has long been waiting on them. Beef tries to find the right tools. Emerich starts a revolution. Montrose asks some hard questions.
Additional music in this episode: "(Ambient) Fluer," "Something's Not Right Here" and "A Chilling Tale" by Kirk Osamayao: kirkosamayo.com; "Little Yellow Room" by ROZKOL https://rozkol.bandcamp.com/; "Six" by Lex Villena: https://open.spotify.com/artist/2iwj2SqGnplhDIadeJ5bmy?si=N8WYSKIPR7WUy8z4ajNSog; and “Voyageur” by Monkey Warhol: https://freemusicarchive.org/music/Monkey_Warhol/.
The gang seek the help of an old frenemy to stop the Bob Davis and those aboard. Beef tests his negotiation skills. Emerich gets crafty. Montrose blogs about it.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: "(Ambient) Fluer" and "(Ambient) Breath" by Kirk Osamayao: kirkosamayo.com; "A Rainbow in the Sewers" by Dilating Times https://www.tommasocroce.it/; and "Be Cool" by Mr. Smith: https://freemusicarchive.org/music/mr-smith/.
The gang embark on a rescue mission and infiltrate some scientifically-minded individuals with some not-so-scientifically sound ideas. Beef plots a punch. Montrose secures a ride. Emerich makes an acquaintance.
Opening monologue performed by Slice Hicks.
Additional music in this episode: “A Chilling Tale" and "(Ambient) Fluer" by Kirk Osamayao: kirkosamayo.com; "Railroad's Whiskey Co" by Jahzzar http://www.betterwithmusic.com/; "Hold the Ace" by Mr. Smith: https://freemusicarchive.org/music/mr-smith/; "Porch Blues" by Kevin MacLeod: https://incompetech.com/; "Coldness" by The Wanderer: https://freemusicarchive.org/music/stranger/; and “Voyageur” by Monkey Warhol: https://freemusicarchive.org/music/Monkey_Warhol/.
Armed with new allies and new weapons, the gang continue their quest to escape Old Kidadelphia but are met by an oddly familiar obstacle. Beef goes digging. Emerich hits the griddy. Montrose gets nostalgic.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: “PLANTATION” by Jason Shaw: https://audionautix.com/; "A Mysterious Place" by Kirk Osamayao: kirkosamayo.com; "Is Lost" by Marc Ferry: https://freemusicarchive.org/music/ferry-beat/; "DD Groove" by Kevin MacLeod: https://incompetech.com/; "Western Bass" by Flower Mantis: https://freesound.org/people/Peanut_Shaman/; "Railroad's Whiskey Co" by Jahzzar http://www.betterwithmusic.com/; and "Six" by Lex Villena: https://open.spotify.com/artist/2iwj2SqGnplhDIadeJ5bmy?si=N8WYSKIPR7WUy8z4ajNSog.
Poppy's Pals are on trial for their many, many crimes and must prove that themselves — and all of humanity — are worth saving. Beef presses his luck. Emerich confesses. Montrose goes full jag.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: "Is Lost" by Marc Ferry: https://freemusicarchive.org/music/ferry-beat/; "The Endless" by Kevin MacLeod: https://incompetech.com/; "Six" by Lex Villena: https://open.spotify.com/artist/2iwj2SqGnplhDIadeJ5bmy?si=N8WYSKIPR7WUy8z4ajNSog; “Little Yellow Room” by ROZKOL https://rozkol.bandcamp.com/; and "Funk Me" by Drew Buzz: https://freemusicarchive.org/music/drew-buzz/.
The gang team up with some unlikely allies, but must make a dangerous deal to gain their trust. Beef offers protection. Emerich tends a wound. Montrose climbs a fleshy mountain.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: Sundown" by AJ Stewart: https://freemusicarchive.org/music/slambience-1/; “Voyageur” by Monkey Warhol: https://freemusicarchive.org/music/Monkey_Warhol/; "Is Lost" by Marc Ferry: https://freemusicarchive.org/music/ferry-beat/; Free Guitar Riding Blues (F 014)" by Lobo Loco: www.musikbrause.de; "Dirt Rhodes" by Kevin MacLeod: https://incompetech.com/; and "A Chilling Tale" by Kirk Osamayao: kirkosamayo.com.
Danger awaits the arcade employees as they fight strange beasts and a hostile environment to try and navigate back home. Beef hangs ten. Montrose walks the line. Emerich acquires a hefty asset.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: "Is Lost" by Marc Ferry: https://freemusicarchive.org/music/ferry-beat/; "Hold the Ace" by Mr. Smith: https://freemusicarchive.org/music/mr-smith/; "Sundown" by AJ Stewart: https://freemusicarchive.org/music/slambience-1/; and "Six" by Lex Villena: https://open.spotify.com/artist/2iwj2SqGnplhDIadeJ5bmy?si=N8WYSKIPR7WUy8z4ajNSog;
The gang find themselves in a strange forgotten layer, and must make allies with people who are neither guest nor employee if they have any chance of escape. Beef simmers. Emerich fashions some fashion. Montrose leverages lozenges.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: “Voyageur” by Monkey Warhol: https://freemusicarchive.org/music/Monkey_Warhol/; “PLANTATION” by Jason Shaw: https://audionautix.com/; "Western Bass" by Flower Mantis: https://freesound.org/people/Peanut_Shaman/; "DD Groove" by Kevin MacLeod: https://incompetech.com/; "Railroad's Whiskey Co" by Jahzzar http://www.betterwithmusic.com/; "Six" by Lex Villena: https://open.spotify.com/artist/2iwj2SqGnplhDIadeJ5bmy?si=N8WYSKIPR7WUy8z4ajNSog; and "Is Lost" by Marc Ferry: https://freemusicarchive.org/music/ferry-beat/.
The Pop Patrol cut ties and wrap up loose ends to find favor with the big boss. Beef brings his Beefness to bear. Montrose puts on his business hat. Emerich plans a reunion.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: "Virtutes Instrumenti" and "Infinite Peace" by Kevin MacLeod: https://incompetech.com/; "A Mysterious Place" and "Charting My Course" by Kirk Osamayao: kirkosamayo.com; "Back in the 80s" and "Hard Mode" by Holizna: https://holiznaroyaltyfree.bandcamp.com/; and "Dissonance" by Lex Villena: https://open.spotify.com/artist/2iwj2SqGnplhDIadeJ5bmy?si=N8WYSKIPR7WUy8z4ajNSog.
Live from Columbus, OH, it's the Adventure Bone! The skeletons of adventurers Melosa, Charn Kickbucket, and Mortimax are reanimated so that they can once again put a stop to an ancient beast. Can they defeat the dragon Slagathor while keeping all of their body parts?
We’re playing Adventure Skeletons by Grant Howitt and Chris Taylor: https://rowanrookanddecard.com/product/adventure-skeletons/
Addition music in this episode: "Camille Saint-Saëns: Danse Macabre" by Kevin MacLeod: https://incompetech.com/.
Poppy's Pals are sidelined in their investigation by a strange character with an original IP. Emerich zips down the line. Montrose phones a friend. Beef pushes some buttons.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: "Virtutes Instrumenti" by Kevin MacLeod: https://incompetech.com/; "Battements en balade" by Jean Toba: http://jeantoba.media/en/; "Six" by Lex Villena: https://open.spotify.com/artist/2iwj2SqGnplhDIadeJ5bmy?si=N8WYSKIPR7WUy8z4ajNSog; "Celtic Heart" by Kira Daly: https://freemusicarchive.org/music/kira-daly/; "Drop Point" by Bryan Teoh: https://www.bryanteoh.com/; "Don't Trust the News" by 1st Contact: https://freemusicarchive.org/music/1st-contact/; "Music Elevator" by Stonefree: http://www.stonefree.de/; "Tree Tenants" by Revolution Void: http://www.revolutionvoid.com; and "Entangled Quanta" by Ihsan & The Cabinet of Dr. Caligari: https://freemusicarchive.org/music/ihsan-the-cabinet-of-dr-caligari/.
The gang get down to business on their projects and acquire assets as their investigation leads them to an unexpected source. Beef bets on a diamond in the rough. Montrose talks to the press. Emerich does some dire work.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: "Back in the 80s" by Holizna: https://holiznaroyaltyfree.bandcamp.com/; "Strange Story Piano" by Lite Saturation: https://litesaturation.com/; "Stay Alive" by PlatinumEDM: https://www.youtube.com/playlist?list=PLKCo4y0JbV2YRQZWKoprrBaq8GCHwlRuD; “Voyageur” by Monkey Warhol: https://freemusicarchive.org/music/Monkey_Warhol/; "Sunny Day" by Kirk Osamayao: kirkosamayo.com; "Essence2" by Jason Shaw: https://audionautix.com/; "Walking Along" and "Virtutes Instrumenti" by Kevin MacLeod: https://incompetech.com/; and "Battements en balade" by Jean Toba: http://jeantoba.media/en/.
The Pop Patrol is on the case! The gang question the definitely alive members of Gravel's gang in order to try and gather more clues on who is really pulling the strings. Beef pitches a plan. Montrose finds a method. Emerich gets burned.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: "Dialogue" and "A Mysterious Place" by Kirk Osamayao: kirkosamayo.com; A Rainbow in the Dark" by Dilating Times https://www.tommasocroce.it/; "Back in the 80s" by Holizna: https://holiznaroyaltyfree.bandcamp.com/; and "Six" by Lex Villena: https://open.spotify.com/artist/2iwj2SqGnplhDIadeJ5bmy?si=N8WYSKIPR7WUy8z4ajNSog.
It becomes clearer and clearer that something is very wrong in Steeplechase as the arcade employees try to exonerate Gravel. Emerich checks the footage. Montrose takes it back. Beef offers guidance.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: "Cool Vibes" by Kevin MacLeod: https://incompetech.com/; "Back in the 80s" by Holizna: https://holiznaroyaltyfree.bandcamp.com/; and "Shake It!" by Jahzzar http://www.betterwithmusic.com/.
The arcade employees interrogate their colleagues and co-workers to try and crack the case, only to discover another familiar face running the show. Emerich whittles around. Montrose goes on record. Beef combs the scene.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: "Charting My Course" by Kirk Osamayao: kirkosamayo.com; “Web Crawler Bass” by deadrobotmusic: https://deadrobotmusic.com/; "Back in the 80s" by Holizna: https://holiznaroyaltyfree.bandcamp.com/; and “Something (Bonus Track)” by Kai Engel http://www.kai-engel.com/.
Live from San Jose, the Spirit Breakers return! Sarah Winchester hires the ghost hunters JonDee, Matilda, Gooper, and Clint McElroy the Planeswalking Janitor to investigate a mystery in her expansive but uncomplete house. As the team make their way through the twin dining rooms and haunted ladders, the mystery deepens, but one thing is certain: this is spooky as shit.
With special guest Aabria Iyengar: https://twitter.com/quiddie
We’re playing The Beast by Grant Howitt and Chris Taylor: https://rowanrookanddecard.com/product/the-beast/
Theme Music by Paul Sabourin.
Additional music in this episode: "Satin Danger" by Kevin MacLeod: https://incompetech.com/.
The arcade employees barely have time for vice before they're swept up into another mystery – one that's close to home. Montrose gets waxed. Beef lays down for a minute. Emerich brings da ruckus.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: A Mysterious Place" and "Charting My Course" by Kirk Osamayao: kirkosamayo.com; "Voyageur” by Monkey Warhol: https://freemusicarchive.org/music/Monkey_Warhol/; "Back in the 80s" and "Coins" by Holizna: https://holiznaroyaltyfree.bandcamp.com/; and “Web Crawler Bass” by deadrobotmusic: https://deadrobotmusic.com/.
The boys pull out all the flashbacks, lore knowledge, and assets they have in order to successfully steal an entire building … hopefully. Montrose gets spendy. Emerich clogs the sync. Beef makes some commands.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: "Celtic Heart" by Kira Daly: https://freemusicarchive.org/music/kira-daly/; "School Memory" by Adeline Yeo: https://clic.ly/adelineyeohp; "The 4t of May" by Maarten Schellekens: https://imlcollective.uk/product-category/library/maarten-schellekens-artist-profile/; "Fly Away (EDM Instrumental)" by Zight: https://www.instagram.com/zightmusic/; "Waiting in the Grocery Store" by Kirk Osamayao: kirkosamayo.com; "Voyageur” by Monkey Warhol: https://freemusicarchive.org/music/Monkey_Warhol/; "Entangled Quanta" by Ihsan & The Cabinet of Dr. Caligari: https://freemusicarchive.org/music/ihsan-the-cabinet-of-dr-caligari/; and "Six" by Lex Villena: https://open.spotify.com/artist/2iwj2SqGnplhDIadeJ5bmy?si=N8WYSKIPR7WUy8z4ajNSog.
It's time to divide and conquer if the arcade boys have any chance of stealing all the prisms of the Gallspire. Emerich hums with nitrates. Montrose takes flight. Beef gets ready to blow.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: "School Memory" by Adeline Yeo: https://clic.ly/adelineyeohp; "Elbwalzer" by Torsten Torsten: https://www.torstentorsten.de; "Sky Scrapers" by Holizna: https://holiznaroyaltyfree.bandcamp.com/; "Celtic Heart" by Kira Daly: https://freemusicarchive.org/music/kira-daly/; "Six" and "Dissonance" by Lex Villena: https://open.spotify.com/artist/2iwj2SqGnplhDIadeJ5bmy?si=N8WYSKIPR7WUy8z4ajNSog; and "Walking Along" by Kevin MacLeod: https://incompetech.com/.
The arcade employees take some much-needed downtime to ready themselves for their biggest job yet. Montrose picks up a shady asset. Emerich flexes on local technicians. Beef befriends some bros.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: Voyageur” by Monkey Warhol: https://freemusicarchive.org/music/Monkey_Warhol/; "Waiting in the Grocery Store" and "A Mysterious Place" by Kirk Osamayao: kirkosamayo.com; "Entangled Quanta" by Ihsan & The Cabinet of Dr. Caligari: https://freemusicarchive.org/music/ihsan-the-cabinet-of-dr-caligari/; "Tree Tenants" by Revolution Void: http://www.revolutionvoid.com; and "Elbwalzer" by Torsten Torsten: https://www.torstentorsten.de.
It’s MaxFunDrive! To celebrate, let’s dive into our first edition of The The Adventure Zone Zone: Steeplechase. We’re answering your most pressing questions about world building, character building, how to spell Shlabethany, and more.
The arcade employees reach the lair of Geltfrimpen, but he's not giving up his heartscale without a fight – or, skirmish. Beef gets ready to rumble. Emerich causes a sexy distraction. Montrose falls gracefully.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: "Cold Journey" and "The Vikings" by Alexander Nakarada: https://www.serpentsoundstudios.com/; and "The 4t of May" by Maarten Schelleken: https://imlcollective.uk/product-category/library/maarten-schellekens-artist-profile/.
The quest for Geltfrimpen’s heartscale begins – but first, the arcade employees must pass many trials, including getting through the front door. Beef gets gassy. Emerich hams it up. Montrose speaks to the manager.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: "Waiting in the Grocery Store" and "Discovery" by Kirk Osamayao: kirkosamayo.com; "Behind the Sword" by Alexander Nakarada: https://www.serpentsoundstudios.com/; "Nordic Wist" by Kevin MacLeod: https://incompetech.com/; "Six" by Lex Villena: https://open.spotify.com/artist/2iwj2SqGnplhDIadeJ5bmy?si=N8WYSKIPR7WUy8z4ajNSog; and "Clothe the Fields with Plenty" by Axletree: https://youtube.com/c/AxletreeMusic.
The arcade employees survey Ephemera to prepare for their large-scale quest. Beef tries to find a knight. Montrose picks up a wolf. Emerich tries on some wings.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: "Thatched Villagers," "The Britons," and "Wisdom in the Sun" by Kevin MacLeod: https://incompetech.com/; "Celtic Heart" by Kira Daly: https://freemusicarchive.org/music/kira-daly/; "School Memory" by Adeline Yeo: https://clic.ly/adelineyeohp; Behind the Sword" and "The Vikings" by Alexander Nakarada: https://www.serpentsoundstudios.com/; and "Waiting in the Grocery Store" by Kirk Osamayao: kirkosamayo.com.
Presented with their most ambitious heist yet, Poppy's Pals head to the most wondrous fantasy-scape that the human mind can conceive of - Ephemera. Beef gets thick. Emerich takes a spell. Montrose haggles for hamburgers.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: "The Britons" and "Thatched Villagers" by Kevin MacLeod: https://incompetech.com/; "The 4t of May" by Maarten Schelleken: https://imlcollective.uk/product-category/library/maarten-schellekens-artist-profile/; and "Behind the Sword/" by Alexander Nakarada https://www.serpentsoundstudios.com/.
The heist payout for the arcade employees is interrupted by someone with an offer they cannot refuse. Emerich goes into a stupor. Beef puts some rings on it. Montrose goes dark.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: “Voyageur” by Monkey Warhol: https://freemusicarchive.org/music/Monkey_Warhol/; "Entangled Quanta" by Ihsan & The Cabinet of Dr. Caligari: https://freemusicarchive.org/music/ihsan-the-cabinet-of-dr-caligari/; “Coins” by Holizna: https://holiznaroyaltyfree.bandcamp.com/; and "A Mysterious Place" and "A Chilling Tale" by Kirk Osamayao: kirkosamayo.com.
The arcade employees scramble to finish their mission while avoiding the wrath of a murderous automaton. Montrose gets a shock, Emerich goes to bed, Beef gets in the zone.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: "Little Yellow Room" by ROZKOL https://rozkol.bandcamp.com/; “Voyageur” by Monkey Warhol: https://freemusicarchive.org/music/Monkey_Warhol/; "When You See Me" by SOMM: http://alplus.io/spotify; Free Guitar Walking Blues (F 015)" by Lobo Loco: www.musikbrause.de; "No End Ave" by Jahzzar: http://www.betterwithmusic.com/; "Moulds Sun" by 10 Echo: https://10echo.bandcamp.com/; "Alone With You" by Land of Fire: https://alplus.io/alone-you; and Six" by Lex Villena: https://open.spotify.com/artist/2iwj2SqGnplhDIadeJ5bmy?si=N8WYSKIPR7WUy8z4ajNSog.
The arcade employees' romantic vacation-slash-mission is interrupted by a murderous automoton. Emerich gets electric. Beef packs a punch. Montrose negotiates with a higher power.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: "Little Yellow Room" by ROZKOL https://rozkol.bandcamp.com/; "Funk Me" by Drew Buzz: https://freemusicarchive.org/music/drew-buzz/; "When You See Me" by SOMM: http://alplus.io/spotify; "be quiet" by Jahzzar: http://www.betterwithmusic.com/; and "Alone With You" by Land of Fire: https://alplus.io/alone-you.
Following their initial success in Passion's Cove, the arcade employees must now shift their focus to the real target. Emerich makes his move. Beef gets the B roll. Montrose hires a hand.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: "When You See Me" by SOMM: http://alplus.io/spotify; "Welcome Home" by Kirk Osamayao: kirkosamayo.com; "Alone With You" by Land of Fire: https://alplus.io/alone-you; "Daisy (EDM Instrumental)" by Zight: https://www.instagram.com/zightmusic/; and "Little Yellow Room" by ROZKOL https://rozkol.bandcamp.com/.
Poppy's Pals try their hand at the clumsy art of seduction. Montrose jams up. Emerich gets familial. Beef locks up the competition.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: "When You See Me" and "Bliss of Heaven (Club Mix)" by SOMM: http://alplus.io/spotify; "Free Guitar Walking Blues (F 015)" by Lobo Loco: www.musikbrause.de; "Swimming" by Le Gang: https://alplus.io/swimming; "No End Ave" by Jahzzar: http://www.betterwithmusic.com/; and Six" by Lex Villena: https://open.spotify.com/artist/2iwj2SqGnplhDIadeJ5bmy?si=N8WYSKIPR7WUy8z4ajNSog.
To secure their next target, Montrose, Beef, and Emerich must compete on the tantalizing dating show Passion's Cove. Beef gets spicy. Emerich adds socks to the pile. Montrose lives for the drama.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: “A Chilling Tale" by Kirk Osamayao: kirkosamayo.com; "When You See Me" by SOMM: http://alplus.io/spotify; and "Daisy (EDM Instrumental)" by Zight: https://www.instagram.com/zightmusic/;
Live from Washington, DC, the Dads are BACK! Game Mom Brennan Lee Mulligan returns to continue this rowdy dad-venture with even more dad jokes, dangers, and complicated mechanics.
Additional music in this episode: "Dirt Road Traveller", "Whadafunk", and "Checks for Free" by Jason Shaw: https://audionautix.com/.
The gang returns to Ustaben to square up, but are confronted by the consequences of their actions. Beef gets tender, Montrose seeks a thrill, Emerich buries his grief.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: “Bac”k in the 80s” and “Coins” by Holizna: https://holiznaroyaltyfree.bandcamp.com/; “Voyageur” by Monkey Warhol: https://freemusicarchive.org/music/Monkey_Warhol/; “Dialogue” and “Sunny Day” by Kirk Osamayao: kirkosamayo.com; and “Happy Harmonies” by Nicolai Heidlas: https://soundcloud.com/nicolai-heidlas-music.
With the Gutter City police in hot pursuit, the gang scramble to get the right truck and make a clean getaway. Beef gets ahead, Emerich cools things off, Montrose teams up.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: "#44108 (Transistor)” by Techtheist: https://techtheist.ru/; “Six" by Lex Villena: shorturl.at/hkQRZ; “Voyageur” by Monkey Warhol: https://freemusicarchive.org/music/Monkey_Warhol/; and “Web Crawler Bass” by deadrobotmusic: https://deadrobotmusic.com/.
The gang plays along with the scripted robbery while trying to pinpoint their own target - The Clean. Montrose breaks the facade, Beef takes charge, Emerich brings back and old friend.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: “Standard Jazz Bars" by Jason Shaw: https://audionautix.com/; "Eat” by Holizna: https://holiznaroyaltyfree.bandcamp.com/; “Voyageur” by Monkey Warhol: https://freemusicarchive.org/music/Monkey_Warhol/; "#44108 (Transistor)” by Techtheist: https://techtheist.ru/; and “Six" by Lex Villena: https://open.spotify.com/artist/2iwj2SqGnplhDIadeJ5bmy?si=N8WYSKIPR7WUy8z4ajNSog.
The arcade employees divide and conquer to go after the Stealswell Diamond and their quarry beyond. Montrose says a little prayer, Emerich plays god, Beef crashes a party.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: "tribute to eddy" by Jean Toba: http://jeantoba.media/en/; "Eat", "Sleep", and "Make Money" by Holizna: https://holiznaroyaltyfree.bandcamp.com/; Six" by Lex Villena: https://open.spotify.com/artist/2iwj2SqGnplhDIadeJ5bmy?si=N8WYSKIPR7WUy8z4ajNSog; Standard Jazz Bars" by Jason Shaw: https://audionautix.com/; and “Voyageur” by Monkey Warhol: https://freemusicarchive.org/music/Monkey_Warhol/.
Sidequest adequately completed, the arcade employees take some much-needed downtime before the big heist. Beef acquires an asset, Emerich makes a trade, Montrose visits the family.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Addition music in this episode: "Cool Vibes" and "Semi-Funk" by Kevin MacLeod: https://incompetech.com/; “Voyageur” by Monkey Warhol: https://freemusicarchive.org/music/Monkey_Warhol/; "A Mysterious Place" and "Welcome Home"by Kirk Osamayao: kirkosamayo.com; and "Standard Jazz Bars" by Jason Shaw: https://audionautix.com/.
The gang kicks things up a notch as it gets heated in Gutter City. Beef gets fidgety, Emerich blows the joint, Montrose throws some money around.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: "Shake It!" by Jahzzar http://www.betterwithmusic.com/; “Voyageur” by Monkey Warhol: https://freemusicarchive.org/music/Monkey_Warhol/; "2 (jazz)" by Holizna: https://holiznaroyaltyfree.bandcamp.com/; and "Hoppin - 90bpm" by Damian Maguire: https://freesound.org/people/damianmaguire/.
The arcade employees go undercover in one of the most notorious places in Gutter City – if they can get through the front door. Montrose packs some luggage, Emerich deals with discomfort, Beef takes a swing.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Addition music in this episode: "Cool Vibes", "On the Ground", and "Walking Around" by Kevin MacLeod: https://incompetech.com/; Motorcycle Scene” by Pablo Perez: https://freemusicarchive.org/music/pablo-perez/; "2 (jazz)" by Holizna: https://holiznaroyaltyfree.bandcamp.com/; "Shake It!" by Jahzzar http://www.betterwithmusic.com/; Six" by Lex Villena: https://open.spotify.com/artist/2iwj2SqGnplhDIadeJ5bmy?si=N8WYSKIPR7WUy8z4ajNSog; and “Voyageur” by Monkey Warhol: https://freemusicarchive.org/music/Monkey_Warhol/.
The Poppy's Place employees are gently coerced into their next job and head up to Gutter City. Beef figures people out, Emerich flexes his skills, Montrose negotiates.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Addition music in this episode: "SeeUSoon" Jahzzar http://www.betterwithmusic.com/; Six" by Lex Villena: https://open.spotify.com/artist/2iwj2SqGnplhDIadeJ5bmy?si=N8WYSKIPR7WUy8z4ajNSog; and "Cool Vibes" by Kevin MacLeod: https://incompetech.com/.
Spookington Manor is being haunted by a mysterious Beast! Time to call the Spirit Breakers - Col. Grey Poupon, Flint Hammerborn, Lorraine St. Crash, and Pasghetti. Will they find the beast's weakness and save the day? Or will the Heroic Order of Peace get there first and get all the credit?
With special guest Aabria Iyengar: https://twitter.com/quiddie
We’re playing The Beast by Grant Howitt and Chris Taylor: https://rowanrookanddecard.com/product/the-beast/
Theme Music by Paul Sabourin.
Addition music in this episode: "Satin Danger" by Kevin MacLeod: https://incompetech.com/; "Hor Hor" and "Creepy Hallow" by Alexander Nakarada: https://soundcloud.com/serpentsoundstudios; and "Tempting Fate" by Jason Shaw: https://audionautix.com/.
The arcade employees make a name for themselves and take some recovery time. Beef knocks some clunkers around, Emerich checks the score, Montrose salvages some relationships.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: "Hard Mode" and "Coins" by Holizna: https://holiznaroyaltyfree.bandcamp.com/; "Aloof”,"Walking in Space", "A Mysterious Place", and "Something's Not Right Here" by Kirk Osamayao: kirkosamayo.com; "A Rainbow in The Sewers" by Dilating Times: https://tommasocroce.eu/; and “Voyageur” by Monkey Warhol: https://freemusicarchive.org/music/Monkey_Warhol/.
The race to steal the pin continues with some unfortunate hitches and pratfalls. Montrose makes a connection, Beef takes up a strategic position, Emerich creates a distraction.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Addition music in this episode: “Voyageur” by Monkey Warhol: https://freemusicarchive.org/music/Monkey_Warhol/; "Six" by Lex Villena: https://open.spotify.com/artist/2iwj2SqGnplhDIadeJ5bmy?si=N8WYSKIPR7WUy8z4ajNSog; and “Something’s Not Right Here” by Kirk Osamayao: kirkosamayo.com.
The employees of Poppy's Place take on their first, unexpected heist. Montrose dabbles in PR, Beef causes some chaos, Emerich reconnects with an old friend.
Opening monologue performed by Autumn Seavey Hicks: https://www.instagram.com/autumnseaveyhicks/?hl=en
Additional music in this episode: “Something’s Not Right Here” by Kirk Osamayao: kirkosamayo.com; “Voyageur” by Monkey Warhol: https://freemusicarchive.org/music/Monkey_Warhol/; and “Motorcycle Scene” by Pablo Perez: https://freemusicarchive.org/music/pablo-perez/.
It’s a new game and a new world. Welcome to Steeplechase, the immersive theme park experience from the Dentonic Company. On the surface, everything is perfect for the guests to live out their fantasies – but that’s only on the surface. Justin GMs his first game, Blades in the Dark (https://bladesinthedark.com/). Meet the new characters and learn the cutthroat rules of the game - and of the park.
The Graysons make their way through a speeding train to secure the payload and the future of Dry River. Augustus makes a change. Indrid gets a move on. Callan checks off his list. Lulu discovers something sinister.
On the night before the train leaves to Stitchton, the Graysons prepare themselves. Augustus starts a new business venture. Indrid has a premonition. Callan tries to stay on someone’s good side. Lulu makes a confession.
The Graysons stake out the station to find a way onto their quarry. Augustus finds out some bad news. Indrid talks to an old friend. Callan shows off his skills. Lulu offers an exchange.
The new ensemble of Graysons are sent to Crescent City to bring back a crucial community member, but it’s not that simple. Augustus manages his business. Indrid shakes some hands. Callan gets recognized. Lulu makes a dark deal.
Travis returns to MC Season 2 of The Adventure Zone: Dust. Special guest Erika Ishii (@erikaishii on twitter) joins the adventure to Wild-West inspired Crescent City. Listen in as we create our characters and give a primer on the mechanics of the game.
We’re playing Urban Shadows by Magpie Games: https://magpiegames.com/pages/products
Join the Four Hundred and Two Friends super heroes as they try to navigate the city's biggest convention while concealing their super powers from the masses. Will they manage to win that very specific prize from the cosplay contest? Or will some of them unwillingly turn into birds again?
Super Normal by Ursidice: https://ursidice.com/supernormal/
Music in this episode is "5 Cents Back" and "Bustin Loose" by Jason Shaw (https://audionautix.com/) and "Summon the Rawk" by Kevin MacLeod (https://incompetech.com/).
This week we’re answering some questions about The Adventure Zone: Ethersea, as well as talking a bit about our next two (!) projects.
To learn more about Urban Shadows: https://magpiegames.com/pages/products
To learn more about Blades in the Dark: https://evilhat.com/product/blades-in-the-dark/
Is it a dream? Maybe! Tres Horny Boys find themselves in the world’s deadliest cooking competition. They must battle delicious foes, entertain nutritious friends, endure tummy troubles, and impress the judges – or risk being forever labelled an idiot sandwich.
Finale
Zoox, Devo, and Amber discover the secrets of their world and others as they plan for the new futures they’ve created, as well as the future of Founder’s Wake.
Addition music in this episode: “Space Ambiance” by Alexander Nakarada https://www.serpentsoundstudios.com/; “Evermore” by Kai Engel http://www.kai-engel.com/; "Piano" by Szegvari https://freesound.org/people/szegvari/; and “Nostalgic Piano” by Rafael Krux https://soundcloud.com/rafael-krux.
Benefactor's Folly: Part Five
Cracks have formed in the firmament. Past, Present and Future collide, and the Coriolis crew stands at the inflection point. Amber battles an immortal foe. Devo ends the cycle. Zoox transcends form.
Addition music in this episode: “Now You Are Here” by Sergey Cheremisinov https://soundcloud.com/sergey-cheremisinov-1; “Beneath Dark Clouds” by The Pangolins http://thepangolins.yolasite.com/; “Boom” by Jason Shaw on Audionautix https://audionautix.com/; “Aisles” by Jahzzar http://www.betterwithmusic.com/; “Ambient Dream” and “Haunted by the Past” by Malictus Music https://www.malictusmusic.com/; and “July” by Kai Engel http://www.kai-engel.com/.
Benefactor's Folly: Part Four
A draconic coral construct poses the greatest challenge the crew of the Coriolis has ever faced. A long dormant god confronts those who refuse to bend the knee. Friends become foes.
Addition music in this episode: “Now You Are Here” and “Dybbuk’s White Eyes” by Sergey Cheremisinov https://soundcloud.com/sergey-cheremisinov-1.
Benefactor's Folly: Part Three
The Coriolis crew, with Kodira in tow, infiltrate the coral tower to destroy the infernal machine at its peak. Amber is revered. Devo hums a potent tune. Zoox makes a sacred promise.
Addition music in this episode: “Now You Are Here” by Sergey Cheremisinov https://soundcloud.com/sergey-cheremisinov-1; “Time Travel is Possible” and “A Life Without Pain” by Schemawound http://schemawound.com/; “Redemption” by Scott Holmes Music www.scottholmesmusic.com; and “Make it Till Dawn” by Andrew Wardlaw https://freemusicarchive.org/music/andrew-wardlaw/.
Benefactor's Folly: Part Two
The Coriolis responds to an ear-splitting hail seemingly received from a familiar adversary. The Benefactor's ruse is revealed, and only Zoox, Devo, Amber and Kodira can stop it. A trio of archnemeses make their final stand.
Additional music in this episode: “Not to Notice” and “Dark Planet” by Andrew kn https://freesound.org/people/Andrewkn/; “The Redemption in Her Arms, The Light At the End of Her Tunnel” and “Time Travel is Possible” by Schemawound http://schemawound.com/; and “Box Cutter“ and “Time is Ticking” by Scott Holmes Music www.scottholmesmusic.com.
Benefactor's Folly: Part One
The crew of the Coriolis, with Ballaster Kodira in tow, set off to hunt down Benefactor Orlean before his plans come to fruition. As is so often the case, they get thoroughly distracted along the way.
Additional music in this episode: “Minus” by Nctrnm https://soundcloud.com/nctrnm; and “In Silence” by Andrew kn https://freesound.org/people/Andrewkn/.
Tensions are high after a spirited argument at the Cloaca. A shadowy figure on the periphery of the Coriolis' view steps into the light, and reveals something that kinda resembles the truth. Also: Shopping!
Additional music in this episode: “Amber” by Drake Stafford https://soundcloud.com/drake_stafford; ”Siste Viator” and "Murmuration of Birds" by Jahzzar http://www.betterwithmusic.com/; “Sonata E Minor” by Vivaldi, performed by Rafel https://freemusicarchive.org/music/rafael/single/vivaldi-sonata-eminor-mp3-1/; "Time to Move and Motivate" by Jonah Dempcy https://freemusicarchive.org/music/The_Insider; and "Lurking in the Shadows" by Scott Holmes Music www.scottholmesmusic.com.
It’s MaxFunDrive! To celebrate, let’s dive into The The Adventure Zone Zone: Ethersea edition. We’re answering a whole bunch of your questions about character inspo, worldbuilding, and more.
CW: Implied suicide by poison.
The Coriolis returns from its latest explosive outing, and its crew begins investigating the death of a Founder’s Wake icon. Needless to say, their search for justice rubs some people the wrong way.
Additional music in this episode: “Labyrinth” by Sergey Cheremisinov https://soundcloud.com/sergey-cheremisinov-1; “Sonata E Minor” by Vivaldi, performed by Rafel https://freemusicarchive.org/music/rafael/single/vivaldi-sonata-eminor-mp3-1/; ”Lulluby” and “Owls” by Jahzzar http://www.betterwithmusic.com/; and "Beneath the Dark Clouds" by The Pangolins http://thepangolins.yolasite.com/.
The Menagerie: Part Six
The Coriolis crew race to save the animals from a sinking ship. Amber takes up arms against the hunters. Zoox tests his communication skills. Devo gets some unexpected news.
Additional music in this episode: "Mantra" by Jahzzar http://www.betterwithmusic.com/; "Dybbuk's White Eyes" by Sergey Cheremisinov https://soundcloud.com/sergey-cheremisinov-1; and "Ambient V-X" by ROZKOL https://rozkol.bandcamp.com/.
The Menagerie: Part Five
Team Coriolis deals with the aftermath of a rash and explosive decision. Zoox sifts through the wreckage. Amber gives ‘em the runaround. Devo confronts the man behind the curtain.
Additional music in this episode: "Aisles" by Jahzzar http://www.betterwithmusic.com/; "Blato" by Shay Brahem and Fachhochschule Dortmundand https://freemusicarchive.org/music/shay-braheem; and "Ambient V-X" and "Chewing Devil Grass" by ROZKOL https://rozkol.bandcamp.com/.
The Menagerie: Part Four
The crew of the Coriolis has become just as endangered as the animals they've been tasked with recovering. Amber saddles up. Devo unmasks a mastermind. Zoox causes some collateral damage.
Additional music in this episode: "PULL" by Nctrnm https://soundcloud.com/nctrnm; "Blato" by Shay Brahem and Fachhochschule Dortmundand https://freemusicarchive.org/music/shay-braheem; and "Ambient V-X" by ROZKOL https://rozkol.bandcamp.com/.
The Menagerie: Part Three
Devo, Zoox and Amber infiltrate the headquarters of the Crescendo, separately, and with varying levels of success. Devo goes undercover. Zoox boards a familiar vessel. Amber has an unexpected run-in with the wildlife.
Additional music in this episode: "Beneath the Dark Clouds" by The Pangolins http://thepangolins.yolasite.com/; "PULL" by Nctrnm https://soundcloud.com/nctrnm; and “Late Jazz Piano" by Szegvari https://freesound.org/people/szegvari/.
The Menagerie: Part Two
The Coriolis crew investigates the high-profile bovine burglary they've been tasked with solving, bringing them into dangers both interpersonal and spectral.
Additional music in this episode: "Big Room" by Jesse Spillane http://www.jessespillane.com/; "Owls" by Jahzzar http://www.betterwithmusic.com/; and "Beneath the Dark Clouds" by The Pangolins http://thepangolins.yolasite.com/.
The Menagerie: Part One
After a period of enjoying their newfound infamy, the crew of the Coriolis take on a mission to recover rare animals which have gone missing.
Additional music in this episode: “Through the Wormhole” by Dilating Times https://www.tommasocroce.it/; and “Comatose” by Kai Engel http://www.kai-engel.com/.
Cambria's Call: Part Nine
Zoox, Devo and Amber finally go toe-to-toe with an ancient, evolutionary force, leaning on an uneasy alliance with The Biggest Baby to do so.
Additional music in this episode: “Release the Hybrids” by Bryan Teoh http://www.bryanteoh.com/; and “Around the Mountain” by Spinning Clocks https://soundcloud.com/sip_groop.
Cambria's Call: Part Eight
Following an unexpected encounter with Amber's sworn foe, the Coriolis arrives at Cambria's deep sea dwelling. Devo, Amber and Zoox whip up an unconventionally stealthy plan of attack.
Additional music in this episode: “A Month of Dust” by Schemawound http://schemawound.com/; and “Harbor” by Kai Engel http://www.kai-engel.com/.
Cambria's Call: Part Seven
The crew of the Coriolis search for every advantage they can get their hands on before challenging the entity at the bottom of the sea. A relic from a long lost empire is unearthed.
Additional music in this episode: ““Little Yellow Room” by ROZKOL https://rozkol.bandcamp.com/; “Montmartre" and “kp” by Jahzzar http://www.betterwithmusic.com/; and ”Denouement” by Kai Engel http://www.kai-engel.com/.
Cambria's Call: Part Six
Cambria makes their intentions known as Finneas Cawl's doomed voyage reaches a grisly end. Zoox does some long overdue soul searching.
Additional music in this episode: “Mercy” by Kai Engel http://www.kai-engel.com/; “The Apotheosis of All Deserts” by ROZKOL https://rozkol.bandcamp.com/; and “Night I” by Swelling https://swelling.bandcamp.com.
Cambria's Call: Part Five
From the bottom of the sea, from the deepest reaches of Finneas Cawl's mind, a voice beckons. Devo, Zoox and Amber cease to be – all in an effort to answer.
Additional music in this episode: “Homeroad” by Kai Engel http://www.kai-engel.com/.
Content warning: this episode contains themes and depictions of substance use.
Resources:
Cambria's Call: Part Four
Amber, Devo and Zoox continue their wild swamp chase to track down Shret. Everyone prepares for a stroll down Memory Lane.
Additional music in this episode: “Covered in Oil” by Broke for Free http://brokeforfree.com/; “Mechanics of Leaving” by Haunted Me https://hauntedmeofficial.wordpress.com/; “The Apothesosis of All Deserts” by ROZKOL https://rozkol.bandcamp.com/; “Meekness” by Kai Engel http://www.kai-engel.com/; and “kp” by Jahzzar http://www.betterwithmusic.com/.
Content warning: this episode contains themes involving highly contagious diseases
Cambria's Call: Part Three
A completely unnecessary bar fight has broken out at an otherwise quiet marshland bar and grill. As Devo and Zoox clean up their mess, Amber chases down a former friend-turned-smuggler.
Additional music in this episode: “Palaver” by ROZKOL https://rozkol.bandcamp.com/; "Eutrophic" by Mystery Mammal https://soundcloud.com/mysterymammal; and "Fearweaver" by Three Chain Links https://soundcloud.com/beardmont/.
Content warning: this episode contains themes involving highly contagious diseases
Cambria's Call: Part Two
Founder's Wake has been transformed. As Devo and Amber adjust to their new piscine features, Finneas Cawl seeks to further reawaken his memories. A search for contraband reagents begins.
Additional music in this episode: "The Apotheosis of All Deserts," and “Palaver” by ROZKOL https://rozkol.bandcamp.com/
Content warning: this episode contains themes involving highly contagious diseases
Cambria's Call: Part One
A once-vanquished threat descends upon Founder's Wake, shaking the city's fragile foundation to its core. A lost hero is called back into action. A voice beckons from beneath the ocean's floor. The Coriolis crew gets sidelined.
Additional music in this episode: “Palaver,” “Darkness Crept,” and “Chewing Devil Grass,” by ROZKOL https://rozkol.bandcamp.com/.
A holiday party thrown by an old friend takes a turn for the less festive when all the presents and decorations disappear. It’s up to Tres Horny Boys - accompanied by a grumpy companion - to save the day and go on a journey to find the true meaning of Candlenights.
Zoox, Devo and Amber take care of some personal business before the start of their next mission. Zoox learns about his birthday. Amber catches up with an old friend. Devo secures an unexpected modeling contract.
Additional music in this episode: "PULL" by Nctrnm https://soundcloud.com/nctrnm; "Morning Motion" by Golden Hits https://freemusicarchive.org/music/Golden_Hits; "Time to Move and Motivate" by Jonah Dempcy https://freemusicarchive.org/music/The_Insider; and "Montmartre" by Jahzzar http://www.betterwithmusic.com/.
The crew of the Coriolis returns from another pseudo-successful mission to gather up their earnings. Unknown collateral damage surfaces, and initiates a series of most unfortunate events.
Additional music in this episode: "The Whisper" by Pipe Choir III www.pipechoir.com; and "PULL" by Nctrnm https://soundcloud.com/nctrnm.
The Abyssal Auction: Part Six
With the auction house's security systems thwarted, the facility's survivors attempt a hasty retreat. Zoox does what Zoox does best: Networking with unidentified, dangerous sea life.
Additional music in this episode: "Night I" by Swelling https://swelling.bandcamp.com; "So sorry little girl" by ROZKOL https://rozkol.bandcamp.com/; and "Fearweaver" by Three Chain Links https://soundcloud.com/beardmont/.
The Abyssal Auction: Part Five
The Coriolis crew collect their winnings — among other things — and begin their extraction from a doomed deep sea marketplace. A slight complication: The deep sea marketplace is trying to doom them as well.
Additional music in this episode: "Troubadour" by Mirco Cortesi https://cormi57.wordpress.com/musica/; "Night III", "Day II", and "Day I" by Swelling https://swelling.bandcamp.com; "Outsiders in Nome" by Mystery Mammal https://soundcloud.com/mysterymammal; and "Epic Battle Music 01" by Airwolf89 https://freesound.org/people/Airwolf89/.
The Abyssal Auction: Part Four
Following a tense exchange of money and merchandise, all heck has broken loose. Can the auction's bidders survive an assault from within -- and without?
Additional music in this episode: "Day I", "Day II", and "Night III" by Swelling https://swelling.bandcamp.com
The Abyssal Auction: Part Three
Let the money fight commence! As our turquoise heroes bid to claim their quarry, their opponents move against them, mostly because of the many terrible impressions they made in the previous episode.
Additional music in this episode: "Piano Improvisation" by Moon Finger https://soundcloud.com/moonfinger; "The Whisper" by Pipe Choir III www.pipechoir.com; and "Night I" by Swelling https://swelling.bandcamp.com
The Abyssal Auction: Part Two
After an unfortunate journey, the Coriolis arrives at a fancy, clandestine deep sea auction house. Time to do what exactly one-third of this party is good at: Shmoozing the room.
Additional music in this episode: "Creepy Bell Music 01" by Magmi Soundtrack https://bit.ly/3aXUcSt; and "Piano" and "Late Jazz Piano" by Szegvari https://freesound.org/people/szegvari/
The Abyssal Auction: Part One
The crew of the Coriolis take on a new mission, one that exchanges the slimy hazards of enormous mollusks for the slimy hazards of good old-fashioned capitalism. Let's have a money fight!
Additional music in this episode: "Creepy Bell Music 01" by Magmi Soundtrack https://bit.ly/3aXUcSt
With their first proper mission under their belt, the crew of the Coriolis attempt a series of negotiations with mixed results. A night at the Cloaca forges new friendships, while morning at the Gills forges new ... enemyships.
Additional music in this episode: "Piano Abstract" by Ubik https://freesound.org/people/yewbic/; and "Intense Horror Music 01" by Magmi Soundtrack https://bit.ly/3aXUcSt
The Infinite Clam: Part Six
Amber, Devo and Zoox face off against foes both tangible and cerebral, within and without, ancient and new. The Infinite Clam's power is harnessed at great cost.
Additional music in this episode: "Phased Drops" by Michael Carrier https://freesound.org/people/hello_flowers/
New to TAZ and not sure where to start? Start right here! A part of the MaxFun Block Party, Griffin, Travis, Justin, and Clint give the 101 on the different TAZ story arcs and give recommendations on which to listen to first!
The Infinite Clam: Part Five
The crew of the Coriolis approach the anomaly that has trapped them in their current bivalve environ. Amber takes a dive. Devo exercises surprising restraint. Zoox experiences a metaphysical identity crisis.
The Infinite Clam: Part Four
A surprising revelation about their enlarged environment sends Amber on a trip down memory lane. Unstable energies further discombobulate the Coriolis crew's sense of scale.
Additional music in this episode: "PULL" by Nctrnm https://soundcloud.com/nctrnm.
The Infinite Clam: Part Three
The heroes fend off a curious lionfish while getting their bearings within a curious bivalve. A slapdash infiltration brings them face-to-face with the Super Captain. We all love the Super Captain!
Additional music in this episode: "Techno Beat" by Kafokafo https://freesound.org/people/kafokafo/; and "Rust Colony" by ROZKOL https://rozkol.bandcamp.com/
The Infinite Clam: Part Two
The Coriolis is visited by an inscrutable little guy whose name definitely does not appear on the manifest. They reach their destination in the Phytal Flats, and then things go very south, very quickly.
The Infinite Clam: Part One
The newly employed crew of the Coriolis take on their first official job with the Bluespan Brokerage. Devo confronts his past as he crosses paths with the leaders of the Benevolent Parish.
Additional music in this episode: "Comic 6" by Phantastonia http://www.hörspiel-werkstatt.de/
Our heroes take their new ship to a VERY familiar aftermarket vendor, tacking on a few much-needed improvements. We spend a bit of time talking character classes, and finally come up with a name for the crew's new vessel!
Join us for the start of a new adventure in the undersea metropolis of Founders’ Wake! For more info on this new setting, give a listen to our Prologue mini-series (or our special, abridged recap!) to hear how the Ethersea first took form.
The Gallery Job: Part Five
Our three intrepid Etherseafarers have survived their first gig, though, boy howdy, it was a close one. With Lux in hand, they go shopping for a gently used ship to call home.
Join us for the start of a new adventure in the undersea metropolis of Founders’ Wake!
For more info on this new setting, give a listen to our Prologue mini-series (or our special, abridged recap!) to hear how the Ethersea first took form.
Additional music in this episode: "The Elevator Bossa Nova" by Bensound https://www.bensound.com
The Gallery Job: Part Four
As one crisis interrupts another, the Dreams of Deborah's plucky crew must weigh their priorities. A Brinarr precariously teeters on the brink of death.
From now through the end of September, we’re posting episodes weekly, starting with this episode, right here, today!
Join us for the start of a new adventure in the undersea metropolis of Founders’ Wake! For more info on this new setting, give a listen to our Prologue mini-series (or our special, abridged recap!) to hear how the Ethersea first took form.
The Gallery Job: Part Three A brief diversion during their first undersea voyage has proven to be far more arduous (and far more dangerous) than our heroes initially expected. A race for the prize breaks out with a new, well-armed competitor.
Join us for the start of a new adventure in the undersea metropolis of Founders’ Wake! For more info on this new setting, give a listen to our Prologue mini-series (or our special, abridged recap!) to hear how the Ethersea first took form.
The Gallery Job: Part Two
Three prospective contractors for the Bluespan Brokerage embark on their first, questionable voyage in the waters surrounding Founder’s Wake. A lucrative, outrageously spicy opportunity presents itself along the way.
Join us for the start of a new adventure in the undersea metropolis of Founders’ Wake! For more info on this new setting, give a listen to our Prologue mini-series (or our special, abridged recap!) to hear how the Ethersea first took form.
The Gallery Job: Part One
A Finner, an Orator, and a Brinarr walk into a bar. Well, first they walk into a job interview, and it doesn’t go so great, so THEN they walk into a bar.
Join us for the start of a new adventure in the undersea metropolis of Founders’ Wake! For more info on this new setting, give a listen to our Prologue mini-series (or our special, abridged recap!) to hear how the Ethersea first took form.
Didn’t have time for all five episodes of our world-building miniseries for the next TAZ campaign? Fear not: This extremely abridged version has everything you need to know about the city of Founders’ Wake, and the magically irradiated ocean that surrounds it. Get caught up now — the adventure begins in earnest next week!
For our Prologue, we played The Quiet Year, a brilliant mapmaking game designed and written by Avery Alder. Learn more about The Quiet Year and purchase it for yourself here: https://buriedwithoutceremony.com/the-quiet-year
See the maps (including a world map and two maps of Founder's Wake) and their alt-text here: http://bit.ly/EtherseaMaps
Winter arrives. The shoreside community begins the arduous process of migrating to their new undersea home. A suspiciously dormant kingdom plays its final, cataclysmic hand. Our Prologue draws to a close.
Join us as we build our next campaign while playing The Quiet Year, a brilliant mapmaking game designed and written by Avery Alder. Learn more about The Quiet Year and purchase it for yourself here: https://buriedwithoutceremony.com/the-quiet-year
See the maps and their alt-text here: http://bit.ly/EtherseaMaps
New dangers loom over the shoreside community as the rest of the mortal world retreats from the storm.
Join us as we build our next campaign while playing The Quiet Year, a brilliant mapmaking game designed and written by Avery Alder. Learn more about The Quiet Year and purchase it for yourself here: https://buriedwithoutceremony.com/the-quiet-year
See the maps and their alt-text here: http://bit.ly/EtherseaMaps
The shoreside community stands divided over their priorities as the storm looms ever closer.
Join us as we build our next campaign while playing The Quiet Year, a brilliant mapmaking game designed and written by Avery Alder. Learn more about The Quiet Year and purchase it for yourself here: https://buriedwithoutceremony.com/the-quiet-year
See the maps and their alt-text here:http://bit.ly/EtherseaMaps
Forgotten relics from the past are unearthed and put to use as the shoreside community continues plotting their undersea departure.
Join us as we build our next campaign while playing The Quiet Year, a brilliant mapmaking game designed and written by Avery Alder. Learn more about The Quiet Year and purchase it for yourself here: https://buriedwithoutceremony.com/the-quiet-year
See the maps here: http://bit.ly/EtherseaMaps
Travelers from four war-torn kingdoms congregate at the edge of a fearsome storm, following a divine invitation emanating from deep within the Ethersea.
Join us as we build our next campaign while playing The Quiet Year, a brilliant mapmaking game designed and written by Avery Alder. Learn more about The Quiet Year and purchase it for yourself here: https://buriedwithoutceremony.com/the-quiet-year
See the end-of-episode map here: https://bit.ly/EtherseaMap1
We’re answering some questions about The Adventure Zone: Graduation, both listener questions and questions we had for each other. We also talk a little bit about the next season and how we’re changing things up in terms of world-building.
The game we will be playing as the opener to the next season is The Quiet Year, designed by Avery Alder. You can learn more about the game here: https://buriedwithoutceremony.com/the-quiet-year
Where have all the good folks gone? Where is all of HOG? We need a streetwise thunderman to stop these scheming gods. Isn't there a Firbolg upon a flying steed? Reality is ripping, someone get me Argo Keene!
We need some heroes.
The Thundermen race to stop the machinations of the gods. But first, they have to make it past an army of demons and settle some unfinished business. Luckily, they have help. A lot of help.
A paradox is solved. A wrong is righted. A resignation is accepted. It is the beginning of the end.
With all the hustle and bustle of life, it's so easy to lose touch. That's why it's nice when there's an important life event (two gods trying to open a rift to hell) to bring us all together! So, let's get connected!
Send a g-mail! Visit someone's house! Tear down these walls!
[CW: Heavy Drug Use] Everyone has questions and no one seems to have the answers. Everyone wants to know what the Thundermen are planning. Including the Thundermen. They need to call in an old friend and go somewhere they've never gone before.
But first, time to party.
We didn’t get to record at our usual time due to weather and power outages, so in lieu of a regular episode this week, we dug into the archives and found TAZ: Just Us, a live show Travis GM'd in 2019 in Atlanta!
For this show we played SuperNormal (designed by Ursidice), and our crew of super heroes attended just your average, every day company picnic. Of course, trying not to blow your secret identity is tough, especially when you can't control your super-strength enough to squeeze ketchup onto a hotdog.
Super Normal by Ursidice: https://ursidice.com/supernormal/
The music in this episode by audionautix.com.
Having more or less made it to the Archives, it's time for the Thundermen to get down to business. It's a simple job: do something to the filing cabinets/contracts and then get out! That said, what kind of heist would it be without a few hiccups?
It's great when friends show up to the party, isn't it?
It's the day of the show y'all. The planning is done, and now it's time to move. The Thundermen are (more or less) ready to infiltrate the Heroic Oversight Guild and wreak havoc on their records. Thankfully, they have their very special trash can.
Time to answer the eternal question: should we start this party right, or start this party quickly?
Has this ever happened to you? You're in the middle of planning a heist when who should show up, but your mortal enemy? Then, one of your friends has confidence issues in the bathroom? And your other buddy is hiding in your pocket as a mouse? Sure, we've all be there!
Pockets gets ripped. Hairs get cut. Water gets made.
It's time for the boys to get down to business of planning a heist. Job interviews, eating scones, and getting haircuts. Pretty standard stuff, really.
Hey, did you know there was a Firbolg here?
Upon arriving at the Drip n' Sip, the Thundermen have to deal with a very chilly reception. Then, it's time to get high in the HOG. The boys waste no time before slipping a crab and angering a friend.
Sometimes, the facts you find were not the facts you were looking for.
The enemy of my enemy is REALLY ANGRY. The boys are headed to the principal's office and beyond. Before they head out for adventure, they check in with a few friends and set some plans in motion.
Time to dig deep and find the magic within.
In lieu of a regular episode this week, we've got something truly buckwild (and almost timely) for you: A live, extra scary Halloween installment of The Adventure Zone: Amnesty! Join Duck, Aubrey and Ned as they muster all the courage they can as they enter Kepler's most perilous hunting grounds: Dave's Dehumidifier Depot!
Time to answer some questions. Time to make some plans. Time for everything to change.
The time has come for a climbing adventure! Better yet, a falling adventure. But first, we should check and make sure our allies are okay. Is it just me, or has Argo been acting weird lately?
There's nowhere left to go, but down!
Fitzroy, Argo and Rainer rush to save the captive students from a pack of hellhounds. Is help on the way? Things look grim, luckily some accessories brighten up everyone's day. Then, the Thundermen meet a new advisor.
Five questions need answered. A mind is poisoned. A painful transformation.
Fitzroy has been taken to the Crypt and has to rely on some new friends to make it through. Rainer and Argo rush to... save him? Does he need saving? No one is sure. The Firbolg goes home.
Journeys are made. Alliances are forged. Goodbyes are said.
This is not an episode of The Adventure Zone! We’ve got a quick trailer for The Besties, a gaming podcast featuring Justin, Griffin, and their pals (and Polygon co-founders) Chris Plante and Russ Frushtick. They’ve been doing the show for a while, but relaunched this year as a Spotify Original! You can listen and follow the show for free at Besties.fan.
Training has been going smoothly for the Thundermen. Plus, Sabour has some new and important information for them about Gray! Seems like everything is going... oh, spoke too soon!
Friends become enemies. Enemies remain enemies. On top of all that, a surprise visit!
It's hard to maintain order in the court when a Demon Prince disrupts proceedings. Everyone knows that. The Thundermen have to deal with the uninvited guest and then things just get worse. Like, WAY WORSE.
A perilous journey is executed. A new plan is hatched. A cat eats more jerky.
The Thundermen have been brought before an Unbroken Chain tribunal. They need to prove that they are worthy of membership or they will lose the chance to win the group's help in the upcoming war. Winning them over might be tricky, especially since the head of the tribunal is Argo's nemesis!
You know what they say: If at first you don't succeed, try tribunal again!
Thunderman, LLC continue their war efforts. After a tense run-in with the Commodore, Argo spills the beans. Then, he spills the beans about spilling the beans. The Unbroken Chain higher ups are not pleased. The boys also make contact with Rainer in hopes of winning her dad, The Undying Lord, to their cause. To top it all off, it seems the boys have some explaining to do.
Happy MaxFunDrive 2020 everyone! It's time for another The The Adventure Zone Zone! We answer a whole bunch of your questions! But the real question we answer are the friendships we make along the way!
Remember, you can become a MaxFun member today by going to maximumfun.org/join!
A new day is dawning and it's time for Thunderman, LLC. to get down to business. The boys set out to interview some potential candidates for associate positions, but not before seeking to acquire some new assets.
Fitzroy makes a spectacle(s). The Firbolg hits the books. Argo is surprised by a familiar face.
It's a very special episode for week one of MaxFunDrive 2020. The Thundermen are shown what could be. We learn about crimes, both past and future. We find out more about the boys and they find out more about themselves. Much is revealed and makes things even less clear.
The Thundermen have escaped the demons and have flown to safety on the backs of their equine friends. Time for a rest and a briefing from a new ally. Seems that a rescue is in order. Stealth mode engaged!
The Unknown Forest is no longer safe. The fellas have been lied to. War is on the horizon.
Having more or less successfully completed their mission with the Centaurs, the Thundermen are headed back to school. But first, a night out on the town and a few drinks with friends. What could go wrong?
After stopping for the night at the tavern Springs Eternal, the fellas have an important talk with Althea Song. It is also a night of discovery with several alter ego coming to light. Plus, a Fuzzy Navel!
The Thundermen's time with the centaurs has come to a close. While Fitzroy recovers from his recent cursing, a new and present danger threatens the team.
While Fitzroy buys some time, Argo takes a swing and the Firbolg changes. Maybe it could be said that everyone changes, but only time will tell.
We’re donating the ad revenue from TAZ this week to the Nina Pop & Tony McDade Mental Health Funds, organized by The Okra Project, and would encourage you to consider donating as well if you can.
https://www.theokraproject.com/
Fitzroy is not doing well. The curse is consuming him from the inside out. Argo does his best to comfort him. The Firbolg is on the hunt.
Chaos rears its head and all hell is about to break loose.
The Thundermen work with the Centaurs to find a solution to the apple issue. They encounter a spirit and make a bad first impression. Also, they eat some road snacks.
A question gets resolved. The Firbolg makes a sacrifice. Nobody trusts the wizard. It's a pretty solid day of adventuring! That is, right up until the end...
The Thundermen have headed out for another real world assignment. They also have an assignment from Higglemas that they are working on.
Before they reach the centaur camp, they need to level up and deal with some new friends. Plus, a shopping trip!
On the eve of another real world mission, the Thundermen finally get the whole story.
Major questions are answered, everything is on the line and dinner is ruined.
Investigator Althea Song has some questions for the Thundermen. Meanwhile, each of the fellas has their own missions.
A friendship is forged in favors, allegiances are questioned and a letter is sent. Also, the Thundermen go toe to toe with an Arena Champion.
A new semester has begun and with it comes a new guests, new questions, and new mysteries.
The Thundermen have moved into their new dorm. The Firbolg confides in a friend, Argo ignores hidden dangers and Fitzroy takes on a project. Can friends be trusted? Who is this person asking question? And where did that new crepe station come from?!
The Thundermen are moving up in the world! Specifically, to the second floor of the imp filled hospital. A new friend is made and a major(?) enemy is defeated.
It's the semester break and the Thundermen are getting paid to do a little exterminating. Birds and rats and imps, OH MY!
It's the end of the semester! The Thundermen meet with some teachers, trick a counselor and look for poison. When the sun goes down, it's party time. For some that means presents and dancing. For others, oaths and secrets. A dream turns into a nightmare and it seems a friend is missing.
The buddies return to get their evaluations as well as some big news for Fitzroy. The Firbolg checks on a friend, gets some troubling information, and returns a library book. Argo has a decision to make and some quiet thinking to do.
The dorm-mates are dispatched on their first mission, squaring off against magma monsters, interplanar behemoths and a child’s word puzzle. You’ll never guess which one of those gives them the hardest time!
What do you get when you cross the North Pole, Jason Statham, A Christmas Carol, and the wildly inscrutable plotting of the Metal Gear Solid franchise? Well, you get this live show. Whether or not that’s something you actually want is up to you.
This episode’s game is The Fight Before Christmas by Paul Matijevic (@Ettin64), which is a hack of Lasers & Feelings by John Harper.
The fellas are out in the world and things get real. Real litigious that is! Also, everyone goes shopping and gets stronger! Plus, Fitzroy scams a free drink!
Roll to enjoy this episode... it's a CRITICAL HIT!
A pleasant sleep is interrupted by an unsettling messenger, but leads to a delicious meal. Then, the fellas get some fake real world experience.
Welcome back! Please enjoy!
We’re off on holiday this week, but we’ve got a special treat to tide you over. See, earlier this year, we developed an ambitious one-page RPG titled Dadlands, a post-apocalyptic dad-based survival sim. Then, in July, we convinced Dimension 20 DM Brennan Lee Mulligan to run a game for us. What you’re about to hear is the impossibly rowdy result of that experiment.
Class is in session. The gang enjoys a nice breakfast. Argo takes the blame while the Firbolg struggles to keep it together. A friendly game goes off the rails. Fitzroy makes a new friend, literally.
Welcome back! Hope you enjoy TAZ:Graduation Episode 2!
It’s the first day of school! There are new friends to be made and plenty to explore! The teachers and staff are here to help with any problem that may arise! Just be sure to steer clear of Groundsy’s hut…
Please enjoy the first episode of The Adventure Zone: Graduation!
We’re answering some questions about The Adventure Zone: Amnesty in this bonus episode, and talking very, very briefly about our next season! It’s called Graduation, and it launches next week!
Travis takes the reins in this not-remotely-canonical prequel to our recently concluded Appalachian supernatural drama. This is the wildest live episode of any podcast we’ve ever done. We’re still not entirely sure what happened up there.
As we ready ourselves for the next season of Adventure Zone, we’ve got some special programming lined up for you! The first is this: Our live show from this past summer, live at the Ryman Theater in Nashville! It’s a country western space opera, or, if you will: A Space Opry. Enjoy!
The curtain rises, and the machine is exposed. The Pine Guard stands in judgment of judgment itself. Two doors — two choices — illuminate the darkness.
The final episode of The Adventure Zone: Amnesty.
Thank you for listening.
The defenders of Kepler, West Virginia continue their desperate struggle for survival. A world away, a softly spoken truth reverberates down a subterranean chasm. The Pine Guard’s destiny waits below.
The penultimate episode of the Amnesty campaign.
Storm and fury overtake Kepler, West Virginia. Pieces of an ancient puzzle move closer together. The survivors of Sylvain’s fall take shelter. The source of an unimaginable power is revealed.
The Department of Unexplained Phenomena’s grip on Kepler’s topside begins to loosen as The Pine Guard attempts to infiltrate their compound. A deadline approaches. The Quell is waiting.
The allied forces of Kepler, WV finish their preparations for the daunting task that lies before them. As the sun sets over the shattered mountain above, wheels are put into motion.
In the wake of prophetic new information, the Pine Guard’s plan to save both of their worlds undergoes an ambitious revision. To pull it off, they’ll have to forge more than a few uneasy alliances.
As the town of Kepler recovers from an environmental disaster, the Pine Guard catch up with a long absent former member. A harrowing vision propels them into one final hunt; but can they bring potential allies together in time to stave off annihilation?
One last Lunar Interlude. As Kepler recovers from the devastation of the last hunt, the Pine Guard reflects on the events that brought them to their final confrontation.
The shadow of war looms over Kepler, West Virginia. A troubled Pine Guard must race to thwart a hundred insidious plans, all of which appear to be reaching toward a single, horrific conclusion. Duck opens the way. Aubrey takes a deadly risk. Ned writes his confession.
THE YEAR IS 20XX. Organic organisms have all but been erased from the face of Faerun. Today, a small band of resistance fighters will execute their final operation to topple their robot overlords. They will be joined by three goobers who have no idea where they are, or what’s going on, or anything, really.
The Pine Guard is scattered, in more ways than one. Kepler’s long-held secrets are coming to light over the course of a single evening. Their foe is beginning to take shape, but how much farther will they fall before they can stop it? Duck pushes the panic button. Aubrey confronts her past. Ned holds onto what little he has left.
The Pine Guard continue to chase down their target — but when said target can look or sound like anyone, how do they tell friend from foe? Duck goes on a field trip. Aubrey discovers a treasure trove. Ned makes a startling announcement.
Our heroes try to contain the spread of information through the citizens of Kepler, and try to keep their overeager allies in check. Aubrey gets stonewalled. Duck fights destiny. Ned says farewell to an old friend.
We’re back with everyone’s favorite podcast-within-a-podcast-about-the-original-podcast, as hosted by the people in said podcast! We’re answering your questions about Amnesty, Live Shows and all the other pies we’ve stuck our fingers in over the years.
The Pine Guard are scattered to the wind as their shape-shifting target wreaks havoc around Kepler. Duck tells the truth. Aubrey wields her mightiest magic yet. Ned just tries to stay alive.
Join the original rowdy boys on a quest to hold off the apocalypse — again — by confronting a deity whose machinations are too sinister to truly behold. Or, maybe, he really just wants to throw a bangin’ party. One of the two.
The Pine Guard face off against their shapeshifting quarry in precariously tight quarters, while their long-guarded secret inches closer toward the light. Aubrey joins the feds, Duck puts his board to work. Ned goes digital.
The Pine Guard negotiate with their would-be monster-hunting rivals, while the true nature of their quarry continues to elude them. Duck wears a belt. Aubrey has a tough conversation. Ned reaches out beyond the grave.
A new threat to Kepler, West Virginia makes itself known — both to the Pine Guard, and to a group less patient with its wanton destruction. Duck plays detective. Aubrey does some counseling. Ned gets seen.
A Lunar Interlude. The Pine Guard catch their breath after a hectic, fateful hunt. Ned goes car shopping. Aubrey confesses to her misdeed. Duck meets a kindred spirit.
Angus McDonald had but one item on his Candlenights list: A very special action doll of his very favorite wrestler. Unfortunately for him, Tres Horny Boys were assigned to acquire said toy. Can our three heroes fulfill the boy detective’s Candlenights wish? Or will the forces of outrageous consumer demand prove an unbeatable foe?
With an apocalyptic calamity looming over Kepler, the Pine Guard make their final preparations, and march to battle against a stationary, reality-twisting foe. Aubrey speaks to oblivion. Ned gets a taste of his own medicine. Duck says goodbye.
The Pine Guard are dialing into the identity of the abomination that's been terrorizing Kepler with accidental mayhem. But will prying eyes and woodland brawls prevent them from finally cracking the case? Duck reminisces with an old friend. Ned goes on a walk with a new friend. Aubrey threatens a rival.
BOO! That's us jumping out and surprising you with an episode that is A) One day early and B) An exquisitely spooky live adventure! It's our Halloween Special, and boy howdy, is it a wild one. Thanks to the Paramount Theater in Seattle, and everyone who came out to see us!
The Pine Guard welcomes and interrogates their new companion, and has another brush with the intangible, unlucky forces that seem to be conspiring against them. Duck teaches talking. Aubrey throws a drink. Ned threatens a book.
With another accidental catastrophe averted, The Pine Guard catch their breath and split up to take care of some mid-Hunt business. Aubrey takes some magic lessons. Ned reflects on his larcenous past. Duck makes use of the In-fur-mary.
We're running behind on the next episode of Amnesty, so in it's stead, here's our most recent live show from Atlanta, GA! Follow Tres Horny Boys and their inscrutable companion on a journey across the planes as they learn the horrible history of one of their iconic armaments.
The Pine Guard meet the voice on the other end of the prophetic phone calls, and receive a new, even more dire warning of impending disaster. Duck makes some friends in the forest. Aubrey eyes some eyeglasses. Ned hits the brakes.
A mysterious caller has warned the Pine Guard of a disaster that will befall Kepler's citizens in mere minutes. Will they be able to prevent this impending calamity? And just who was on the other end of the telephone line? Duck rushes in. Aubrey flames on. Ned discovers the awful truth.
We're headed back to the Pacific Northwest this September! Find out how to get tickets for our Seattle TAZ show (and MBMBaM in Seattle and Portland) here, and grab ticket links at mcelroyshows.com/tours! All tickets go on sale this Friday, Aug. 17, at 10 a.m. PT!
The holidays have descended upon Kepler, West Virginia. While the town prepares for its annual festivities, the Pine Guard prepares for the coming Abomination. Ned gets under the hood. Aubrey does some risky sleight of hand. Duck gets two fateful phone calls.
(Thanks to Evan Palmer [@evantickles] for our new cover art!)
Our heroes receive a letter from an old friend requesting their aid on the open seas. Spurred on by the promise of incredible treasures, Tres Horny Boys set sail -- but what dangers await them beneath the ocean's waves?
A Lunar Interlude. The Pine Guard and the residents of Amnesty Lodge take a well-earned break at a local winter recreation hotspot. Aubrey meets the Hornets. Duck reveals soupy secrets. Ned logs onto the InterNed.
The Pine Guard arrive at an unlikely battleground, and face off against their shapeshifting foe. With an ominous vision predicting catastrophe, can they conquer the abomination before meeting their end in a watery grave? Aubrey taps into something new. Duck takes flight. Ned goes for a night swim.
With Amnesty Lodge and its residents in peril, the Pine Guard sets out to plan their next hunt post-haste — but can they find the strength to do so without the guidance of their absent leader? Aubrey does some recon. Duck gets the hard questions. Ned goes for a drive.
In order to defeat the abomination plaguing the waters of Kepler, the Pine Guard must first take an otherworldly field trip. Duck becomes a flyboy. Aubrey wants to touch a crystal. Ned makes his television debut.
Additional music: http://www.purple-planet.com/
Travis is on vacation, so here's our live show in Dallas from earlier this year! Tres Horny Boys reunite to help out some old friends who've run into some stiff competition with their small business, and perform more than a few explosive stunts along the way.
The Pine Guard’s prey proves too elusive for them to take down with their usual methods, forcing them to turn to outside help. Like … FAR outside. Ned fights his reflexes. Aubrey flames out. Duck gets his victory fanfare.
The Pine Guard heads to the scene of last night's attack to gather valuable intel about the latest abomination -- but end up finding much, much more than they bargained for. Aubrey sees the unseen. Duck helps with the laundry. Ned takes a dive.
A new menace encroaches on Kepler, West Virginia. Have our heroes kept up with their training in the months since their last monstrous encounter? Or has this latest abomination caught them unawares? Aubrey takes a dip. Duck shows off some new moves. Ned gets airtime.
Everyone's favorite Talk Show About a Podcast Hosted By The People Who Do the Actual Podcast is back, just in time for the MaxFunDrive! We're answering your questions about the experimental arcs, and discussing our plans for season two with The Adventure Zone: Amnesty!
SEASON TWO APPROACHES. Find out what our plans are for the future of The Adventure Zone in this announcement-filled episode! Also discussed: The MaxFunDrive! Our book tour for the graphic novel (tickets go on sale very soon at mcelroyshows.com/tours)! A new The The Adventure Zone Zone! Some details on the buckwild thing Justin did for us! Some peppy piano music that came with Garageband! Tune in!
Sunlight creeps over the horizon. The Graysons are one big break away from cracking their case wide open -- but will they find their quarry before Dry River wakes up? Augustus does some spectral recon. Gandy cracks open a dangerous tome. Errol angers a friend.
The Graysons find an unexpected collaborator in their investigation of Jeremiah Blackwell's murder, but with slivers of sunrise shining down on the streets of Dry River, has their newfound luck come a moment too late? Gandy parts the veil. Augustus summons a snack. Errol meets the folks pulling the strings.
Do you live in Dallas, Atlanta or San Francisco? Do you live ... like, AROUND there? You should come see The Adventure Zone Live! We're doing podcasts all across America over the next few months, and tickets go on sale this week!
You can find all the details at mcelroyshows.com/tours.
The Graysons continue their quiet investigation into the killing of Jeremiah Blackwater -- but outside interests are starting to take notice. Gandy plays a crazy game of poker. Errol ties up a quest. Augustus swears on his soul.
The Graysons set out to solve a murder in the streets of Dry River before sunrise. Augustus pulls some spectral pranks. Errol follows his nose. Gandy meets Death.
Travis takes the wheel as we create our characters for our next mini-arc, The Adventure Zone: Dust! We're playing the supernatural RPG Urban Shadows this time around. Listen in to get a brief primer on the game, our characters, and the unincorporated, Wild West-inspired town of Dry River.
Our heroes band together to hunt down the Beast terrorizing the woods outside Kepler. Ned remembers a fateful night. Aubrey receives a letter. Duck feels the weight of destiny.
Our heroes learn the whole truth of Mama's endeavors while recovering from a strange evening, and begin planning their first hunt. Aubrey remembers a relic from her past. Duck gets a late night visit from Minerva. Ned gets stuck.
Fate draws our heroes towards the same spot in the Monongahela National Forest, where, at long last, their destinies entwine. Ned has a remarkable dream. Duck travels to a strange land. Aubrey starts a fire.
Our heroes take one step closer toward their joined destinies, and learn the truth about the woods outside Kepler in their own ways. Aubrey visits the Lodge. Ned shoots a fan film. Duck gets a visit from an old friend.
Our heroes begin a fateful day in the unassuming, rural ski town of Kepler, West Virginia. Duck answers a peculiar distress call. Aubrey puts on a memorable magic show. Ned plans his next grift.
We're moving on to a new game, new genre and new world as we continue our run of experimental mini-arcs! This time around, Griffin's back in the saddle as GM as we play the Horror-Lite RPG Monster of the Week! Join us in this setup episode if you want to hear about this arc's setting, and get the 411 on our new characters.
Our heroes reconvene at an important site from their storied past to traverse a perilous dungeon. What awaits them is far more deadly than they could have imagined -- and far more ... festive?
Our heroes are joined by a familiar face as they take on a dangerous heist in another reality. ALSO: Some news about the next few experimental arcs!
Our heroes come face-to-face with the King of America in the climactic finale of our Commitment arc. Remy does those good flips. Nadiya causes some collateral damage. Kardala swears her very genuine, heartfelt loyalty.
Our heroes face their first test of combat with their newfound superpowers, with … mixed results. Kardala tells a painful joke. Remy keeps the peace. Nadiya is good out here.
Our heroes are empowered by a somewhat gross and dangerous scientific process, and are dispatched on their first mission. Remy tries to keep the peace. Nadiya picks her favorite movie. Kardala breaks free.
Our new heroes attend a corporate mixer for the Do-Good Fellowship that will change the course of their very lives. The first chapter in Clint's superhero story, taking place inside of the Fate system. Remy embarks on a slider quest. Nadiya threatens a co-worker. Irene solves a particularly difficult employee benefit issue.
As we prepare for Season Two of The Adventure Zone, we're going to be doing a handful of short-form, experimental arcs, taking turns running new games and exploring new genres. Our first experiment is a super hero story created by Dad, who's running us through the Fate system! Come learn the basics of the Fate rules, and meet the new characters we'll be playing over the next couple of episodes.
The Tres Horny Boys are dropped into a deadly virtual training program modeled after a classic D&D adventure. With the help of the Chat, can they make it through Lucas' trap-filled dungeon before their lives run out?
Earlier this year, Tres Horny Boys rolled up on Austin, Texas, and wove a tale of demons, dreamscapes and High School Drama. THIS IS THAT TALE.
Everyone’s favorite talk show about a podcast hosted by the participants in said podcast is back! This time, we’re talking about the end of the Balance campaign, answering a bunch of listener questions and talking about what’s next for the show!
Our heroes reach their journey's end.
Additional Music by Reeder: https://iamreeder.bandcamp.com/
Two lights shine down from the sky. Their story passes through reality. His song fills their hearts.
The world fights back.
Music: "Voidfish (Plural) by Rachel Rose Mitchell - https://rachelrosemitchell.bandcamp.com/
Our heroes' memories have returned. At the end of everything, will they stand together against the encroaching darkness? Or will their past sins leave them irrevocably driven apart?
Our heroes' long, forgotten journey comes to an end.
Music: "Relic" by Reeder - https://iamreeder.bandcamp.com/
The Hunger pursues, and our heroes escape. They’ve been keeping up the chase for decades now, evading without fail. But the Hunger’s getting faster. The journey’s getting harder. The team must take drastic steps, just to stay afloat. We’re nearly caught up, now. Merle writes his story. Magnus breaks his bonds. Taako plans a very good day.
Our heroes find themselves in a strange world where artists compete for national pride, submitting their works to a mountain that can make them known throughout the land. Can the team create satisfactory masterpieces before their year is up? Merle gets academic. Taako borrows some pearls of widsom. Magnus meets a fateful friend.
We're fairly deep into our trip down memory lane, but our heroes are no closer to figuring out how to stop the ever-evolving force that's pursuing them. With few other options, they'll have to adopt a new, remarkably costly strategy. Magnus helps out some Losers. Taako eats a fateful meal. Merle makes a powerful new friend.
Are you planning on going to San Diego Comic Con this year? Clear some time for Tres Horny Boys! We're going to be doing a live TAZ (and MBMBaM!) this year -- listen in for more details! Tickets go on sale THIS WEDNESDAY, so don't miss out!
Our heroes have earned a break, don't you think? Merle finds a place to settle down. Magnus keeps 'em on their toes. Taako dispenses some beach wisdom.
Our heroes find themselves crossing between strange, deadly, beautiful worlds, pursued by a foe they cannot comprehend. Can they grow strong enough to defeat their cosmic enemy? Or will their journey take them down a road from which they can never return? Magnus leads an expedition. Taako is tempted. Merle leads his congregation.
We're nearly at our journey's end -- but before we can understand what lies ahead, we must first return to this story's true beginning. What brought our heroes together to the crisis they face today? What happened to the memories of their dear, forgotten friends? And just how long have they been running away? Taako learns a new language. Merle eats some beans. Magnus trains under an unlikely teacher.
Hey folks! In honor of the MaxFunDrive, we decided to put out an extra episode on the off week: It's another The The Adventure Zone Zone, the world's premiere The Adventure Zone fancast, hosted by the people who make The Adventure Zone. Listen in as we answer fan questions and talk about what's next after this campaign wraps up!
Our heroes are out of time, out of options, out of places to hide. The holes in their history are starting to fill in; but are they going to like the answers they receive? We're almost caught up, now. Taako fights his fears. Merle loses faith. Magnus hears music.
Our heroes' party has just undergone a fairly shocking expansion. They're now tasked with an infiltration mission that hits close to home. As the pieces move into place for the endgame, what do our heroes hope to find -- and where do their allegiances lie? Merle goes along for the ride. Magnus faces a difficult decision. Taako makes one last deal.
Game Over.
Taako makes some fashionable friends. Merle does some wordplay. Magnus remembers.
Our heroes are forced to square off against their deadliest former foes -- but their real challenge comes in the form of a danger the likes of which they've never experienced. Taako gets primal. Merle gets disconnected. Magnus gets a couple of helping hands.
Strange things are afoot in Wonderland as our heroes find themselves aided by an invisible accomplice -- but will their secret plan pop off before the boys lose something precious to the Wheel? Merle does some costly healing. Taako gets into cosmetics. Magnus forgets.
After Round One of The Suffering Game, our heroes aren't doing too great -- and with another turn of the Wheel ahead, the future's not especially bright, either. Can they keep their heads up (and on) to power through? Magnus makes an invisible friend. Merle charms the crowd. Taako makes 'em laugh.
We're all on holiday break as we spend some time with our recently expanded families, but instead of skipping a biweek, our friends at The Flop House put together a SUPER BEEFY bonus episode for us! The Hogsbottom Three, fresh off their MaxFunDrive Switcheroo debut, are up against some devious dangers whipped up by DM Stuart Wellington: an old foe, a volcanic giant and the deadliest bowl of chili ever stewed.
Wonderland has revealed itself as a genuinely unsafe place for our heroes to be. Can they make forward progress in a cyclical game designed to extract raw anguish from them? Can they reach their distant goal before they've sacrificed too much? Magnus goes spear fishing. Merle is the MVP. Taako has a spot of bad luck.
Griffin and Rachel had a baby! But that's not the only bundle of joy being delivered this week! We have a very special episode recorded live at MaxFunCon East! Our adventurers have been through a lot together, but they don't always work so well together. Well, the BoB higher ups have noticed and they've decided to do something about it! So join the fellas (and a very special guest!) as they grow closer as coworkers and friends!
Our boys survived their first encounter in The Felicity Wilds -- but will they survive the perils that await them inside of Wonderland? Or like, maybe it's not so bad in there? No, I'm just goofin'. It's pretty dang bad in there. Magnus makes a new BFF. Merle goes dark. Taako considers a job application.
Music: "Storm Top Dog" by Zackery Wilson. You can find his music at soundcloud.com/zackerywilson and at zwmusic.bandcamp.com!
Travis and Teresa had a baby! We're so excited for them, but we're also very excited for YOU! Because you're about to hear a live episode we recorded in Boston this past July that turned out super, super great. Thanks to everyone in attendance, and to all our listeners for sticking with us during Trav's leave of absence!
After a summer spent tirelessly training, our heroes are finally prepared to take on their next, harrowing mission. What horrors -- or fortunes -- await them in Wonderland? I mean, this arc is literally titled "The Suffering Game," so you can probably piece it together yourself. Merle hangs ten. Taako's like a bird. Magnus drops in on an old friend.
Our heroes have some well-earned free time between missions, although some of their sidequests are a bit more relaxing than others. Enjoy it while it lasts, fellas. Taako has a date with death. Merle spends time with some VIPs. Magnus takes a swim.
Their prize secured, our heroes look to close out their final loop in Refuge by doing something unprecedented: They try to keep everyone in town from exploding, for once. Merle does some stargazing. Taako encounters an old friend. Magnus opens a tube.
Could you resist the power to go back and change your very worst mistake? What if it meant unraveling some of the non-mistakes you've made since? Also: Imagine, for the sake of this hypothetical, that you're a complete goober. Merle runs out for smokes. Taako takes the show on the road. Magnus goes home.
With a fairly rowdy loop behind them, our heroes come face-to-face with divinity, and try their darndest not to make complete asses of themselves. With the Big Clock winding down and their prize in sight, can Tres Horny Boys save the day -- or, at least, one of the days? Merle goes deity shopping. Magnus takes a Chance. Taako lends a hand.
If our boys want to get out of this time-locked quagmire, they're going to need some divine intervention -- and the only way to get this particular god to play ball is to get up to no good. Let's hope that big wheel doesn't stop turning on this rotation, yeah? Magnus hurls a friend. Merle does horse stunts. Taako gets the gold.
Now that Refuge's destroyer has been revealed, our heroes work together to discover a way to stop it. But how many more attempts will they get at solving this, their most deadly mystery yet? Merle leads the group in prayer. Magnus plays hardball. Taako gets on his diamond grind.
Our heroes explore an extremely deadly derelict mine in an attempt to find out what's happening to Refuge every time the clock strikes noon. They do so with the usual amount of caution and grace, which is to say things go very, very, very poorly, very, very, very often. Merle makes some furry friends. Magnus finds a trap the hard way. Taako flies to Heaven.
Our heroes start to get a hang of the difficult business of repetition as they learn more about Refuge and the events that led the town to such a sorry state. How much catastrophe can they undo in 60 minutes? Certainly they can't make things worse -- can they? Taako burns some spell slots. Magnus goes Over the Top. Merle's evangelism is met with the usual reception.
What waits for our heroes on the other side of the time-stuck barrier? Seriously, what could be in there? A dragon made out of time? A parallel universe where people eat time like snack chips? A genuinely kind of innocuous, rustic town? Whatever it is, one thing's for sure: There's about to be some trouble in that bubble. Merle does some successful evangelizing. Taako gets caught red-handed. Magnus rushes in!
After a fairly morose start to the episode, our heroes are launched -- with great speed -- into a new adventure. What awaits them inside of the time-stuck anomaly? More important question: Who's ready for SUMMER FASHIONS? Merle exhibits classic Dwarven jealousy. Magnus loves a fish. Taako accidentally saves the day.
The Adventure Zone is doing its first open-to-the-public live show! We'll be at the Wilbur Theater in Boston, MA, on Fri. July 15. Tickets go on sale this Wednesday, June 1, at noon EST.
Tickets will be available at bit.ly/tazboston! They will probably go quickly! Do not sleep on them!
That last adventure was a tough one. Our heroes have earned some time off -- both from mortal danger, and from each other. But how do adventurers spend their downtime between jobs? Also, what's hot and fresh at the bakery counter of the Fantasy Costco? Magnus considers a change in careers. Merle dishes out some beard-centric philosophy. Taako takes on a pupil.
After a climactic victory, our heroes have a few loose ends to tie up before moving on to their next adventure. Will Lucas and Maureen get Regulated? Will Kravitz claim his undead bounty? More importantly, how are they going to get that big, magic rock out of Magnus' tummy? Merle does prank medicine. Magnus tells a fib. Taako just twerks it out.
It's time for the final confrontation. Who's been hunting our heroes all throughout this campaign? What's Lucas really after? Why is Merle getting just completely boned in every fight? Answers to these questions and more linger just behind the play button. Taako has a plan. Magnus has a snack. Merle says his prayers.
It's going down. Our heroes have a thrilling showdown with three of their most deadly, most dead foes -- but will they fare as well in Round Two as they did the first time around? Taako defies gravity. Magnus adds to his collection. Merle learns the basics of the Cleric class.
Hey, things aren't really going that great for our heroes right now, but on the plus side -- it's MaxFunDrive time! You can support our show by going to maximumfun.org/donate, though unfortunately, you can't really support our heroes right now; they've got to un-goof this situation themselves. Merle saves a life. Magnus gets new legs. Taako introduces a long-overdue tentacle scene to the show.
Happy MaxFunDrive, everybody! To celebrate, we're doing a between-weeks episode of The The Adventure Zone Zone, an informal chat show about the rest of the podcast that we do. Join us for a discussion of Taako's Taco Quest, the origins of Barry Bluejeans and what's in store for future campaigns! And visit maximumfun.org/donate!
Our heroes recover after performing some impromptu emergency surgery on their holiest team member, and then, after kicking it for a while, learn the secrets of the universe. No big deal. Taako tries on a new voice. Magnus does some backseat Regulating. Merle learns about an exciting new plant.
Can our heroes achieve a competent victory against three relatively unkillable foes? More importantly: Can they do any sick stunts while doing so? Taako conjures up the ultimate terror. Magnus has a public service announcement. Merle faces a crystal conundrum.
Our heroes face a series of challenges while exploring Lucas' lab that are, admittedly, all pretty adorable. But still super deadly! Just, like, huggably deadly. Merle performs a random act of kindness. Taako remembers an acrobatic nursery rhyme. Magnus experiences the magic of flight.
We may have finally found a challenge that our heroes cannot overcome: Math-based trivia. Can our heroes stump their animatronic captor before turning extra crispy? Can they stave off a crystalline death for one more episode? Merle seeks divine intervention. Magnus makes an otherworldly find. Taako's good out here.
Having survived an encounter with their deadliest foe yet, our heroes take a moment to reflect on some of Faerun's most prodigious scientific achievements. Later, the trio is forced into a deadly test of intellect, and you can probably guess how well that goes. Merle does some pest control. Magnus makes a token of friendship. Taako enjoys some "Taako time."
Our heroes make their way into Lucas' floating, crystallized lab, and face off against their deadliest foe yet. Will they thrive under the pressure of an apocalyptic time limit? Or will they waste too much time just standing around, debating the names of members of the band U2? Magnus gets caught fibbing. Taako learns about a Grandpa. Merle gets Touched by an Angel.
A new adventure begins! Join our heroes as they host a relatively successful office holiday party, and mourn as that party gets totally sidelined by a potential apocalypse. Magnus puts his carpentry to good use. Taako perfects his macaroon recipe. Merle does some re-gifting.
Our heroes return to the Bureau of Balance's moonbase after a job kind-of well done. They've got a lot waiting for them: A heated debrief, a major change in the payroll and, of course, a visit to everyone's favorite fantasy bulk shopping outlet. Magnus makes a tentacle connection. Merle gets Zone of Truth-blocked. Taako really just wants to get down on some Quiznos.
This is it. Our heroes are in a dead heat with The Raven, the finish line in sight. Who will emerge victorious? Who will end up with the mighty Gaia Sash? More importantly, is there any prize money for this thing? Taako does some sunbathing. Magnus gets shredded. Merle executes the weirdest brag ever.
In this penultimate installment of a race that has gotten wildly, profoundly out of hand, our heroes take on a trio of automotive threats. Merle starts himself a convoy. Magnus fights a shark. Taako catches up with an old friend.
This episode is basically a self-contained Fast and the Furious movie, if that film franchise incorporated actual arcane magicks, rather than just "movie magic." Magnus does some risky jumping. Merle takes a tumble. Taako summons a new best friend.
You didn't think our heroes were the only adventurers in the world of The Adventure Zone, did you? In this episode, the hysterical folks from The Flop House take over, introducing the world to a new, lovable trio of mercenaries.
Strap in for a two-hour D&D session starring Stuart Wellington as DM, Elliott Kalan as the Dragonborn Bard Jeremy "Scales" Fangbattle, Dan McCoy as High Elf Druid Lucian Buttwatcher and Zhubin Parang as the noble Tanzer Silverview.
BWAAAAAAAAHHHHHHHH! That's the sound of a horn, meaning it's time for the Battlewagon Races we've been building up to for six episodes to begin. BUCKLE UP. Taako holds a coronation. Magnus leaps before looking. Merle gets a face hug.
Can our heroes secure their hairy compatriot and their arcane objective while not killing everyone in sight? Also, can they go five whole minutes without making a dildo joke? Merle soothes some anger. Magnus sets his axe to stun. Taako reveals his spirit animal.
Our heroes attempt a sneaking mission to retrieve a vital Battlewagon component, and end up doing something ghoulish that they'll have to keep secret forever. Also, a beloved character returns. Merle saves his heals. Taako grows a third eye. Magnus clefts.
Having straight-up embarrassed themselves in their first encounter with The Raven, our heroes look for alternative methods of defeating her. Merle channels a Train God. Magnus makes a fishy deal. Taako receives some bathroom aid.
In this installment, the question isn't 'Will our heroes survive,' it's, 'What's going to kill them first?' Our money's on either the elevator shaft full of sentient vines, or the godlike criminal waiting for them at the top of said shaft. Magnus has an embarrassing pants accident. Taako runs out of juice. Merle goes walking in Memphis.
Our heroes attempt to reconcile with Trent the Treant; a task made difficult by the fact that one of them just cut him in half. After that, buckle up y'all, because it's ELEVATOR TIME. YEEEEAAAAHHHHHH ELEVATORS. Merle befriends a crowbar. Taako does a rope trick. Magnus holds on for dear lives.
In this first chapter in a new Adventure Zone story, Merle, Taako and Magnus are in hot pursuit of a master criminal in the metropolitan city of Goldcliff. Can they stop The Raven before her crime spree tears the town apart? I don't know, because we haven't finished playing this part of the campaign yet. Magnus does some chopping. Taako learns to Nightcrawl. Merle has a genuinely upsetting encounter with some vines.
In this brief interlude between adventures, our heroes attend an office party — well, a carnival — at the Bureau of Balance’s lunar headquarters. They also hit up the Fantasy Costco, where they must match wits with their most fearsome mercantile foe yet. Taako makes a discrete trade. Merle tries on some cool-ass slippies. Magnus finally finds a friend.
In the final chapter in the Rockport Limited story arc, our heroes have little time to stop their runaway train from colliding with Neverwinter, potentially ruining some other group's D&D session. Magnus takes a tumble. Merle channels Gary Sinise. Taako does some pretty dope magical stuff.
In this penultimate chapter in the Rockport Limited murder fiasco, our players deduce the true culprit of the titular heinous crime. Merle runs out of magic. Taako finds more creative applications for Levitation. Magnus gets some fresh air.
The game is afoot! The game of murder-solving, I mean. The game of Dungeons & Dragons has been afoot for a while. Magnus finds unorthodox uses for furniture. Taako practices his interrogation techinques. Merle becomes a robot mom.
As you might have guessed from the title of the past few episodes, our heroes' journey isn't going to be an especially calm one. Because of all the murder, I mean. Taako mourns the dead. Merle finally plays his part. Magnus does one of the absolute coolest punches ever.
Our heroes board their fateful train to Neverwinter, and are rude to just about every single person aboard. Merle strikes out at evangelism. Magnus learns that he may not, in fact, have the biggest muscles. Taako just wrecks some baby carrots.
Our heroes attempt to make the best out of a swampy situation, and race to Rockport before they miss a fateful train. They also meet a beloved radio personality and spokesperson, and hold him ransom for MaxFunDrive donations. Magnus exhibits his upper body strength. Taako gets charming. Merle takes a stink-bath.
Our heroes are sent out on their first mission as Reclaimers for the Bureau of Balance. Their initial task is an impossible one: Do they possess the competence required to be on time for a train? The answer may surprise you, but — no, actually, it probably won’t.
Having passed the Bureau of Balance's punishing test of initiation, our heroes stock up on supplies and learn abilities that will help them immeasurably in the future. Merle finds a new god. Taako has a difficult encounter with a coin slot. Magnus advocates for moon-dogs.
Now that they can finally understand like, anything that anybody important is saying, our heroes seek employment in the Bureau of Balance. Merle brags about how smart he is. Taako accidentally encounters some life-changing intel. Magnus does horrible, horrible things to an automaton.
In this interlude chapter to the Adventure Zone saga, the mysteries of the universe are revealed to our heroes. Magnus has a good cry to some elevator music. Taako further unravels The Eldritch Riddle. It's about to get super weal up in here.
In this, the thrilling conclusion to our first Adventure, Merle, Taako and Magnus pursue their engulfed employer into the heart of Phandalin. Will they be able to douse him before things get out of hand? Also, are you going to finish that Luna Bar?
Merle, Taako and Magnus complete their rescue mission, but then completely fail an entirely new, far more important mission. Taako acquires a powerful artifact, and doesn't seem so stoked about it.
After solving a particularly difficult jelly puzzle, our heroes journey ever deeper into Wave Echo Cave. Taako meets a kindred spirit, Merle does some missionary work and Magnus does some really cool stuff with some chains.
With one half of their former employers effectively rescued, our party begins the hunt for Gundren Rockseeker in earnest. There are just a few things standing in their way: They don't know where he is, they're all Level Clown-Shoes, and also, a jelly monster.
Our heroes’ first job is not going especially well. Taako, Merle and Magnus are hot on the trail of their employer’s kidnappers, leading them into a perilous gerblin den. Will they discover the fate of Gundren and his ward, Barry Bluejeans? Or will they find themselves held up by complicated gerblin office politics?
In this, the pilot episode of The Adventure Zone, the McElroys create the characters with which they'll build a new -- and hopefuly very, very lucrative -- fantasy fiction franchise. Join in the campaign as Justin (Taako), Travis (Magnus) and Clint (Merle), led by Dungeon Master Griffin, take their first steps into the unknown.
If you enjoy this episode, be sure to listen to the FULL first episode! Also, be sure share with friends!
In this, the pilot episode of The Adventure Zone, the McElroys create the characters with which they'll build a new -- and hopefuly very, very lucrative -- fantasy fiction franchise. Join in the campaign as Justin (Taako), Travis (Magnus) and Clint (Merle), led by Dungeon Master Griffin, take their first steps into the unknown.
En liten tjänst av I'm With Friends. Finns även på engelska.