Video Games have the unique ability to provide an experience that other forms of media cannot. In Room 3, the boys discuss the different and unique avenues that game developers take to share their story and help a player not only follow that story, but truly experience it. Every game and every developer has a story to tell, and how that story is portrayed can either build on, or detract from the experience. But with so many different types of games, between open world adventure games, to linear First-person Shooters, what is the best way to tell that story to the player?