The Halo Franchise turned 20 this last November! This anniversary brought with it the surprising early release of the Halo Infinite multiplayer experience. While Jack, Justin, & Bryan are thrilled with the game's early release, and more importantly the astounding quality and refinement of the core gameplay, a much larger controversy has sprung forward; The Battlepass. The guys, and the larger Halo Community as a whole, are having grievances with the game's poor progression system, and the game's lack of a solid reward structure. So how can the developers resolve this conflict? Do they even need to? And how come the best halo in years feels, in a sense, unsatisfying?