In this room, the gentlemen discuss change in gaming, both on a micro and macro scale. Some game developers make incremental changes between installments of their games, while others make more drastic choices that can affect core mechanics and gameplay. And sometimes, there are games or releases that have monumental impacts on the industry as a whole. What features or mechanics are good? Which are gimmicks? And what changes in games had a more positive or negative effect on that franchise or the industry?