When COVID hit, the numbers of people who played computer games exploded - not just among adolescents but across many age groups. People found out something about gaming - that, as Forbes magazine wrote, gaming has the “potential to unlock bonds of community, educate and inspire.” This episode responds to questions posed by Isaac Rich in episode 32 (This Archive is for the Players), and explores how games are windows to history, how they are a form of art, and an aspect of a fundamental experience, play. And just possibly, they preserve the hope that not even Sylvanas can kill.
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