When we play computer games, especially role play games like World of Warcraft or Skyrim, it is no surprise we don’t do our day job. Noone wants to play a night elf project manager in WOW or a Nord uber contract driver in Skyrim. In games, we see a different pre-modern world of work - of artisans, craft skills and guilds. Was this world ever real, and what does this fantasy world of work tell us of our collective memory of work and collective organisation? Join Jeff Rich on this fascinating tour of the history of work, guilds and unions, and the global transformations of ideas of work in the 19th, 20th and 21st centuries.
More details on references in the show are at www.theburningarchive.com.