"I know you got questions, but we gotta get moving."
Darren, Karl and Sean discuss RAGE, a game from a fascinating time in id Software's history. The then brand new id Tech 5 engine rendering a 'MegaTextured' post-cataclysmic wasteland is the setting as we converse at length about what it's like to drive, shoot and craft in RAGE. Does the aesthetic live up to id's previous work? Do MegaTextures matter? And just how did they get away with a competitive multiplayer mode which isn't first-person shooting?
http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_220.mp3
Music used in this issue:
1: Attack of the Mutants by Rod Abernethy
2: The Well by Rod Abernethy
Cane and Rinse 220 was edited by Sean O'Brien
Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum