"Wow! Incredible!"
Leon, Darren, Josh and Ryan explore the vast, chaotic world of Super Smash Bros. from its pre-millennial inception on N64 up to and including Brawl on Wii. There's plenty of talk about the hardcore tournament scene surrounding the GameCube's Melee too of course, plus as usual we hear from members of the Cane and Rinse community. GAME SET!
http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_154.mp3
Music used in this issue:
1: Opening Theme (SSB. Melee) by Hirokazu Ando, Tadashi Ikegami and Shogo Sakai
2: Menu (SSB. Melee) by Motoi Sakuraba (An adaptation of the Opening Theme listed above)
3: Mute City (SSB. Melee) by Naoto Ishida and Yumiko Kanki, arranged for Super Smash Bros. Melee by Hirokazu Ando, Tadashi Ikegami, and Shogo Sakai. (Originally from F-Zero)
Cane and Rinse 154 was edited by Ryan Hamann
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Darren revisits the first Super Smash Bros. for N64 (emulated here on PC, as you can plainly see).
Darren Gargette shows us a few of Super Smash Bros. Melee's deceptively deep ropes. If indeed ropes can be deep. Here Darren is playing the game on PC via emulation rather than his original GameCube disc.
In anticipation of Super Smash Bros. for Nintendo 3DS/Nintendo Wii U Darren busted out Brawl from 2008.
With apologies for the 4:3 aspect ratio.