In this episode, Josh and DJ are putting on their game design hats and asking the questions: What does the Commander format need? What is it missing? What tools are we lacking? What current cards and strategies are too powerful or well-positioned and could use some additional checks and balances? In short, what is our wish list for the format?
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What we talked about on THE END STEP:
Rome:
https://en.wikipedia.org/wiki/Rome
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