Sveriges mest populära poddar

The Corner of Story and Game

Lawrence Schick on Player Choices and A Lifetime in Game Design

64 min • 5 januari 2023

With over 40 years in game design, Lawrence Shick is an absolute wellspring of information and wisdom. He is one of the earliest people to work at TSR, joining the company in 1979. While there he published the well-known classic module "White Plume Mountain" as well as worked on core products like the original "Dungeon Masters Guide", "Deities and Demigods", and "Fiend Folio".

He made the move to computer games in 1982, joining Coleco Industries. Lawrence later went on to create games for ColecoVision, Atari 2600, and Intellivision systems. Over the years he has worked on a massive amount of digital games, ranging from working at MicroProse with Sid Meier, to working as Executive Director of Interactive Entertainment at America Online. In 2009 he joined ZeniMax Online Studios to work on The Elder Scrolls Online, where he eventually ended up as Lead Loremaster.

These days he serves as Narrative Design Expert at Larian Studios, working on Baldur's Gate 3. He fills his free time with writing historical fiction under the name Lawrence Ellsworth.

Enjoy!


Find Lawrence Schick at:

-> Historical Fiction as Lawrence Ellsworth: https://swashbucklingadventure.net/

-> Facebook: https://www.facebook.com/profile.php?id=100013620939701

-> Facebook as Lawrence Ellsworth: https://www.facebook.com/lawrence.ellsworth.1


Find The Corner of Story and Game at:

-> Facebook: https://www.facebook.com/storyandgame

-> Instagram: https://www.instagram.com/thecornerofstoryandgame/

-> Twitter: https://twitter.com/StoryAndGame

-> Email: [email protected]


If you have any questions or comments on this, or any other, episode, please let me know. Be sure to subscribe to the podcast to hear more conversations with professionals in the video game, tabletop game, and fiction industries.


Things mentioned in this episode:

Förekommer på
00:00 -00:00