Welcome back to The Corner of Story and Game.
In this episode, we dive deep into the complexities of rewards and punishments in gameplay design with Alexander Brazie. From the grand scale of progression loops to the nuanced moment-to-moment decision-making, Alex shares insights into how players’ intrinsic and extrinsic motivations drive their engagement and mastery in games.
We explore:
Alex also touches on his past work at Riot Games, Blizzard, and more, sharing lessons learned from some of the industry’s most influential titles like World of Warcraft and Ori and the Will of the Wisps. Whether you’re a budding game designer or a passionate gamer, this episode is packed with insights that can shape your understanding of the reward-punishment balance in gaming.
Listen now and discover how the best gameplay loops don’t just challenge players—they let them grow, explore, and play in their own way.
Alexander’s Links:
The Corner of Story and Game:
-> Discord
-> Instagram
-> Bluesky
-> LinkedIn
-> Email: [email protected]
#AlexanderBrazie #WorldOfWarcraft #Riot #GameDesign #GameplayLoops #RewardsAndPunishments #NarrativeDesign #PlayerExperience #VideoGameDesign #GameDesignInsights #GameDevelopmentTips #GameMechanics #LevelDesign #InteractiveDesign #GameRewards #PlayerMotivation #ProgressionSystems #GameBalancing #IndieGameDev #GameDesignPodcast #VideoGames #DesigningGames #TheCornerOfStoryAndGame