The Lenses of Game Design: Part 02
Welcome back, wanderer. It's time to peer through four more lenses from The Art of Game Design.
Our guide this time is narrative design virtuoso Bárbara Framil. With a distinguished career in the entertainment industry, Bárbara's expertise in immersive worldbuilding and player-centric storytelling has left an indelible mark on critically acclaimed projects such as Hunt: Showdown and the Crysis franchise.
We dive into:
Grab a seat and join in!
Bárbara:
-> Twitter
-> Website
The Corner of Story and Game:
-> Discord
-> Facebook
-> Instagram
-> Twitter
-> TikTok
-> Threads
-> Bluesky
-> LinkedIn
-> Email: [email protected]
Please let me know if you have any questions or comments on this or any other episode. Be sure to subscribe to the podcast to hear more conversations with professionals in the video game, tabletop, and fiction industries.
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