In this episode of The Corner of Story and Game, we’re diving deep into environmental storytelling with game design veteran Will Shen. Will, a lead designer at Unknown Worlds Entertainment, shares his wealth of experience in open-world narrative design, from his time working on Starfield and Skyrim to his current role.
We explore how the environment itself can tell a story, adding layers of depth and history to the player’s experience. Will discusses the crucial elements of level design, pacing, and set dressing that make environmental storytelling work, and how players engage with spaces to uncover hidden lore.
Whether you’re a narrative designer, level designer, or simply a fan of immersive storytelling in games, this episode is packed with valuable insights into the intersection of worldbuilding, gameplay mechanics, and narrative.
Don’t miss this one!
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