This week's guest is Halo and Destiny's Joe Staten. Beginning as a farmhand, he went on to lead teams in the Halo franchise, be on the core team for Destiny, write a NYT bestselling novel and work with the great Peter Jackson. Now looking for his next role, we discuss how Bungie was like a family business, the most important mysteries and creativity and risk - this week!
Episode Highlights – Joseph Staten on The Fourth Curtain Podcast
🎙️ Guest: Joseph Staten – Writer, Cinematics Director, Creative Director, NYT Bestselling Author, Voice Actor, and former Halo/Destiny dev.
07:50 – Introduction – Alex and Aaron welcome Joseph Staten and reminisce about their early days working together.
09:05 – Joseph’s Bungie Origins – How Alex took a chance on Joe and changed his career trajectory.
10:45 – From Theater to Game Development – Joe’s academic path from Northwestern University and how it shaped his approach to storytelling.
14:15 – Wine, Farm Work, and Video Games – How working at a family vineyard led to playing Myth and ultimately a job interview at Bungie.
15:22 – The Wild Flight to Bungie – Joe’s harrowing experience on ATA Airlines en route to his Bungie interview.
18:36 – Lessons from a Non-Traditional Career Path – Why diverse backgrounds create stronger game developers.
21:30 – The Importance of Curiosity and Hustle – How a self-starter mindset helped Joe navigate the game industry.
28:34 – The Journey to Creative Director – How Joe transitioned from Bungie’s publishing team to leading game development.
33:24 – Hard Lessons in Leadership – Learning to communicate effectively and navigate failure as a team leader.
37:58 – Building Trust in Game Development – Why trust is the foundation of every successful project.
40:06 – Playing Halo as a Fan – Joe’s experience playing Halo games he didn’t work on, starting with Halo: Reach.
46:03 – ODST’s Development Challenges – How Joe and Paul Bertone led a small team to ship Halo 3: ODST under intense constraints.
50:40 – Difficult Decisions in Game Development – The toughest calls made during ODST and Halo Infinite.
52:30 – The Scale of Halo Infinite – Managing 800+ developers and the challenges of finishing a large-scale game.
56:22 – Why Aren’t There More Marines? – A small but impactful design decision in Halo Infinite.
58:26 – The Future of AAA Games – Joe’s thoughts on the shifting industry landscape and what’s next for game dev.
1:05:19 – Iteration is Key to Success – Why persistence and iteration define the best games.
1:06:41 – Writing Halo: Contact Harvest – The experience of writing a New York Times bestseller while developing Halo 3.
Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
Hosted by Alexander Seropian and Aaron Marroquin
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