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The Game Design Round Table

#237 Old World: Utilizing Playtesters Effectively

65 min • 28 april 2020

Soren rejoins Dirk and David to discuss what’s new with his 4X game Old World—including a new name! The trio talks about publisher changes, how playtesting has incrementally improved the game, and some of the unique mechanics that Old World brings to the 4X table.

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