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The Game Design Round Table

#44: Competition, Endgames & Updates

82 min • 11 september 2013
Jon and Dirk discuss Solium Infernum and City of Remnants in-depth, and along the way delve into the issues deep competitive games have and the reasons why endgames are typically so bad. Dirk then provides an update on his forty projects, and Jon talks about the challenges of design and engineering and the thinking that goes behind when to start playtesting.Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com, [email protected] Knemeyer - @DKnemeyer, www.artana.com, [email protected]:00:32 - Solium Infernum0:05:50 - Issues with deep competitive games0:19:50 - City of Remnants0:29:20 - Why are endgames so rarely good?0:47:00 - Update on Dirk’s projects1:05:17 - Update on At the Gates1:13:25 - The strategy of playtesting
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