Why do people cheat? What can designers do about it? SHOULD they do anything about it in non-competitive single-player games?---------------------------Contact InformationJon Shafer - @JonShaferDesign, www.JonShaferOnDesign.com,
[email protected] Knemeyer - @DKnemeyer, www.artana.com,
[email protected] Heron - @DavidVHeron---------------------------Episode Outline0:02:00 - Competitive games0:10:50 - Cheating & technology0:18:25 - Non-competitive cheating0:32:01 - Reloading & defeat0:42:30 - Protecting players from themselves0:52:55 - Taking back moves1:04:52 - Allowed cheating