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The Game Design Round Table

#92: Et tu, Brute?

61 min • 12 augusti 2014
Dirk, David, and Rob get together to talk about the betrayal as a game mechanic. Betrayal can bring out the worst in people - yelling, table flipping, and even physical violence. So why does it still get into so many games, and what makes it a compelling mechanic?---------------------------------Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, [email protected] David Heron - @DavidVHeron Rob Daviau -@RobDaviauGamer, [email protected] Outline 0:00:28 - Betrayal! 0:04:41 - The mechanics 0:12:34 - Betrayal at House on the Hill 0:29:46 - Risk 0:36:36 - The most dastardly of betrayals 0:43:39 - Bang! and Werewolf 0:54:40 - Seafall
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