It's another epic session of the Glass Cannon Podcast Campaign Two, and Troy and Joe have lots to discuss: dying characters, NPC actions in combat, and using environmental improv to increase the intensity of an encounter. In We Are Stupid, should GMs "yes and" or just say no when a PC's action is nearly impossible? In Listener Mail, feedback for Glass Cannon Live! and examining the GCN approach to Exploration Activities in PF2E.
Watch the video here: https://youtu.be/zCHxRGXTBLk
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