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The Lone Adventurer

TLAS2 Chapter 15 The Best Defense

31 min • 13 januari 2023

The crew are bruised and beleaguered off the back of three punishing missions. But if they think the Spider is going to back down now, they have another think coming…

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Transcript: https://docs.google.com/document/d/1UMLqfA3aT1ud8WDFSWVxC9uIjGRTYodv5kpm77iSfqk/edit?usp=sharing

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Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing











Mechanics

XP

Web XP: 18 (3 advances)

  • +2 Stress boxes per crew member
  • Everybody Steals (+1 action rating for each crew member)
  • Synchronised (All Group Action 6’s combine)

Crater XP: 7 (Bodyguard, Skirmish +1) 

Spider XP: 4 (Mastermind)

Sallow XP: 8 (Physicker)

Valerian XP: 7 (Rook’s Gambit, Sway +1)

Tatters XP: 9 (Iron Will, Sway +1)

Trace XP: 7 (Focused)

 

Payoff

Rep +9

Coin +6

Heat +10 (Wanted 2)

Entanglements

  • Show of Force (Undying destroy all covert drops)
  • Reprisals (Sawtooth is found flayed)
  • Questioning: Lord Adelaide Phroaig taken in, 2 Coin to release

 

SIMPLE Q: Do Tatters and Valerian make it back to the safehouse? (50/50) 3,4 No, Because

 

COMPLEX Q: Because what? 536, 431 Fireball, Arrow path

They have not been found since the fire



Downtime Activities

Sallow 

  • Recover (Physicker, Crater Aids): 5d: 2,5,5,6,3: Frazzled gone, Overwhelmed to L1
  • Indulge Vice: 3 (4/11 remaining)
  • Train (1 Coin): Survey +1

Crater

  • Indulge Vice: 3 (4/11 remaining)
  • Reduce Heat: Wreck: 3,4 Heat reduced by 2 to 3

Spider

  • Indulge Vice: 5 (2/11 remaining)
  • Reduce Heat: Consort: 4,1: Reduced by 2 to 1

Trace

  • Recover (Physicker, Spider Aids): 5d: 1,1,3,4,5: 2 segments
  • Recover (Physicker, Spider Aids): 5d: 6,4,3,1,3: 3 segments, Fatigued gone
  • Train (1 Coin)
  • Train (1 Coin): Study +1

Tatters

  • Stress cleared, Trauma (Paranoid)
  • +2 Stress (2 Trauma)
  • Recover (Physicker, Valerian Aids): 5d: 4,5,2,2,6: 3 segments, 1 Coin for 5 segments: Brutalised cleared
  • Train x 4 (3 Coin): +1 Study

Valerian

  • Stress cleared, Trauma (Reckless)
  • +1 Stress (1 Trauma)
  • Train x 2

 

Faction Clocks

  • Unseen: +1 infiltrate city Council
  • Cult: +1 Awaken Machine, +2 convert unbelievers
  • Wraiths: +1 recruit thieves, +1 secure arcane ally
  • Tortemus: +1 crush Crows, +1 gain arcane secrets
  • Seekers: +1 benefits of war



ENGAGEMENT ROLL Spider, Trace, Crater, Sallow

 

The Plan: Assault

The Detail: Destroy the Unseen’s supply lines

Loadouts: all Medium

 

Engagement Roll: 2D 

  • Luck: +1D
  • Bold: +1D
  • Vulnerability: +1D
  • Ally (Jeren, Bluecoat archivist): +1D
  • High Tier target: -1D
  • Wanted: -1D

Result: Mixed Result (Risky)

 

GATHER INFORMATION: Spider Consort with Jeren re shipping Company, Mastermind to Push: 3d: 2,2,3 Limited: The Percheron is owned by the Void Sea Shipping Company VSSCo.   

 

PROGRESS CLOCK: Destroy the Unseen’s supply lines 0/16

  • Secure intel at the Shipping Company 0/4
  • Destroy the Percheron 0/4
  • Destroy Warehouse 1 0/4
  • Destroy Warehouse 2 0/4

 

GROUP ACTION ROLL: Prowl, led by Trace, to break into the VSSCo office while avoiding the attention of the passing patrols, Risky, Standard: (Success with Consequence)

Trace: 3d: 5,5,2

Crater: 1d: 4

Sallow: 2d: 4,3

Spider: 1d: 1: 1 Stress to Trace

 

CONSEQUENCE: Take Heat

 

PROGRESS CLOCK: Destroy the Unseen’s supply lines 2/16

  • The Shipping Company 2/4
  • The Percheron 0/4
  • Warehouse 1 0/4
  • Warehouse 2 0/4

 

SIMPLE Q: Obvious wealth? 50/50: 4,1: Yes, but

Faded glory

 

ACTION ROLL: Spider Study, to find evidence in the company books while remaining undetected, Crater Assist, Risky, Standard: 3d: 1,4,5 (Success with Consequence)

 

CONSEQUENCE: Worse Effect

Limited information 

 

COMPLEX Q: limited how?

STARFORGED DESCRIPTOR/ FOCUS ORACLE: Lost Ship

One ship name has been obscured

  

PROGRESS CLOCK: Destroy the Unseen’s supply lines 3/16

  • The Shipping Company 3/4
  • The Percheron 0/4
  • Warehouse 1 0/4
  • Warehouse 2 0/4

 

ACTION ROLL: Sallow Tinker, to break into the safe silently, Push, Risky, Standard-1 from Harm: 3d: 2,2,1 (Failure)

 

CONSEQUENCE: Noisy explosion, safe destroyed, Bluecoats on their way

 

GROUP ACTION ROLL: Prowl, led by Spider, to evade the Bluecoats and make it to the Percheron, Desperate, Limited: Success, 1XP

Trace: 3d: 5,4,6

Crater: 1d: 5

Sallow: 2d: 1,3 1 stress to Spider

Spider: 1d: 1: 3 1 stress to Spider

 

  

PROGRESS CLOCK: Destroy the Unseen’s supply lines 4/16

  • The Shipping Company 3/4
  • The Percheron 1/4
  • Warehouse 1 0/4
  • Warehouse 2 0/4

 

SIMPLE Q: Is the ship guarded? Very Likely: Yes, but

The guards are not alert

 

SETUP ACTION ROLL: Trace Hunt, to lay a route and track down the Captain without getting spotted, Crater Assists, Risky, Limited: 3d: 3,6,3 (Success)

 

PROGRESS CLOCK: Destroy the Unseen’s supply lines 5/16

  • The Shipping Company 3/4
  • The Percheron 2/4
  • Warehouse 1 0/4
  • Warehouse 2 0/4

 

GROUP ACTION ROLL: Prowl, led by Crater, to sneak onto the Percheron, Risky, Limited: (Critical Success: +1 Effect): Sallow can lay charges without a roll

Crater: 1d: 2 1 Stress to Crater

Sallow: 2d: 6,6

Spider: Push: 2d: 1,6

 

PROGRESS CLOCK: Destroy the Unseen’s supply lines 6/16

  • The Shipping Company 3/4
  • The Percheron 4/4
  • Warehouse 1 0/4
  • Warehouse 2 0/4

 

ACTION ROLL: Cutter Command, to interrogate the captain, Risky, Limited, Spider Assists, 2d: 5,1 (Success with Consequence)

 

PROGRESS CLOCK: Destroy the Unseen’s supply lines 8/16

  • The Shipping Company 4/4
  • The Percheron 4/4
  • Warehouse 1 0/4
  • Warehouse 2 0/4

 

CONSEQUENCE:  The Captain reveals a troubling truth 

 

COMPLEX Q: What does the captain reveal? 235, 662 (lobster claw, sunburst)

ACTION/ THEME: 100, 86: Withdraw Supply

DESCRIPTOR/ FOCUS: 99, 4: Valuable Archive

 

ASK THE ORACLE: Is the skimmer the Undying, or someone else? (75/25) 95: someone else: d10: 4: The House of Whispers



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