The double score begins. Beneath the city, Valerian and his team attempt to infiltrate the Machine Cult, whilst above it the Spider's crew approach the Mustang, intent upon carrying out a daring kidnapping.
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Transcript: https://docs.google.com/document/d/1NVkR2Y1QemV6TPf-es90t02eBqoxnFRsTZ4ikoVHNi0/edit?usp=sharing
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Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Alpha Team: Spider, Sallow, Crater
The Plan: Stealth
The Detail: Sneak on board the Mustang to kidnap the sisters from the Silver Nails
Starting Position: Mixed (risky)
CLOCK: Get out with the Sisters 0/12
Opening Scene description: 242, 565 (lobster claw, radiant cracked circle)
Rigid Silver Nails control over fractured stalemate: tense standoff, on the verge of exploding
SIMPLE Q: Have they been to the Mustang before? (50/50) Yes, but (a long time ago)
Who is there?
Underworld
Houses (50/50) 2,2 No
Institutions (Unlikely) 1 No, complication (Lord Tortemus)
Fringe (Very unlikely) No
ACTION: Spider: Study: Get the read of the room, Risky, standard: 1d: 6: Success
CLOCK: Get out with the Sisters 2/12
ACTION: Spider: Consort: pump an acquaintance for information, Risky, standard: 2d+1d: 4,5: Success with a Consequence: Take 1 Heat
CLOCK: Get out with the Sisters 4/12
SIMPLE QUESTION: Do folks know why Lord T is here? (Unlikely): 5 (Yes, but)
COMPLEX Q: What do you mean, But? 442, 212 (explosive fireworks, broken shield)
Explosive threat to the defenders
SIMPLE Q: Location on the Sisters? (50/50) 1,1 Complication
COMPLEX Q: what sort of complication? 524, 451 (dripping wax seal, envelope)
Half the complex is sealed off, VIPs by invitation only
Bravo Team: Visitor, Flint, Trace
The Plan: Deception
The Detail: Infiltrate the Underpipes disguised as Cultists, to find the source of the powder
Loadouts: all Normal
Starting Position: Mixed (risky)
CLOCK: Uncover the source of the Powder 0/12
Opening Scene description: 543, 254 (pair of pistols, pair of crescents)
Everyone pointing weapons (Mexican standoff)
ACTION: Flint: Command: win confidence, Risky, standard, 1d +1d (Trace Assist, 1 Stress, 1/9): 6,4 (success)
CLOCK: Uncover the source of the Powder 2/12
ACTION: Valerian: Sway: take us back to your base, Risky, standard, 2d: 3,6 (success)
CLOCK: Uncover the source of the Powder 4/12
GM Oracle: signal impending trouble
COMPLEX Q: Trouble, you say? 415, 143 (Anubis, dripping test tube)
Chemical weighing of souls
ACTION: Valerian: Survey: hunt for a way out, Desperate, standard, 1d+1d (push, 2 Stress): 6,3 (Success)
CLOCK: Uncover the source of the Powder 6/12
COMPLEX Q: What does he see that can help them? 234, 631 (crossed axes, potion bottle)
There is conflict over the oil