34 avsnitt • Längd: 30 min • Oregelbundet
A show about and with indie tabletop role-playing creators and artists, their sources of inspiration, creative processes, and business strategies.
The podcast The Lost Bay Podcast is created by Iko. The podcast and the artwork on this page are embedded on this page using the public podcast feed (RSS).
Today, I'm taking you to Paris, France, to chat with Côme Martin, a prolific and uber-creative French designer. Côme's best-known titles include the iconic Meanwhile in the Subway, Broken Cities, Feathered Adventures, and many more.
In this episode, we discuss Côme's journey as a designer, from the first one-pagers to his most innovative games, how the Norwegian indie scene influenced his work, and the differences between the US and French-speaking indie scenes.
Côme Martin collection
https://www.thelostbaystudio.com/collections/come-martin
Côme Martin on itch
Store
https://www.thelostbaystudio.com/
Newsletter
https://thelostbaystudio.substack.com/subscribe?
Follow the The Lost Bay Podcast
https://twitter.com/thelostbay
https://bsky.app/profile/thelostbaystudio.com
https://www.instagram.com/thelostbaystudio/
Produced by Iko
Editing Laura Elle
Music Avery Isles
David Blandy is the designer of the post apocalyptic weird hope game Eco MOFOS!!
The game is powered by the Into the odd/Cairn engine. Fast rules and character creation. Fantastic art by Daniel Locke. In this episode we talk about David's journey as a creator, and how his work as an artist informs game design. We also discuss Weirdhope, a unique genre of his own creation that teaches us that we can find joy and meaning, even in a strange and at times harsh world.
ECO MOFOS!! collection
https://www.thelostbaystudio.com/collections/eco-mofos
David Blandy on itch
https://davidblandy.itch.io/
Store
https://www.thelostbaystudio.com/
Newsletter
https://thelostbaystudio.substack.com/subscribe?
Follow the The Lost Bay Podcast
https://twitter.com/thelostbay
https://bsky.app/profile/thelostbaystudio.com
https://www.instagram.com/thelostbaystudio/
Produced by Iko
Editing Laura Elle
Music Avery Isles
The Parthenogenis of Hungry Hollow is an adventure module and campaing setting for the Mmodern horror tabletop RPG Liminal Horror. In this espisode with returning guest designer Goblin Archives we talk about bees, flesh, a weird baby shower, and an American Pacific Nothwest town being corrupted by an owerwhelmind deity and cult.
The Parthenogenis of Hungry Hollow on Backerkit
Get Liminal Horror
https://goblinarchives.itch.io/
More Liminal Horror modules
https://liminalhorrorlibrary.com/
First Goblin Archives interview on The Lost Bay podcast
https://podcasts.apple.com/fr/podcast/goblin-archives-liminal-horror/id1560319393?i=1000579058647
Follow the The Lost Bay Podcast
https://twitter.com/thelostbay
https://bsky.app/profile/thelostbaystudio.com
https://www.instagram.com/thelostbaystudio/
https://www.thelostbaystudio.com/
Produced by Iko
Editing Laura Elle
Music Avery Isles
Yochai Gal is the designer of the forest fantasy RPG Cairn. Right now, Cairn second edition boxed set is live on Kickstarter. In this episode we talk about how Yochai grew the first edition of Cairn into this new expanded RPG marvel.
Cairn Kickstarter
https://www.kickstarter.com/projects/1557907976/cairn-2e-boxed-set
Yochai's first two appearances on The Lost Bay Podcast
https://podcasts.apple.com/us/podcast/yochai-gal-cairn/id1560319393?i=1000514489599
The Lost Bay - suburban gothic RPG preorder page
https://www.thelostbaystudio.com/pages/the-lost-bay-preorders
Follow the The Lost Bay Podcast
https://twitter.com/thelostbay
https://bsky.app/profile/thelostbaystudio.com
https://www.instagram.com/thelostbaystudio/
https://www.thelostbaystudio.com/
Produced by Iko
Editing Laura Elle
Music Avery Isles
Intro ad music David Blandy
Chris Mc Dowall is the designer of the rules light flavor heavy trifecta of games Into the Odd, Electric Bastionland and Mythic Bastionland. In this episode we talk about Chris' latest game Mythic Bastionland, its sources of inspiration, design process, and the spirit behind its ruleset.
Bastionland blog & Patreon
https://www.patreon.com/bastionland
Mythic Bastionland preorders
https://mythicbastionland.backerkit.com/hosted_preorders
The Lost Bay - suburban gothic RPG on Kickstarter
https://www.kickstarter.com/projects/thelostbay/the-lost-bay-suburban-dark-fantasy-rpg
Follow the The Lost Bay Podcast
https://twitter.com/thelostbay
https://bsky.app/profile/thelostbaystudio.com
https://www.instagram.com/thelostbaystudio/
https://www.thelostbaystudio.com/
Produced by Iko
Editing Laura Elle
Music Avery Isles
Intro ad music David Blandy
Samantha Leigh is a multi-faceted tabletop RPG creator and has released some of the coolest solo games of the indie scene. She’s been recently kickstarting Outliers, an award-winning game inspired by her own experience as a lab researcher. In this episode we’ll talk about her sources of inspiration, editing secrets, and future projects.
Outliers
https://www.kickstarter.com/projects/marx-of-high-water/far-horizons-coop-presents-outliers
Samantha Leigh
https://twitter.com/GoblinMixtape
https://www.tiktok.com/@goblinmixtape
The Lost Bay - suburban gothic RPG on Kickstarter
https://www.kickstarter.com/projects/thelostbay/the-lost-bay-suburban-dark-fantasy-rpg
Follow the The Lost Bay Podcast
https://twitter.com/thelostbay
https://bsky.app/profile/thelostbaystudio.com
https://www.instagram.com/thelostbaystudio/
https://www.thelostbaystudio.com/
Produced by Iko
Editing Laura Elle
Music Avery Isles
Intro ad music David Blandy
Watt is the designer behind the Nausicaa inspired ecological space fantasy game Cloud Empress. After a successful launch in 2023 Cloud Empress returns to Kickstarter in 2024 with two new books/settings.
In this episode we talk everything shop, from writing and layout strategies to game mechanics and their impact on the players and the gaming experience.
Back Cloud Empress, Life and Death
https://www.kickstarter.com/projects/watt/cloud-empress-life-and-death
https://cloudempress.com/about/
The Lost Bay - suburban gothic RPG on Kickstarter
https://www.kickstarter.com/projects/thelostbay/the-lost-bay-suburban-dark-fantasy-rpg
Follow the The Lost Bay Podcast
https://twitter.com/thelostbay
https://bsky.app/profile/thelostbaystudio.com
https://www.instagram.com/thelostbaystudio/
https://www.thelostbaystudio.com/
Produced by Iko
Editing Laura Elle
Music Avery Isles
Intro ad music David Blandy
Evangeline Gallagher is an illustrator with a taste for dark fantasy and horror. Their art is inspired by 80s and 90s media. Evangeline is one of the most productive and striking artists of the TTRPG scene and beyond. In this episode, we talk about their sources of inspiration, their practice, a mental directory of faces, and why red is their favorite color.
Follow Evangeline Gallagher
https://www.instagram.com/evangelinegallagher/
https://twitter.com/egallagher_art
https://bsky.app/profile/egallagher.bsky.social
Evangeline's store
https://www.evangelinegallagher.com/
The Lost Bay - suburban gothic RPG on Kickstarter
Follow the The Lost Bay Podcast
https://twitter.com/thelostbay
https://bsky.app/profile/thelostbaystudio.com
https://www.instagram.com/thelostbaystudio/
https://www.thelostbaystudio.com/
Produced by Iko
Editing Laura Elle
Music Avery Isles
watt is the designer of Cloud Empress, an ecological science fantasy tabletop RPG inspired by works like Nausicaa in the Valley of the Wind, Dune, Full Metal Alchemist. Cloud Empress is both a hack and a campaign setting for the Sci-Fi horror TTRPG Mothership. The game has a striking universe both harsh and tender. In this episode we talk about the genesis and the design choices behind a game that is expected to be one of the most notable releases of 2023.
Cloud Empress Kickstarter https://www.kickstarter.com/projects/hotstuffonshoreleave/cloud-empress-ecological-science-fantasy-roleplaying
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The FEAR BUNDLE https://www.thelostbaystudio.com/products/fear-bundle
The Lost Bay Studio publishes tabletop role-playing zines, sparks community initiatives, and hosts your favorite TTRPG podcast. Don’t miss a thing: subscribe to our newsletter https://thelostbaystudio.substack.com/p/the-dispatch
Home of The Lost Bay https://thelostbaystudio.com/
Get in touch with me, Iko, on https://twitter.com/thelostbay
Episode produced and edited by Iko
Additional editing by J. Stautman
Music Avery Isles
https://www.patreon.com/thelostbay
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Mörk Borg is a Swedish tabletop role-playing game by Pelle Nilsson & Johan Nohr with a strong pitch-black apocalyptic fantasy vibe. The fantasy setting features a dying world, where all is dark and gloomy, even the characters you play. The book itself has a unique visual style, wild and colorful reminiscent of the 80s Punk-Rock zine scene and of Doom Metal music.
In this interview we talk about the creative strategies of the two designers, the Swedish alternative to Dungeons and Dragons, Nostradamus Prophecies, historical vampires, an incredible set of Character Generators, font sourcing and how to succeed at creating a masterful visual style.
Want to play Mörk Borg and don’t know where to start? We’ve put together the Wicked Wanderers Winter Bundle for you, all you need to play Mörk Borg for months https://www.thelostbaystudio.com/products/wicked-wanderers-winter-bundle
Dive into the Mörk Borg universe here https://morkborg.com/
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The FEAR BUNDLE https://www.thelostbaystudio.com/products/fear-bundle
The Lost Bay Studio publishes tabletop role-playing zines, sparks community initiatives, and hosts your favorite TTRPG podcast. Don’t miss a thing: subscribe to our newsletter https://thelostbaystudio.substack.com/p/the-dispatch
Home of The Lost Bay https://thelostbaystudio.com/
Get in touch with me, Iko, on https://twitter.com/thelostbay
Episode produced by Iko
Editing Supervisor Laura Elle
Music Avery Isles
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Coming up in the next episodes:
ARC - Momatoes
Emiel Boven is the writer, illustrator and designer of the games DURF and The Electrum Archive. Emiel has stumbled across the tabletop indie scene only a couple of years ago, and since then he's been extremely productive: He wrote several adventures and modules, two games and contributed to build an international community of creators. He’s one of the designers you definitely want to keep two eyes on.
In this episode we’ll talk about biking, becoming a full time RPG designer, the power of game testing and a mysterious ancient alien civilization.
Get the Emiel Boven Bundle https://www.thelostbaystudio.com/products/emiel-boven-bundle
Emiel Games on Itch https://emielboven.itch.io/
Cult of the Lizard King https://www.cultofthelizardking.com/
Episode produced by Iko
Editing Supervisor Laura Elle
Music Avery Isles
Additional Music
It's OK by The Mail https://soundcloud.com/ireadthenewstodayohboy/albums
Biking sounds by klankbeeld, Adam Wayne Gistarb, CUDenverSound released under CC BY 4.0 https://creativecommons.org/licenses/by/4.0/
https://freesound.org/people/klankbeeld/sounds/249737/
https://freesound.org/people/deleted_user_4401185/sounds/243739/
https://freesound.org/people/CUDenverSound/sounds/487035/
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Home of The Lost Bay https://thelostbaystudio.com/
Get in touch with me, Iko, on https://twitter.com/thelostbay
Watch the podcast episodes with EN SUBS https://www.youtube.com/channel/UCBcjgiUURodfLWy-cDqpK2Q
Become a monthly supporter https://patreon.com/thelostbay
Subscribe to the dispatch https://thelostbaystudio.substack.com/p/the-dispatch
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Coming up in the next episodes:
ARC - Momatoes
Mörk Borg - Pelle Nilsson and Johan Nohr
Liminal Horror is a modern horror tabletop RPG. It started a year and a half ago as a hack of the game Cairn, and since then its ecosystem has significantly grown. It has been published in print, counts two official modules, and is supported by a vibrant community.
In this episode we'll talk about Goblin Archives' journey as a game designer, how to write horror, crowdfunding using itch.io, growing supported by the community and giving back to it, and the two first official modules for the game: The Mall inspired by John Carpenter's 1982 movie The Thing, and The Bureau an adventure of corporate horror.
Find the zines in print at Exalted Funeral:
Liminal Horror https://www.exaltedfuneral.com/products/liminal-horror-pdf
The Mall https://www.exaltedfuneral.com/products/the-mall
The Bureau https://www.exaltedfuneral.com/products/the-bureau
Get in touch with Goblin Archives
Twitter https://twitter.com/goblin_archives
Itch.io https://goblinarchives.itch.io/
The Annotated Archive of Game Design Resources https://goblinarchives.github.io/LiminalHorror/Annotated%20Archives/
Ad music is Lights Off by Done with fish - released under CC-BY-4
The FEAR BUNDLE https://www.thelostbaystudio.com/products/fear-bundle
Find The Lost Bay Studio store at thelostbaystudio.com
Episode produced by Iko
Editing Supervisor Laura Elle
Music Avery Isles
Additional Music
Nitral Music Audiolab https://www.youtube.com/channel/UCG00NRG_GQNNcG0ukqRfBJQ
Mr Thenoronha https://freesound.org/people/Mrthenoronha/
Sergei Chermisinov https://freemusicarchive.org/music/Sergey_Cheremisinov/MRKE/Sergey_Cheremisinov_-_MRKE_-_05_Lucerna_1566/
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Get in touch with me, Iko, on https://twitter.com/thelostbay
Watch the podcast episodes with EN SUBS https://www.youtube.com/channel/UCBcjgiUURodfLWy-cDqpK2Q
Become a monthly supporter https://patreon.com/thelostbay
Subscribe to the dispatch https://thelostbaystudio.substack.com/p/the-dispatch
-- -- -- --
Coming up in the next episodes:
DURF, The Electrum Archive - Emiel Boven
ARC - Momatoes
Today I have a very special episode for you, where for once I get to be interviewed. I’ve been a guest on the Weekly Scroll. It’s a super cool stream part of the Adventure Archive where Hunter and Ryan interview TTRPG designers, do reviews of indie games or unboxing of TTRPG Kickstarters.
In this episode we'll be talking about SKYREALMS, a system neutral fantasy sourcebook and coloring book, illustrated by Evlyn Moreau and with a super cool roster of international contributors. As I release this episode Skyrealms just entered its last funding week on Kickstarter.
Be sure to check SKYREALMS on Kickstarter
https://www.kickstarter.com/projects/thelostbay/skyrealms
https://anchor.fm/weekly-scroll
https://linktr.ee/theadventurearchive
Ad music is Lights Off by Done with fish - released under CC-BY-4
Find The Lost Bay Studio store at thelostbaystudio.com
Alfred Valley is the writer, designer and publisher of several TTRPGS characterized by unique setting and mechanics. In particular he wrote Lay on hands, a solo RPG in which you play as a healer in a post apocalyptic RPG, and Thousand Empty Light, a solo adventure for the Sci-Fi Horror RPG Mothership. In this episode we talk about the coziness of darkness, the art of haggling, cryptography and cassette tapes.
Episode produced by Iko
Editing supervision by Laura Elle
Music by Avery Isles
Full credits, info and transcript here
http://www.thelostbaystudio.com/podcast/alfred_valley_thousand_empty_light
The show exists thanks to the support of its patrons, you can become a patron too, just head to www.patreon.com/thelostbay
Subscribe to the dispatch newsletter here https://thelostbaystudio.substack.com/p/the-dispatch
Get Thousand Empty Lights here https://www.kickstarter.com/projects/alfredvalley/thousand-empty-light
Reach out to Alfred on Twitter https://twitter.com/ValleyOfAlfred
Ad music is Lights Off by Done with fish - released under CC-BY-4
Find The Lost Bay Studio store at thelostbaystudio.com
-- More Mothership Episodes
Interview with Ian Yusem on Editing and Publishing Hull Breach an big beautiful anthology book https://open.spotify.com/episode/0uDDFLNjCPaYXmCeU8LP1i?si=Z9omkqqKTI23LguyQK8qNA
An interview with Sean McCoy the designer of Mothership himself https://open.spotify.com/episode/6KNPxofMBASan8dv27acwu?si=QSeZ4To5ROC6kvRkHbHDTw
And another interview with Ian, more focussed on community and labour themes https://open.spotify.com/episode/5YMAcJNadjDtVXgv9EneE3?si=0g1p6i5XQyWHktOE9WI8sA
Ian Yusem is publisher editor and writer of Hull Breach, an anthology book, collection of adventures and articles for the Sci-Fi horror RPG Mothership. In this episode we talk about Ian's experience both as an author and as the editor/publisher of Hull Breach, the importance of layout, playtesting techniques, and how to write horror RPGs.
Get Hull Breach here https://www.kickstarter.com/projects/yusem/hull-breach-vol-1
Episode produced by Iko
Editing supervision by Laura Elle
Music by Avery Isles
Full credits, info and transcript here
http://thelostbaystudio.com/podcast/ian_yusem_hull_breach
The show exists thanks to the support of its patrons, you can become a patron too, just head to www.patreon.com/thelostbay
Subscribe to the dispatch newsletter here https://thelostbaystudio.substack.com/p/the-dispatch
Ad music is Lights Off by Done with fish - released under CC-BY-4
Find The Lost Bay Studio store at thelostbaystudio.com
This is the second episode of a three part mini series on TTRPG zines, the physical objects, we love, make, read and use to play role playing games. The first one is and interview with Leo from L.F. OSR, maker and publisher of limited editions of bespoke RPG zines.
If you play RPGs you're probably familiar with the concept. Community copies are free copies of RPG games or adventures, people can download from the internet. It's a way for designers and publishers to support members of the community who can't afford for whatever reason to buy a game.
In this episode, we are going to take a closer look at what some people in the community start to call IRL community copies. As in, in real life, community copies. These are physical copies of zines distributed for free in various places, mainly in Little Free Libraries. You know, these boxes one can find sometimes by the side of the road where people drop books and even other supplies. We will accompany three indie game designers, Sean Patrick Cain, Yochai Gal, and Caverns of Heresy, while they print, prepare, and distribute some in real life community copies.
Episode produced by Iko
Development and editing supervision by Laura Elle
Sounds recorded by
Sean Patrick Cain linktr.ee/seanpatrickcain
Yochai Gal newschoolrevolution.com
Caverns of Heresy cavernsofheresy.com
Music Done with Fish by Light off
Full credits, info and transcript here http://thelostbaystudio.com/podcast/rpg_irl_community_copies_sean_patrick_cain_yochai_gal_caverns_of_heresy
The show exists thanks to the support of its patron, you can become a patron too, just head to www.patreon.com/thelostbay
Subscribe to the dispatch newsletter here https://thelostbaystudio.substack.com/p/the-dispatch
Ad music is Lights Off by Done with fish - released under CC-BY-4
Find The Lost Bay Studio store at thelostbaystudio.com
Leo is very active in the RPG scene, particularly on the OSR side of it. He writes, makes art, he even just has released a dungeon synth album called Lost Fellow. But Leo also makes zines, like in crafting and publishing them, with his printing shop/publishing house called L.F. OSR. Their publications are quite unique in the scene, one hundred percent handmade, bespoke and special editions of indie zines.
In this episode we talk about hacking printers, hand stamping zines, bone folders, being a nerdy craftsman, and the future of the indie RPG zines in these uncertain times of paper shortage and supply chain disruption.
L.F. OSR shop and newsletter are here http://www.lfosr.com/
If you want to stay in touch and get info about The Lost Bay Studio activities head to http://thelostbaystudio.com/
If you want to support The Lost Bay Podcast, and help it grow and give voice to talented indie RPG creators you can head to patreon.com/thelostbay
Today what I have for you is a very short episode, I’m working on several episodes of a mini-series that require intense editing. This is why I don’t have the usual interview to offer this week.
But I didn’t want to let you with no content at all, so I’m going to give you a short tour of what is going to come in the next three episodes. We'll be talking about zines, as objects, as paper objects.
And if you stick around until the end of this bonus episode, you'll hear some of the sounds I'm editing for the series.
Paolo Greco is the writer and designer behind the RPG press Lost Pages. They have recently successfully finished the Kickstarter campaign for The Book of Gaub, a game neutral spell book, and anthology of horror micro fictions. In this episode we talk about magic, real magic, studying it, understanding it, and how it can help writing better RPG magic, a kid fascinated by the occult, and a lost and beautiful font.
You can buy The Book of Gaub here https://shop.lostpages.co.uk/
Subscribe to Lost Pages newsletter here https://dream.lostpages.co.uk/
And get in touch with Paolo here https://twitter.com/lostpaolo
The FEAR BUNDLE https://www.thelostbaystudio.com/products/fear-bundle
If you want to support The Lost Bay Podcast, and help it grow and give voice to talented indie RPG creators you can head to patreon.com/thelostbay
Ad music is Lights Off by Done with fish - released under CC-BY-4
Find The Lost Bay Studio store at thelostbaystudio.com
Zedeck Siew is the writer an co-author of the zine series A thousand thousand islands. These TTRPG fantasy game neutral zines are inspired by South Asia.
In these episode we talk about being nerds, South Est Asia, writing as a craft, running a Kickstarter, cockroaches and The reach of the roach god, the first A thousand thousand islands campaign book.
The book is being kickstartered until the end of November 2021, several stretch goals have already been hit, be sure to check it here https://www.kickstarter.com/projects/centaurgames/reach-of-the-roach-god-part-of-a-thousand-thousand-islands
If you want to support The Lost Bay Podcast, and help it grow and give voice to talented indie RPG creators you can head to patreon.com/thelostbay
The Lost Bay Podcast is also available on Youtube with English subtitles https://www.youtube.com/channel/UCBcjgiUURodfLWy-cDqpK2Q
Ad music is Lights Off by Done with fish - released under CC-BY-4
Find The Lost Bay Studio store at thelostbaystudio.com
Sean McCoy is the author of the SciFi horror tabletop role-playing game Mothership. Winner of a 2019 Gold ENnie Award for Best Game, and heavily inspired by classical horror movies like Alien or Event Horizon, Mothership is redesigning, and giving a new youth to the SciFi horror genre in TTRPGs.
In this episode we talk about specific game design choices, building a company, community support, being seven years old and playing RPGs until 3am, pivoting from a career in filmmaking to RPG design. And foremost, we talk about the new Mothership Boxed Set edition.
If you’re a designer, if you’re venturing into the indie RPG business, if you’re a fan of Sci-Fi and horror, this super open and generous conversation with Sean McCoy is for you.
You can back the Mothership Boxed Set on Kickstarter
The FEAR BUNDLE https://www.thelostbaystudio.com/products/fear-bundle
You can help me make the show, make it grow and give voice to talented indie RPG creators by supporting it on Patreon
Ad music is Lights Off by Done with fish - released under CC-BY-4
Find The Lost Bay Studio store at thelostbaystudio.com
Seb Pines is the designer of the solo journaling horror RPG Dwelling. The book is amazingly beautiful and playing it literally gave me the chills, both in a scary and in a pleasant way. In this episode we talk about an old spooky haunted house, insomnia, notebooks, mourning, solo RPGs, game design and much more.
You can buy Seb's game in its digital form on itch.io
or as a physical book from Good Luck Press
This episode is available on Youtube with English subs
Support The Lost Bay Podcast
If you want more interviews and talks with designers and game creators you can help The Lost Bay Podcast to grow by supporting it on patreon.com/thelostbay
Ad music is Lights Off by Done with fish - released under CC-BY-4
Find The Lost Bay Studio store at thelostbaystudio.com
Discover the lineup preview for the upcoming The Lost Bay Podcast season 2.
The show becomes weekly, and will give space to talented creators, writers, designers, artists, who make amazing games and zines.
You can help The Lost Bay Podcast grow by becoming a patron.
Check the Scissors and Glue TTRPG Jam, it's running until November the 23rd.
Ava Islam is the designer of Errant a med fan rpg she has successfully kickstarted during Zinequest 3 - The system totally rethinks and rebuilds the D&D game engine in a fascinating and innovative way.
In this episode, we talk about power, race, game design, bets and wagers, Neapolitan pizza and much more.
You can preorder Errant here
Or read Ava's blog here
Support The Lost Bay Podcast
If you want more interviews and talks with designers and game creators you can help The Lost Bay Podcast to grow by supporting it on patreon.com/thelostbay
Ad music is Lights Off by Done with fish - released under CC-BY-4
Find The Lost Bay Studio store at thelostbaystudio.com
Perplexing Ruins is an illustrator and a writer. This episode might be a little different from the previous ones, maybe a little longer, and a little more intimate. Because Perplexing is a friend. He is one of the first members of our little indie RPG scene that I’ve met.
In this heartfelt episode, we talk about ancient German castles, gouache paintings, witches, the Midwest, bigfoot and so much more.
You can get in touch with Perplexing Ruins here https://twitter.com/PerplexingRuins
Games https://perplexingruins.itch.io/
Patreon https://www.patreon.com/perplexingruins/
Support The Lost Bay Podcast
If you want more interviews and talks with designers and game creators you can help The Lost Bay Podcast to grow by supporting it on patreon.com/thelostbay
Ad music is Lights Off by Done with fish - released under CC-BY-4
Find The Lost Bay Studio store at thelostbaystudio.com
Anamnesis is a journaling RPG for one player designed by Sam Leigh. In the game, you wake up with no memory whatsoever of who and where you are, and through a series of beautifully designed questions, and with the help of a deck of tarot cards you recover bit by bit your memory.
In this episode, we talk about the Rider Waite Colman tarot deck, memory loss, solo gaming, walking downtown on a sunny day, and much more.
You can download Anamnesis on Sam's itch.io page
https://samleigh.itch.io/anamnesis
Get in touch with Sam on Twitter
https://twitter.com/GoblinMixtape
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Support The Lost Bay Podcast
If you want more interviews and talks with designers and game creators you can help The Lost Bay Podcast to grow by supporting it on patreon.com/thelostbay
Ad music is Lights Off by Done with fish - released under CC-BY-4
Find The Lost Bay Studio store at thelostbaystudio.com
John Battle, aka Batts is the designer of the RPG My body is a cage. In the game, there are two worlds, the one you live in during the daytime, very much like the one we live in ourselves, and the one you dream of. When you dream, you go exploring dungeons, you fight monsters, you collect treasures, you try to make a better life for yourself.
In this episode, we talk about the inescapable duality of life, D6 dice pools, mecha games, movies, screenwriting, game design, and much more.
Batts is running a Kickstarter campaign for My body is a cage Extended Edition, a hardcover book, that features tons of brilliant collaborators and artists. The project graphic design and game design are awesome, the Kickstarter is in its last week, be sure to check it here:
https://www.kickstarter.com/projects/s-o-c/my-body-is-a-cage
Check Batts youtube channel and video essays on games and RPGs
https://www.youtube.com/channel/UCsJknmArOr95Rs4nuUi28bA
And get in touch with Batts on twitter
https://twitter.com/theBestPupper
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Support The Lost Bay Podcast
If you want more interviews and talks with designers and game creators you can help The Lost Bay Podcast to grow by supporting it on patreon.com/thelostbay
Ian Yusem is the designer of the Mothership rpg adventures Moonbase blues, Picket Line Tango, The Drain. Ian has also a great blog called Uncanny Spheres in which he writes with a lot of honesty about his experience as an indie rpg designer. He posts detailed postmortems of his games where he addresses the financial reality of being an indie TTRPG designer and he writes a lot about community. What does that mean to belong to a community of creators ? How does one even find their own community ?
In this episode we talk about finding solace through RPGs, Dissident Whispers a charity collective RPG book in support of the Black Lives Matter movement, making a living out of TTRPG design, Kickstarter, a utopic future for the indie RPG scene and much more.
Get in touch with Ian here https://twitter.com/IanYusem
Download his games here https://ian-yusem.itch.io/
And read his awesome blog here https://uncannyspheres.blogspot.com/
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Support The Lost Bay Podcast
If you want more interviews and talks with designers and game creators you can help The Lost Bay Podcast to grow by supporting it on patreon.com/thelostbay
Anna Blackwell is the designer of the solo RPG Delve, or rather the solo RPG series Delve, Rise and Umbra.
Delve is a map-drawing game in which you run an underground dwarven hold. As you dig underground you encounter magic, treasures, evil forces. The game is played with dice and a standard card deck. It involves exploration, resource management, and drawing, and it's built to create a strong emergent narrative experience.
In this episode, we talk about the fear of the dark, caving, drawing, solo RPGs, emergent narrative and game design.
For more info on caves, night, to read an Anna Blackwell Delve story, to watch a secret film for cool links get THE ZINE OF ZINES - ISSUE 1 it's free for you to download on itch.
The podcast is also on Youtube, here: https://www.youtube.com/channel/UCBcjgiUURodfLWy-cDqpK2Q
You can find Anna's games here:
https://blackwellwriter.itch.io/
or here:
https://www.blackwellwriter.com/
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Support The Lost Bay Podcast
If you want more interviews and talks with designers and game creators you can help The Lost Bay Podcast to grow by supporting it on patreon.com/thelostbay
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Vi Huntsman runs a Crazy youtube channel called Collabs without permission. They do great video reviews of TTRPG zines. In March they shared a review of the game Mothership filmed at Bonneville Salt Flats. It’s a super brilliant review of the game, and it looks amazing, like a short Sci-Fi film.
Vi has been collecting zines for years. We did the interview via a conferencing app. And as we were recording I could see behind Vi shelves literally filled with zines.
In this episode, we talk about Vi’s collection of Zines, a romanesque encounter with Malaysian designer Zedeck Siew, a Dada clown army, Kickstarter, Mixam, risograph printing, and a possible future of RPG zines.
Hey! For more info on Riso, Sci-Fi Zines, cool rpg Zines and more check the ZINE OF ZINES on itch.io. It's free for you to download, well it's Pay What You Want, if you enjoy the podcast, consider buying it!
https://the-lost-bay.itch.io/thezineofzines
Vi's amazing Youtube channel is here:
Vi's Patreon:
www.patreon.com/collabswithoutpermission
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Support The Lost Bay Podcast
If you want more interviews and talks with designers and game creators you can help The Lost Bay Podcast to grow by supporting it on patreon.com/thelostbay
Chris McDowall is the creator of the RPGS Into the Odd and Electric Bastionland. Both games share a fascinating weird industrial early XXth century setting and have been extremely influential to the indie RPG scene for the way they handle game mechanics. As a matter of fact, if you’ve listened to previous episodes of this podcast you might have heard other designers mention Chris’ games a few times.
In this episode we talk about Fear, a strange fascination with the London Underground Railway, a rural English county nobody knows about, one hundred failed careers, miniature wargames, and Intergalactic Bastionland.
Buy Electric Bastionland here:
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Support The Lost Bay Podcast
If you want more interviews and talks with designers and game creators you can help The Lost Bay Podcast to grow by supporting it on patreon.com/thelostbay
Ad music is Lights Off by Done with fish - released under CC-BY-4
Find The Lost Bay Studio store at thelostbaystudio.com
Ben Milton is behind the popular YouTube channel Questing Beast where he does reviews and flip throughs of RPGs and OSR books and zines. Watching his reviews, I've been struck by the constant attention he has for the layout or the design choices of the books, and how these choices might affect the playing experience. Ben is the author of Maze Rats and Knave, two rules-light RPGs, that had a great influence on the OSR scene. Ben recently published the Waking of WIllowby Hall, a fairy-tale med fan adventure in a Haunted Manor.
In this episode, we talk about mathematician Edward Tufte, teaching Game Mastering to kids, an angry cloud giant, Ben's obsession with rules, and how a childhood bool can affect game design choices.
Find Ben Milton's games here
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Leo Hunt is a multi-faceted creator. He wrote four novels, and in the last year, released two issues of VAULTS OF VAARN, a science-fantasy rpg. In this episode we talk about his inspirational sources, the difference between writing a novel and an rpg, game design, the American anthropologist David Graeber, and above all, about the colorful, fascinating world of Vaults of Vaarn.
Vaults of Vaarn is available as a printed booklet from online stores, find the full list here
https://vaultsofvaarn.wordpress.com/zines/
Or in pdf:
https://graculusdroog.itch.io/vaults-of-vaarn
Be sure to check Leo's blog, where you can follow episodes of actual play, and be updated about the creation of Vaults of Vaarn
https://vaultsofvaarn.wordpress.com/
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Support The Lost Bay Podcast
If you want more interviews and talks with designers and game creators you can help The Lost Bay Podcast to grow by supporting it on patreon.com/thelostbay
Ad music is Lights Off by Done with fish - released under CC-BY-4
Find The Lost Bay Studio store at thelostbaystudio.com
In October 2020, Yochai Gal released CAIRN, a fantasy tabletop roleplaying game. Cairn is, among other things, inspired by Yochai's love for the forests and forest-fantasy fiction. Actually, from the window of his own house, one could see the edge of a forest.
Cairn is available as a printed booklet from online stores, find the full list here:
Or in pdf:
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Support The Lost Bay Podcast
If you want more interviews and talks with designers and game creators you can help The Lost Bay Podcast to grow by supporting it on patreon.com/thelostbay
Ad music is Lights Off by Done with fish - released under CC-BY-4
Find The Lost Bay Studio store at thelostbaystudio.com
En liten tjänst av I'm With Friends. Finns även på engelska.