321 avsnitt • Längd: 90 min • Månadsvis
An actual play D&D podcast, The Lucky Die is a character driven story, set in an apocalyptic fantasy world. In Diskora, Demons and Celestials have started stalking the lands, tensions between the factions leave death in their wake and blood red clouds boil across the sky. You would be forgiven for thinking that the end was nigh, question is – do you want to face the end alone? I guess we’re about to find out.
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Returning to Chatvok, the crew split up to prepare for their bold and dangerous plan. Lafian asks important questions, Rhal goes shopping, Squash goes to the Temple and Zaltanna wants a new sword.
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[Arch - @Arch_DnD] [Casey - @childofginevra] [Eyþór - @Abyzzinn] [Neil - [email protected]] [Volonda - [email protected]]
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The heroes reunite in a safe place on an island. Lafian checks on their friends, Rhal isn't concerned about Bougrim. Squash doesn't want to cast a spell and Zaltanna keeps a promise.
Thank you to Jay for voicing Emmil and Rethix for voicing Calinmourn.
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The trio head north to Emmil's birthplace to find a librarian covering for an old enemy. Lafian gets a bad feeling, Rhal rings the bell and Zaltanna carries two across her shoulders.
Thank you to Jay for voicing Emmil.
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Suvi makes a decision about how her song is sung as the combined group of former KIT-10 members, family and people of responsibility deal with the Kels situation. Greff takes other peoples' pain, Ivoris transforms, Kaz makes a hard sacrifice and Suvi hides behind her taller friends. Is the cleric of the eclipse coming back with a game plan? I guess we're about to find out...
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Needing to take a moment to deal with his death, Squash takes a pause in his adventuring to seek respite from the killing to work out what he wants his life to mean, and who to spend it with. Squash seeks comfort and The Book is about to learn a rumor.
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Upon the shores of the Chaos Island, the team make their stand against those seeking to kill their gods. Greff is encouraging, Ivoris considers a ship, Kaz takes off and Suvi helps a friend. Will the guardians step up to stop Kels, or will they get stepped on? I guess we're about to find out...
Big thank you to Tanja for voicing Kels!
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The group do some last minute shopping, before splitting up to deal with pressing matters of the heart, and of godhood. Lafian wants to help narrow down their errands, Rhal comes up with a dangerous plan, Squash needs to find peace and Zaltanna struggles with her powers.
Thank you to Jay for voicing Emmil.
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After a spot of gardening, the team return to Falsam to learn what happened while they were in Bellum. Lafian goes home, Rhal goes to the monastery, Squash goes for air and Zaltanna goes to Carsons.
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On their way out of Bellum, the team run into a long lost relative... Lafian seeks self improvement, Rhal says goodbye, Squash can't waste time and Zaltanna can't deal with Calinmourn's blood. Do they have everything they need for their sword based friend's release? I guess we're about to find out...
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The team reel from the events of the fight, but their job isn't finished. Lafian meets a Spectre, Rhal meets a Mom and Zaltanna demands to meet a God. Is Squash even going to want to come back? I guess we're about to find out...
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With eggs in hand, the Dragonseekers are confronted by more minions of Kels' as they too hunt for the dragons. Alix slips through the cracks, Notch hurts to help and Tawree pays the ferryman. Is Qarnak still Notch’s friend? What happens if they fail? and How long will it be before the Dragons are born? I guess we are about to find out...
Special Thanks to Kc Wayland (https://linktr.ee/waylandproductions) for joining us in this episode!
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Our heroes have no time for a short rest, to drink a potion or even to catch their breath as they're flung headfirst into a fight against the champions of Bellum. Lafian tries to draw attention, Rhal is stuck in a cage, Squash keeps himself hidden and Zaltanna makes herself a target. But what is the cost of success? and of failure? I guess we're about to find out...
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Eyþór sits down with Volonda to work out what things were planned and what may have been cut from episode 11, and what its like living in NPCs minds like they're PCs.
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The team stand up to their first obstacle - a large hand with unusual eyes called an Oziet. Lafian is grateful, Rhal gets backhanded, Squash struggles in a gaze and Zaltanna shakes off the worst. Will they make it passed this challenge and be ready for the next? I guess we're about to find out...
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Our heroes enter the arena and meet with their trainer Timmy to prepare for the oncoming fight for Bellum's armies. Lafian learns from a teacher, Rhal shows off to a crowd, Squash chooses a color and Zaltanna proves to be the best hype man in every plane of existence. Are they ready though? I guess we're about to find out...
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Turlock the Great guides our bemused, bewildered and bewitched team further into the mysteries of the island. Suvi gets in touch with the earth, Greff allows his firey personality to shine, Ivoris drowns in annoyance and Kaz is floating amongst the stars. Will their plan of having the element of surprise to stop Kels work? I guess we're about to find out...
Special Thanks to Karin for joining us in this episode!
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Haagan calls The Flame to summon the challenges for the heroes, whilst they contact a dear friend. Lafian wants to contact Trevor, Rhal gives Haagan a gift, Squash is regretful and Zaltanna has a nice conversation. Who awaits them in the Arena? I guess we're about to find out...
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Realizing they have been played, our heroes rush to find a way to rectify their mistake. Lafian suggests a quick exit, Rhal wants to find his friend, Squash gets a new ritual and Zaltanna talks with Calinmourn. Will the deceitful plan of their enemies be stopped in time? I guess we're about to find out...
Massive shout out and thank you to Rethix for voicing Calinmourn.
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Only the trio and the wall stand between those hunting the eggs. Tawree notices the heat, Notch connects to his shield, and Alix makes a 1000 year promise. Can they even get the eggs? Is it really worth it? I guess we are about to find out...
Special Thanks to Kc Wayland (https://linktr.ee/waylandproductions) for joining us in this episode!
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Arriving at the Vortex, the team take steps to seek out the information broker who appears to have known Squash in her former life. Lafian doesn't want to remember, Rhal looks for a long lost friend, Squash forgives and Zaltanna is vindicated. Is trusting an information broker a wise choice? I guess we're about to find out...
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Hestur suggests a meeting with some of the trickier inhabitants of Bellum in order to get to the Vortex quicker. Lafian trades in memorabilia, Rhal doesn't want to take his medicine, Squash tries to mend the unmendable and Zaltanna meets another heart linked couple. Is this risky plan worth the time loss if it goes wrong? I guess we're about to find out...
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The protectors must set traps for anyone who may be looking to interfere with their goals. Tawree accepts an agreement, Notch throws stones, and Alix has no bones? I guess we are about to find out...
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Leaving the cave, the heroes find a mess they need to sort out, and people that they need to check on. Lafian heals an "ally?", Rhal worries about Aema, Squash expends his magical energies and Zaltanna confirms a bad feeling - how bad is that feeling about Dammaz? I guess we're about to find out...
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Coming face to face with a dead familiar face, the team rally for Rhal in order to get what he needs. Balance is encouraging, Rhal gets a bag filled with horror, Squash urges moving on and Zaltanna gets concerning news. Are they ready for the rest of the journey in Bellum? I guess we're about to find out...
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Now somewhere far from their prior explorations and far from any possible backup, the heroes have to survive a dangerous ordeal. Zaltanna hungers for souls, Squash has a new concern worth cursing over, Balance creates a sense of doubt, and Rhal begins an awkward but necessary conversation. Will this test be more than the group can handle? I guess we are about to find out...
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The voyagers have arrived somewhere strange. Suvi explores frightening options, Greff throws a punch, Kaz tries not to seem impressed, and Ivoris looks ahead for trouble. Will they find what they have traveled here for or will they only find trouble? I guess we are about to find out...
Special Thanks to Karin for joining us in this episode!
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Moving forward towards their task, the heroes overcome the obstacles between them. Rhal is unaware of danger, Balance goes to scout ahead, Zaltanna offers to teach someone to fight, and Squash almost resorts to friendly fire. Are the travelers ready for the task ahead? I guess we are about to find out...
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It appears that the path ahead is not clear of obstacles the heroes must discover how to overcome. Zaltanna is set upon a task that triggers a moral conundrum, Rhal tries a scary prank, Balance is immune to scary pranks, and Squash displays a new magic trick. Will their magic and pranks be able to get the through the unknown obstacles? I guess we are about to find out...
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Continuing forward into the battlefield of the dead, the heroes try to get past whatever is between them and their tasks. Rhal says Hi, Balance discourages this, Squash pays the price, and Zaltanna gets the door. What obstacles do the adventurers have to face? I guess we are about to find out...
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The Heroes take to Hestur's horses and head towards the ruins of a city. Squash is threatened, Zaltanna negotiates a peace talk, Balance gives a firey hug, and Rhal questions their host. What other inhabitants live in Red Rock City? I guess we are about to find out...
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Having found relative safety, the crew begin prepping for the task ahead. Squash has a rat problem, Zaltanna tries to help someone in need, Balance helps with negotiations, and Rhal sends a lookout for an old friend. Will the road ahead be made safe by the help they have received? I guess we are about to find out...
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The heroes gather themselves and prepare to make a move before any potential retaliation. Rhal forgot to bring a snack, Balance barters for hospitality, Squash doesn't understand how getting fired works, and Zaltanna is no longer allowed in the kitchen. Will the heroes find their way safely through the danger that lies ahead? I guess we are about to find out...
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The Kino team find themselves with a new means of transportation to the island. Greff's call for assistance is answered, Kaz finds a personal meaning in something, Suvi is given a fashion warning, and Ivoris fulfills his word to a friend. Will they make it to the island any faster? I guess we are about to find out...
Special Thanks to Karin for joining us in this episode!
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Beginning their travels, the Dragonseekers need to uncover the direction of their journey. Tawree recognizes someone from somewhere, Alix passes on loot, and Notch shares a connection. Will they get to where they need to be in time? I guess we are about to find out...
Special Thanks to Kc Wayland (https://linktr.ee/waylandproductions) for joining us in this episode!
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Having had an unexpected encounter, the heroes try to plan their next steps carefully. Zaltanna demands a rest, Squash won't rest, Balance helps to make a plan, and also Rhal really wants to rest. Where will the adventurers be going to next? I guess we are about to find out...
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The fighters are met with the consequences of their actions. Balance gets separated from the group, Squash messes with time, Zaltanna forgets their role, and Rhal receives help from Aema. Will they make it out of their safe-house safely? I guess we are about to find out...
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A visitor has arrived and things are starting to get uncertain. Rhal's divine flavor is violence, Balance helps move everyone into action, Zaltanna is upset at dodgy allies, and Squash tries to set up an ambush. Will this trouble mean an end to the safety of their hiding home? I guess we are about to find out...
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The heroes reconvene after a brief series of chaos. Squash interrupts a conversation, Zaltanna finds some old friends, Balance suggests seeking assistance from far away, and Rhal has a bone to pick with whoever is in charge of magic being so scary. How long will their place of safety remain safe? I guess we are about to find out...
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Three people with similar interests find their paths have crossed. Notch gets out of a hairy situation, Alix is promised guidance, and Tawree recalls the dragon from an earlier adventure. Will these three travelers be able to work together and impact the world? I guess we are about to find out...
Special Thanks to Kc Wayland (https://linktr.ee/waylandproductions) for joining us in this episode!
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The team continue trying to catch back up to what has been happening. Rhal makes the greatest toast, Squash has a sappy moment, Balance tries to keep the group together, and Zaltanna tries to cope with some new scars. Will their presence back in Falsam be detected by any of their foes? I guess we are about to find out...
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Having been teleported somewhere presumably safe, the travelers try to recover from their recent violent endeavors. Zaltanna is given a lesson in stealth, Balance knows someone isnt playing fair, Squash is not responsible for Squash, and Rhal always has good reason to be worried. Will the heroes gain the rest they desperately need? I guess we are about to find out...
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Tawree begins their journey to appease their demonic companion. Two other souls with their own personal goals are destined for their own journeys to begin as well. Alix is given a gift, Notch loses something important, and Tawree meets a suspicious figure in the woods. What could be accomplished together from the will of these three travelers? I guess we are about to find out...
Special Thanks to Kc Wayland (https://linktr.ee/waylandproductions) for joining us in this episode!
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The travelers are home bound from their stay in the stalking, but their arrival is met with a scene of chaos. Rhal tries to put another traitor in the stalking, Squash crosses paths with an old rival and leaves an impression, Balance prepares drinks, and Zaltanna aides their allies. Will their help be enough to turn the odds in favor of their friends? I guess we are about to find out...
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The remainder of the heroes wait as patiently as possible for their companion to return. Squash takes his time, Rhal calls for help, Balance tries negotiation, and Zaltanna deals with the situation in blood. Will they leave the stalking alive? I guess we are about to find out...
Thanks to Jonphilip for voicing The Earthern!
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With his goals clear, Squash sets off to discover more about the job he hopes to take. Incapable of receiving help from any of his companions, Squash must face the current holder of the position on his own. Will squash find himself stuck in time? I guess we are about to find out...
Thanks to Dagur for voicing Gruumsh, and Thanks to Adam and Flo of the GTNP podcast (https://gunpowdertreasonnoplot.wordpress.com/where-to-find-the-podcast/) for voicing the researchers.
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A danger approaches the ship as it carries the heroes of Kino towards their mission. Ivoris plays with fire, Kaz takes control of the waters, Suvi turns into an animal that brings them joy, and Greff receives a visit from someone who may have the answers to the questions he had. Will any of the crew join the dead? I guess we are about to find out...
Special Thanks to Karin for joining us in this episode!
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With their trust placed entirely in the hands of a stranger, the group are teleported towards uncertainty. Zaltanna speaks with the dead, Balance listens for trouble, Squash sees something nobody else could see, and Rhal creates a distraction. Are the heroes' efforts going to be able to keep everyone alive? I guess we are about to find out...
Thanks to Harry for voicing Cyrek, Tanya for voicing Kels, and David for voicing Daechin!
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A little update on potential spotty releases for a couple of weeks.
Plus some life updates
Plus some Blighthouse Studio updates.
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The companions continue carefully through the stalking's scary landscapes. Squash learns more about what and whom he seeks, Balance should watch his step, Zaltanna makes plans to write history, and Rhal smashes two rocks together. Where will this new set of circumstances lead the adventurers? I guess we are about to find out...
Thanks to Harry for voicing Cyrek!
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In a strange town somewhere within the stalking, the heroes try to seek direction. Rhal makes a deal in order to secure some protection for their journey, Squash seeks the location of a powerful item, Balance seeks the location of someone of significance, and Zaltanna gets the party moving forward. How dangerous is the path ahead of them? I guess we are about to find out...
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The time has come for heroes to leave the beach. Squash tests the limitations of magic, Zaltanna reads from their holy scripture, Balance tries to discern the usefulness of a bargain, and Rhal makes sure everyone is legally protected. Is this going to be the most dangerous venture for the four heroes yet? I guess we are about to find out...
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The formerly titled Kino Task Force 10 and their traveling partners journey across the ocean to a dreadful place. Kaz shows their most personal appearances, Greff tries to feel better about having a cow, Ivoris guides the group through their unconsciousness, and Suvi agrees to take part in a deal. Will their efforts with the gods make them any better prepared for what is to come? I guess we are about to find out...
Special Thanks to Karin for joining us in this episode!
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The vacationers continue their time away from the chaos of the world. Rhal requests help to train fighting, Zaltanna detects a spy, Balance tried to figure out what's next for Daechin, and Squash's rest from the fight is interrupted. Will someone other than themselves be ruining their vacation? I guess we are about to find out...
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Thanks to Jay for voicing Emmil!
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The beach dwellers continue their getaway before they must move on to their next task. Zaltanna receives a godly opportunity, Squash is confronted, Rhal applauds, and Balance passes the popcorn. Where will the heroes be going when their vacation comes to an end? I guess we are about to find out...
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The adventurers have a completely normal day at the beach with absolutely no surprises at all. Rhal doesn't get surprised at all, Zaltanna doesn't give a surprisingly good impromptu speech, Balance doesn't offer any surprising alchemy ingredients, and Squash doesn't make any surprise decisions at all. Nope, nothing surprising happening at all in this one! Just a normal relaxing day at the world's best and safest beach with all of their friends. Is all of this a lie? I guess we are about to find out...
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The Kino task-force start on their way towards the source of much of the world's current trauma. Kaz bargains for supplies, Ivoris practices some frightening magic, Suvi eavesdrops, and Greff loses track of time. Will their boat make it to the island without trouble? I guess we are about to find out...
Special Thanks to Karin for joining us in this episode!
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The fighters spend some time reconvening with their allies in the safe haven they have been brought to. Rhal hears from someone who questions their worth in the world, Zaltanna gets competitive, Balance has the correct suspicion on an issue, and Squash ponders the possibilities of the most potent magic. What shenanigans will everyone get up to while in this place of peace? I guess we are about to find out...
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Having fought to bring back the severed planes, the heroes begin to ponder what they had stumbled into when advancing their attack. Rhal helps count to higher numbers, Squash takes time to study, Zaltanna is cautious with gifting scenarios, and Balance has a conversation over a bracelet. Where will their travels take them next? I guess we are about to find out... Get early access to the [Kino] campaign on Patreon! You can help support the show at http://www.Patreon.com/blighthouse
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The heroes continue their fight to reconnect the world and the planes. Squash holds back his desire to trash talk his opponent, Balance heals the party, Zaltanna vows to chase down a foe, and Rhal takes chances on a potion. Will they defeat Daechin and reconnect the world to the Gods? I guess we are about to find out...
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The 5th Edition D&D x Final Fantasy XIV - Classes and Races Compendium was written and created by SilentSoren. You can find them on Twitter @SorenOfAsgard. You can also check out the pdf and download it for yourself at this link: https://www.gmbinder.com/share/-LsDqsNbupzeLhkTIcPv
Fae, played Keitha the Hyur Way of Rhalgr Monk. twitter.com/Dragons_Fae & twitch.tv/dragonsfae Tayla, played Euvie the Lalafel White Mage. twitter.com/StarryDivinity Bob, played Vassian the Hrothgar Gunbreaker. twitter.com/FREQ1217 & twitch.tv/freq1989 Solvae, played Seren the Viera Sage. twitter.com/HeySolvae & twitch.tv/heysolvae
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Having reached the place where they belive their lost companions and archenemy are, the heroes begin their heroic efforts. Rhal frees a prisoner they weren't expecting to find, Balance avoids harm with a powerful form, Zaltanna is too stunned to scream, and Squash demands attention. Will they manage to free their friends and defeat their most deadly foe? I guess we are about to find out... Get early access to the [Kino] campaign on Patreon! You can help support the show at http://www.Patreon.com/blighthouse
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In this story, we see what events brought a druid from their place of happiness into the world of danger and war. Will this new face have an impact on the events happening in Diskora? I guess we are about to find out...
Special Thanks to Karin for joining us in this episode! Get early access to the [Kino] campaign on Patreon! You can help support the show at http://www.Patreon.com/blighthouse
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The heroes continue forward to try and find where Daechin dissapeared to with their companions. Squash questions whether they seek vengeance or aid, Rhal finds a helpful place for his acid, Zaltanna breaks a follower out of a troublesome predicament, and Balance scouts ahead to determine what lies beyond a frightening obstacle. Will the encounter ahead prove to be a worthwhile effort? I guess we are about to find out... Get early access to the [Kino] campaign on Patreon! You can help support the show at http://www.Patreon.com/blighthouse
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The heroes and their remaining companions must continue towards where they think Daechin might be. Squash has a big idea, Rhal becomes the victim of a big idea, Balance uses hammers safely, and Zaltanna wants to carry the team. Will Dachin be ready and waiting when the heroes find him? I guess we are about to find out... Get early access to the [Kino] campaign on Patreon! You can help support the show at http://www.Patreon.com/blighthouse
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The travelers meet with important people and make important plans to move forward with. Greff is given a magical rock, Kaz discovers a danger of dream walking, and Ivoris tries to find answers from someone who has strong feelings against him. Has someone been following their course? I guess we are about to find out...
Special Thanks to Karin for joining us in this episode! Get early access to the [Kino] campaign on Patreon! You can help support the show at http://www.Patreon.com/blighthouse
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The heroes investigate a mysterious cabin that they have come across on their path. Squash gets a second chance, Rhal determines what loyalty is required to hurt someone, Zaltanna introduces herself in a godly fashion, and Balance has a PTSD moment. Will this distraction along their path lead to anything productive? I guess we are about to find out... Get early access to the [Kino] campaign on Patreon! You can help support the show at http://www.Patreon.com/blighthouse
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The heroes and their friends are on their way to take on a terrifying challenge. Rhal offers to make a wooden sculpt, Balance is feeling confident in the strength of the group, Squash spots a stranger, and Zaltanna speaks with the dead. Will they make it to the destination where their target may be hiding? I guess we are about to find out...
Thanks again to Jay for voicing Emmil! Get early access to the [Kino] campaign on Patreon! You can help support the show at http://www.Patreon.com/blighthouse
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Tme to discuss Episode 10! How did recovering from the mirror go behind the scenes? I guess we are about to find out...
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The group formerly known as KIT 10 find themselves arranging important meetings. Greff is reunited with many familiar faces, Kaz doesn't eat like other lizardfolk, and Ivoris gives an apologetic favor. Will these meetings help towards the efforts to save the world? I guess we are about to find out...
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The heroes continue forward towards their next plans while enduring great hardship. Zaltanna sends an important message, Balance counts his funds, Squash makes bold accusations, and Rhal tries to reconnect with someone. Will the events of today mark a turning point for the heroes? I guess we are about to find out...
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Wrapping up business here, the group make their way back to their own plane of existence. Balance looks into the history of a tree, Squash tries to return a cloak, Zaltanna makes an important call, and Rhal is very scared. Where will Rhal and the brave adventurers go next? I guess we are about to find out...
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The performers make their way off stage and onward to their remaining business in Cicero. Rhal recieves a warning, Squash learns more about the locals, Balance tries to predict another round of tragedy, and Zaltanna intends to keep a promise. Will they make it out of here alive? I guess we are about to find out...
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The heroes prepare their story which they hope will move the army of Cicero to help in their plight. Rhal was made for this, Zaltanna gets to yell at someone they dislike again, Squash recounts an encounter with a horrifying villian, and Balance makes a plea. Will the telling of their tale sway the army to their side? I guess we are about to find out...
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The group previously known as KIT-10 attempt a daring rescue by thinking out of the box. Kaz shields their smaller companions, Greff defends the plan, Tawree checks in on the kittens, and Ivoris reveals the outcome of his divine dealings. Will their efforts have all been for nothing? I guess we are about to find out... Huge thanks to Travis for playing Aulus!
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The adventurers continue from door to door trying to find the people of importance they wish to meet with. Squash questions how he will grow in time, Balance enjoys pestering someone, Zaltanna remembers a companion, and Rhal offers some art supplies. Will any of the doors they find hold the audience they seek? I guess we are about to find out...
Thanks to Tian for voicing Rose!
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The heroes move onward through a series of puzzling challenges. Balance finds an important piece to a puzzle, Rhal hears a familiar song, Squash grows during a challenge, and Zaltanna leaves someone behind. Will the adventurers have the strategy to make it through the troubles ahead? I guess we are about to find out...
Thank you to Albert for voicing Isil'Tar!
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Now on a new plane, the heroes try to find their path forward. Balance creates something from the heart, Rhal has butterflies, Squash has a dilemma with sand, and Zaltanna requests a piece of art. Will they survive this plane long enough to complete their task? I guess we are about to find out...
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Back in a familiar place, the adventurers search for a hidden burial site. Rhal gives spectre a gift, Squash prevents forest fires, Balance explores his ancestral roots, and Zaltanna knocks out a tooth. Are the heroes ready for what is next? I guess we are about to find out...
Quest Friends - questfriendspodcast.com
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The team try to make any possible preparations before attempting their rescue mission. Tawree makes steps towards being properly equipped for danger, Ivoris finds something closer than they would hope, Greff blindly follows, and Kaz gets help finding the right path. Will they be able to pull off a seemingly impossible rescue? I guess we are about to find out...
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The group visit a library in hopes to find information to guide their path. Balance returns to his roots, Zaltanna consumes knowledge, Rhal interrupts Aema's political meeting, and Squash discusses the mundane with someone powerful. Will the heroes find the guidance they seek? I guess we are about to find out...
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Now faced with the dificult task of trying to prevent their most feared foe from hindering their efforts further, the heroes discuss new options. Rhal gives reassurance, Balance hopes to find important answers from a new angle, Squash brainstorms difficult plans, and Zaltanna calls for aid. Will their rival be able to be stopped once more? I guess we are about to find out...
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The party continues onward to rescue their companion somewhere in the desert. Greff tries to communicate, Kaz tries to reason, Tawree is too tired to ask, and Ivoris sends someone away. Will they make it out of the desert without trouble catching up with them? I guess we are about to find out...
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The heroes recieve some terrible news. Zaltanna is teleported to a place where no one can be found, Balance goes looking for something, Squash visits the disaster site, and Rhal is excited to eat a favorite meal. Are the heroes in danger now? I guess we are about to find out...
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The rescue mission continues. Will the heroes be sucessful in setting the prisoner free? I guess we are about to find out...
Thanks to Karin Heimdahl, Sarah Golding and Karim Kronfli for their incredible roles in this episode.
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A brave group of travelers aim to rescue a captured hero to the people of their hometown. Thanks to Karin Heimdahl, Sarah Golding and Karim Kronfli for their incredible roles in this episode.
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The heroes finish their remaining business in Kino. Rhal suggests taking something from the forge, Balance lightens the mood with a game, Squash studies a rune, and Zaltanna finishes making the rings. Where to next? I guess we're about to find out...
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Big episode this one, big episode to reflect on what we did.
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The process of creating the items needed to save the world has begun. Squash, Rhal and Balance share their strongest, proudest, happiest, and most regretful memories. Zaltanna attempts to forge three rings of power. Will Zaltanna be able to create what is needed? I guess we are about to find out...
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The heroes have a very large decision to make. Kaz makes an ingredient for a special purpose, Tawree makes a new promise, Greff tries reasonable negotiation, and Ivoris tries to put an end to yuan-ti cruelty. Will this prove to be a big mistake? I guess we are about to find out...
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The fighters continue their efforts to rid the forge of the frightening foe. Rhal gets a sneak peek from a different plane, Balance teleports to heal an ally, Squash stays hidden, and Zaltanna rages. Will they be able to get what they came all this way for? I guess we are about to find out...
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We revisit a distant little-known land to visit the tale of a few little known brave souls who have a special mission for Wurunwa.
Info for the cast and game system:
Matt is one of the Founders of MysticaLive, a VTuber group on Twitch as well as part of a duo VTuber Twitch channel. Info: https://twitter.com/MysticaLiveVT https://twitter.com/CaptandPrince
Fiona: What Am I Rolling podcast, a twice monthly rpg one shot pod, using different systems so you can jump in at any point. www.wairpodcast.com The DM's Bookclub, a weekly D&D bookclub discussing various topics. www.podbean.thedmsbookclub.com Twitter handle: @FKTH, @thedmsbookclub @wair_podcast
Kit: Kit is a leatherworker who specializes in handmade geeky accessories, and cosplay pieces. You can see examples of his work and commission a piece on instagram @falling_leaf_leatherworks
Rhys: Technical Director & Producer of Nyctophobia, an asian folk-horror podcast “Nyctophobia,” on your favorite podcast player OR RSS feed: https://feeds.acast.com/public/shows/60f4969b0eb67d0013fc411a
And finally, this is the link for folx to be able to get their hands on the game itself! https://archangelion.itch.io/swolbolds
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The fighters make their way down to the forge. Squash narrowly avoids catastrophe, Rhal translates frightening information, Zaltanna protects a friend with godly magic, and Balance gets an eye on their target to learn what threats they are up against. Will the heroes be able to survive their encounter with the powerful monster? I guess we are about to find out...
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The saviors attempt to complete their rescue mission now that things have kicked off. Ivoris tries to control the heat, Tawree learns of someone else in need of rescue, Kaz crashes the party, and Greff throws a blade. Will their heroic efforts be enough to save everyone from the terrifying Yuan-Ti presence? I guess we are about to find out...
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The travelers endure a long journey through a foreign land. Squash makes a frightening discovery, Balance has difficulty breaking the ice, Zaltanna makes an improbable roll, and Rhal hears his name. Will the people from this place treat the travelers as friend or foe? I guess we are about to find out...
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Let's sit down with our Dungeon Mistress, Volonda, and dig into the mind that has given us The Lucky Die so far. We review episode 8 of The Lucky Die, where they explore an important place.
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The travelers move on with the most reasonable plan forward. Balance discusses his dreams, Squash attempts to further expand his magical capability, Zaltanna sets boundaries, and Rhal waves. What will the heroes find in this dangerous journey? I guess we are about to find out...
Thanks to Dagur for voicing Gruumsh!
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Down in the depths of the earth dark, the group begin their impossible mission. Tawree spoons the enemy, Greff leaves something behind, Kazz makes a dangerous weapon, and Ivoris weakens the enemy's strengths. Will they be able to get to the forge? I guess we are about to find out...
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The heroes get a very important bit of rest after the party. Zaltanna has signed an important piece of paperwork, Balance teaches an important lesson, Squash becomes a hero, and Rhal forgets something. Will the information they learn help them survive the coming events? I guess we are about to find out...
Thanks to Dagur for voicing a character in this episode!
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Let's sit down with our Dungeon Mistress, Volonda, and dig into the mind that has given us The Lucky Die so far. We review episode 7 of The Lucky Die, where we see our three death defiers tackle their first foes.
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The time for the party has arrived! Zaltanna gives advice, Balance receives the potions to begin his plan, Squash gets dressed up for the party, and Rhal questions whether he is making a mistake. But will their plans for self discovery work? I guess we are about to find out...
Thanks to Jay for voicing Emmil!
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Let's sit down with our Dungeon Mistress, Volonda, and dig into the mind that has given us The Lucky Die so far. We review episode 6 of The Lucky Die, where we see our three death defiers in a less than homely environment.
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With limited time before the big party, everyone runs quick errands beforehand. Squash learns what is needed for a thankless task, Balance prepares for important rest, Zaltanna excels at gifting, and Rhal is exploring future possibilities for someone. Who will crash the party? I guess we are about to find out...
Thanks to Jay for voicing Emmil!
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Having traveled a great distance, the group begin their monstrous task. Ivoris faces his fears, Greff makes plans of his own, Kaz is told they have to change, and Tawree is taken as a prisoner. Will they be able to make it to the forge? I guess we are about to find out...
Thanks to Kessi for playing Tawree!
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The travelers, now reconvened with their allies, use the opportunities of their homecoming to catch up with matters both business and personal. Squash looks for magic that could perform an oddly specific task, Balance looks to plot a course of action, Zaltanna flexes new muscles, and Rhal tries his best to get promoted. Will the heroes be late to the party? I guess we are about to find out...
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Let's sit down with our Dungeon Mistress, Volonda, and dig into the mind that has given us The Lucky Die so far. We review episode 5 of The Lucky Die, where we see our three death defiers in a more... homely environment.
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The group learn as much as they can from the isolated civilization before they must depart. Zaltanna breaks bread at a far away table, Balance sees the auras of far places, Squash tries to teach stealth, and Rhal shares their time. But where does the party even begin with these new tasks now before them? I guess we are about to find out... Thank you Jay for voicing Emmil once again!
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The newly introduced team travels toward their tentative task. Greff is offered a way out of a deal, Kaz talks to the traveling companions whom cannot speak, Ivoris dreams of getting a signature, and Tawree conspires with the strange creature following them. Will they have enough help to make it to the forge? I guess we are about to find out...
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After an exhausting adventure, the travelers find themselves in a strange new place. Rhal is surprised about an hourglass, Zaltanna has a visitor, Squash asks some burning questions, and Balance discovers a new subject to learn. Will the knowledge they uncover here be able to help the heroes find what they are looking for? I guess we are about to find out...
Thanks to Tianyi and Rhyys for voicing Aria and Tahill!
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After a tense time, the tired travelers find themselves facing another terrific emergency. Rhal performs surgery, Squash finds the time, Zaltanna sends an ally to help a friend in need, and Balance is sold on using snake oil. Will their travels finally answer any of their questions? I guess we are about to find out...
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Continuing their journey through vaguely charted territory, the adventurers find something terrifying. Squash discovers precious gems, Balance ghosts on the party, Rhal gets warmed up, and Zaltanna reflects on their decisions. Is the cost of this knowledge going to come at a deadly price? I guess we are about to find out...
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A small colony in Kino is suddenly overrun by a terrifying foe. Tawree tries to get her family to safety while chaos around them suddenly halts to a haunting realization. Will Tawree and their neighbors be able to get anyone out before it's too late? I guess we are about to find out...
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During their underground expedition, the heroes encounter unexpected obstacles. Squash encounters a familiar terror, Rhal struggles with the terrain, Zaltanna singles out a target, and Balance finds the expert carvers who crafted something immensely powerful. How much further until all of their questions can finally be answered? I guess we are about to find out...
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The cold crew continue cautiously carrying onward. Rhal finds a safe hiding place, Balance uncovers the stories of other travelers here, Zaltanna refuses to pay, and Squash lights the way in a hurry. Will the travelers have any more trouble on their path to uncover hidden knowledge? I guess we are about to find out...
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The cold crew continue carrying onwards into the unknown. Rhal adjusts his belt, Zaltanna remembers a spell, Squash's thievery is interrupted, and Balance uncovers a secret. Will the heroes be able to survive the extreme conditions? I guess we are about to find out...
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The thieves return from their hectic heroics in the capital. Kaz blows their cover, Greff sends someone away to hopefully deliver a message, and Ivoris makes a couple deals to try and exploit a potentially powerful loophole. Has their valiant stunt paid off without drawing too much unwanted attention? I guess we are about to find out...
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A sudden disturbance disrupts the weary travelers as they rest. Squash is under the weather, Zaltanna heads back to sleep, Balance tries to keep track of everyone, and Rhal builds a makeshift shelter. Will the cold weather stop this expedition in its tracks? I guess we are about to find out...
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Greff's plan of chaos at the capital is underway. Ivoris tackles a mystery head on, Kaz claws their way out of trouble, and Greff takes a hit meant for someone else. Will KIT-10's heist be a success? Or have they made an enemy that they are no match for? I guess we are about to find out...
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Now ready to leave their temporary safe haven and brave the wilds, the four travelers find themselves in an unforgiving climate. Balance makes eye contact, Rhal struggles to start a fire, Squash quietly grabs a bite to eat, and Zaltanna finds their shield awkward. Will the heroes be able to survive the frigid weather? I guess we are about to find out...
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The four travelers make wise use of their time in the temporary shelter. Balance discovers what once gained knowledge in this place, Zaltanna has trouble with draconic names, Rhal makes an unexpected discovery, and Squash learns more about the treacherous terrain. Will the knowledge they have gained here help them survive here? I guess we are about to find out...
Thanks to Micaleen Rodgers & Ma'chel Martin Jr for playing Kylius & Rethin!
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Within the capital, the heroes commit to their plan to retrieve the last of the tools that are being used to destroy their gods. Greff steps into trouble, Kaz clings to saftey, and Ivoris betrays someone's trust to know the truth. Is there a future in which this plan goes off without any issues? I guess we are about to find out...
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The party tries to learn about this strange old place and plan their travel accordingly. Squash tries to describe someone close, Zaltanna has a business meeting, Rhal asks for help finding the time, and Balance reads the lands. But will their newly found knowledge of this place help them survive it? I guess we are about to find out...
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Let's sit down with our Dungeon Mistress, Volonda, and dig into the mind that has given us The Lucky Die so far. We review episode 4 of The lucky die, where we delve into the mysteries of Gods, Bindings and Demi herself.
You can Watch this Episode on Youtube at https://youtu.be/fVz-qWDJ6awJoin our Giveaway, all the information can be found at https://twitter.com/TLDPod/status/1376625289015386112
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Eyþór - @Abyzzinn Volonda - [email protected]
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The Chatvok Lighthouse has gone dark. A landmark of great importance, the lighthouse is an isolated place where the workers and their efforts have kept the beacon lit and the people of Chatvok safe- until now. Now, a new group of workers must be sent to relight the beacon and figure out what has happened to the old crew. Why has the lighthouse gone dark? Will the new workers be able to get it lit? I guess we are about to find out... Thanks to David and Mark for joining us in this episode! Check out their amazing show Shadows At The Door!
Make sure to enter your submission for the giveaway before the deadline!
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Let's sit down with our Dungeon Mistress, Volonda, and dig into the mind that has given us The Lucky Die so far. on this episode we'll dive into the third episode and get a little glimpse of the motivations behind some NPCs and the setting. Follow this link to see the video on Youtube! https://youtu.be/71-O-ZkLhfY
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Trisha and Foamy axe the most important questions and go out of this world with this week’s true crime story - The Axing of Aema.
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Before they venture out into the cold unknown, the travelers try to gather information about where they might be trying to go. Squash hops from his hiding place, Zaltanna tries animal handling, Balance wants to preserve a place of learning, and Rhal hatches a plan. Will they learn where they must go? I guess we are about to find out...
Stay tuned through the outro for news and information about our Episode 150 Giveaway! Enter in one of four ways to receive amazing art of from Kessi, signed by the cast! The deadline is April 30th, 2021, so make sure you submit your entry using one of the four entry methods before the deadline. Good Luck to all of you and Thank You all for your incredible support during the years it has taken us to reach this 150 episode milestone.
Thanks to Karin for playing Eleazar!
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Now in a new territory, the adventurers make their way into the unknown. Rhal is rescued, Zaltanna outmaneuvers danger, Balance finds himself in a good place to find knowledge, and Squash drops something on the group. Is this a safe place to seek shelter from the unknown? I guess we are about to find out...
Thanks to Karin for playing Eleazar!
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The travelers are in rough waters as they encounter many hostile forces working against them. Rhal has a bad hair day, Fezea harnesses the storm, Balance almost gets everyone to land, Squash has to warm up, and Zaltanna tries to feed a soul. But will this trip result in their demise? I guess we are about to find out...
Thanks to Kessi for playing Fezea!
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Having already faced deathly foes in the unknown waters, the crew continues sailing onward. Balance watches that the ship can scrape by in one piece, Zaltanna may potentially be indirectly cursed, Squash receives healing from a friendly lesson, Rhal makes a special set of shoes, and Fezea tries to recall their location. Will the crew finally find the land they are looking for? I guess we are about to find out...
Thanks to Kessi for playing Fezea!
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The three travelers seek the location of the item they intend to acquire. Greff seeks the help of a god, Kaz seeks the help of the local wildlife, and Ivoris seeks the help of a more inconspicuous attire for their risky task. But how much unwanted attention have they already obtained? I guess we are about to find out...
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The crew stay their course into the unknown and untraveled waters of the north. Rhal fires his allies for their own good, Squash spots land, Zaltanna puts on a gun show, Balance brings out the wine, and Fezea gets some fresh air. Will traveling these waters bring unknown danger that the crew cis unprepared to handle? I guess we are about to find out...
Thanks to Kessi for playing Fezea!
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Having charted their course towards potential disaster in unknown waters, the crew quickly have to learn to work together. Squash makes his wishes known to a Goddess, Balance checks in on the whereabouts of current political figures, Zaltanna offers the truth, Rhal tries to tell the time, and Fezea makes a drug prescription. Will their trip continue on without any delay? I guess we are about to find out...
Thanks to Thirsty for voicing Dammaz, David for voicing Daechin, and to Kessi for playing Fezea!
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Having made a seemingly tentative agreement with Wurunwa, the party doesn't waste any time before continuing their journey. Rhal tries to keep track of time, Squash dreams of magic, Balance sends aid to someone far away, and Zaltanna finds friends among the crew. But will they make it to their destination without much resistance? I guess we are about to find out...
Thanks to Thirsty for voicing Dammaz, and to Kessi for playing Fezea!
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The healers have made their journey to a foreign and potentially hostile land. Balance tries mind tricks, Squash gets magical advice, Zaltanna tries to heal a horrible wound, and Rhal has conditions that must be met. But will they be able to restore the ally to his former strength? I guess we are about to find out...
Thanks to Karim for voicing Wurunwa!
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Before they can try to save someone who they hope proves to be a powerful ally, the heroes must prepare to travel to a far and vastly different land. Rhal dresses everyone for the occasion, Zaltanna tries to explain marriages, Squash is prepared for the weather, and Balance sees through a new lens. But will they make it in time to save Wurunwa? I guess we are about to find out...
Thanks to Jay for voicing Emil!
Shadows At The Door https://shadowsatthedoor.podbean.com/ https://twitter.com/shadowsatDoor https://shadowsatthedoor.com/
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The travelers prepare to go where no-one without scales has gone before. Balance seeks help from an old friend, Squash imagines an old friend, Rhal has words with a friend, and Zaltanna hears friendly voices in need of help. Will the traveler's receive a warm welcome? I guess we are about to find out...
Thanks to Kessi for voicing Lizbet and Jay for voicing Emmil!
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The group have a limited time to learn as much as possible from this place of knowledge. Balance offers to lend a book, Squash hears about a familiar dagger, Rhal makes sure he isn't reading anything that will hurt him, and Zaltanna looks for something that is missing. Will the knowledge they are able to find here help them and their friends survive what is to come? I guess we are about to find out...
Thanks to Kessi for voicing Lizbet and Josh for voicing Athorin!
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The four travelers head someplace they hope holds the knowledge that might help them find their way. Balance tries to learn about the trials, Squash tries to find a way to understand a friend, Zaltanna tries to embody a soul, and Rhal tries to learn how to heal. But will this newly found knowledge help them on the dangerous trip to come? I guess we are about to find out...
Thanks to Kessi for voicing Lizbet and Josh for voicing Athorin!
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The group reconvenes to get their travel plans in order. Rhal leaves a weapon behind, Balance withholds a weapon, Zaltanna IS a weapon, and Squash finds something capable of nullifying anyone of such weaponry. Will the travelers be able to find anything to aid them on their journey? I guess we are about to find out...
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To kick off the end of 2020, Arch takes us to a familiar farm where a couple of ba-a-a-d animals are trying to party without being caught. They have tried so hard and goat so far, but in the end will it even ma-a-a-tter? I guess we are about to find out...
Find the game here: Goat Crashers
Thanks to Andy and Tian for their roles in this special episode!
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The Four heroes and their allies plan out what may be their last day in Falsam before moving on to find the answers they seek. Zaltanna inquires about their futures, Balance meets a new political figure, Squash sees himself in a new way, and Rhal forks around with magic. Will their next venture answer all their questions? I guess we are about to find out...
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Kino Initiative Taskforce 10 think hard about their next move. Kaz begins a new garden, Ivoris talks with another yuan-ti, and Greff puts into motion a dangerous plan. Will the three heroes figure out how to prevent more damage from being done before it's too late? I guess we are about to find out...
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The heroes continue their errands in Falsam. Squash offers someone a drink, Zaltanna has time to catch up, Balance is given shelter, and Rhal helps someone find their way home. What will their next steps be? I guess we are about to find out...
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Please vote for us in the Audio Verse Awards, it would mean the world to us to rank among the giants that we're up against! All the links you'd ever need are here in the description. Hope you find something you enjoy!
Audio Verse Awards - https://audioverseawards.net/vote/
Dark Dice - @DarkDicePod
Eyþórs and V's song - https://carelessjuja.bandcamp.com/track/funeral-song-1
Soap Opera - https://www.theluckydie.com/episodes/soap-opera
Bougrims Backstory - https://www.theluckydie.com/episodes/ep-bougrimsbackstory
Kessi - @kessireusly
Karin - @karinheim
Y2K - https://y2kpod.com/
Etsy store - https://www.etsy.com/shop/Blighthousestudio
Skullivers Travels - https://twitter.com/hashtag/SkulliverTravels?src=hashtag_click
Shadows at the door - @ShadowsatDoor
Mark - @MarkNixon
David - @DavidAult
Karim - @bullshotuk
Sara Golding - @SarahofGolding
Stubborn Heros - @StubbornHeroes
Patreon - https://www.patreon.com/blighthouse
Andy Lion - @andylion92
Eivor - @EvidentlyEivor
Eivors podcast - @BeyondDicePod
Beyond the Eclipse - https://www.theluckydie.com/episodes/ep-bte01
Arch's Oneshots - https://www.theluckydie.com/episodes/ep-fish and https://www.theluckydie.com/episodes/ep-doggos
Website: www.TheLuckyDie.com
Twitter: @TLDPod
Arch - @Arch_DnD Casey - @childofginevra Eyþór - @Abyzzinn Neil - [email protected] Volonda - [email protected]
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Having split up the group to attend to various business in Falsam, the heroes continue their missions. Squash finds a peculiar piece of jewelry, Zaltanna sneaks someone past a guard, Rhal asks a friend for the time, and Balance has a non-political discussion. Will everyone even be able to leave Falsam? I guess we are about to find out...
Thanks to Holly for voicing Komin!
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Neil’s music - https://theluckydie.bandcamp.com/releases
The Lucky Die Discord - https://discord.com/invite/E9EHRY5
Kessi’s art (not up to date since kessi is SUPER BUSY) - https://www.instagram.com/kessireusly/
Fool and Scholar Discord - https://discord.gg/Gj8bw5qZZ9
Bikron Timeline - https://www.theluckydie.com/bonus-content
Arch’s streaming - https://www.twitch.tv/archangelion
Tabletop Roulette - https://www.podchaser.com/podcasts/tabletop-roulette-1419836
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The remaining party get themselves acquainted with a new companion. Ivoris makes new traveling plans, Greff says his goodbyes, and Maro shares an alternate traveling route. But will the new tasks ahead of them prove to be too much for their group after all that has happened? I guess we are about to find out...
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The four heroes take care of some business in Falsam. Zaltanna gives vengeful advice, Squash throws stones, Balance volunteers at the library, and Rhal tries to make another deal. Where will the team's next journey take them? I guess we are about to find out...
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With the end of season one, we decided to do something a little different and let you a little more into our lives as podcasters, creators and people. A MASSSSSIVE thank you goes out to David Ault (@DavidAult) for agreeing to be the best interviewer a podcast could ask for.
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Get ready for a cozy adventure led by Casey. A group of adventurers take a job escorting an elderly woman home, and try not to get in a jam. Featuring Bee Zelda from The Broad Swords, Sage from Venture Maidens, Ralph Attanasia from Cake Boss, Morgan from Taking Initiative, Andy from Tabletop Roulette, and Harold from Not A Test.
Bee- @bee_zelda
Sage- @staffofsage
Ralph- @cakebossralph
Morgan- @thistleraven
Andy- @andylion92
Harold- @hyroku19
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Atticus makes peace with his God, Lin’K punches a person in power, Moth worries about her friend and Tony is denied extra food.Join us in the familiar, but with an alternative crew. Thank you so much to Dagur, Kessi and Sage! You’re amazing.Season 1 Combat Album!https://theluckydie.bandcamp.com/
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Have you ever wondered how the other half lives? Beyond the desert rises the state of Dawn, guided by the bright eyes of Opella… But we’re not following her, we’re following 4 warriors on the way back from a successful mission of striking down an ever present threat. They get caught out and roped into a new story with some… familiar voices. Will our heroes succeed?Will they even survive?And who are these familiar farm folks?I guess we’re about to find out on this very special episode of The Lucky Die!
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In this bizarre adventure our Dungeon Master, Arch, takes us down the path of a peculiar tale involving the undead, strange people, and the occasional d*ck joke. Our young Tayless along with her undead bear companion, Claws, find themselves having another odd dream where she meets a Scarecrow, a Tin Man, and a Lion who all join her as she tries to uncover the mysteries of this new dream realm.
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Let's sit down with our Dungeon Mistress Volonda, and dig into the mind that has given us the world of Bikron so far. In this test episode, we'll dive into the first two episodes to find out why, and how, V planned to execute our heroes from the very beginning.
Here is a link to the youtube video.
https://www.youtube.com/watch?v=laoO-HeH7HU
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Eyþór - @Abyzzinn Volonda - [email protected]
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The four friends find themselves finally attempting to finish their fated task. Rhal is visited by someone of authority, Balance undergoes the most important test of his life, Squash takes aim at an impossible foe, and Zaltanna revisits old friends in familiar places. Will the heroes finally be able to aquire the help they have been seeking this entire time? I guess we are about to find out...
Thanks to Josh and Kessi for voicing Athorin and Lizbet! Thanks everyone for an amazing Season 1!
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With the party now split across the planes, the group try to bring everyone back together. Rhal listens to his options, Balance barters with a powerful being, Squash finds a book to study, and Zaltanna deals some helpful advice. Will the companions finally be able to bring everyone together to fight this? I guess we are about to find out...
Thanks to Bemmie for voicing Myrkul!
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In this series of stories we look at one story's beginning as we see others find their potential endings. Aulus overhears a sinister plot, Arawn explores all of his options, and Kaz escapes from their hostile environment. But how will these misfortunes shape the world to come? I guess we are about to find out... Thanks again to Travis for playing Aulus!
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The travelers meet back up in Falsam. Rhal introduces more of his companions, Zaltanna tries not to cave in, Balance accompanies a friend, and Squash messes with fire. But will the heroes be able to bring to Falsam the help they need? I guess we are about to find out...
Thanks to Kessi and Jay for providing their talented voices!
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The troubled team find themselves meeting with both friend and foe. Arawn's fate is revealed to a friend, Ivoris can't help but reveal his emotions, and Greff reveals a gamble he made. But who is this new face and are they safe to trust? I guess we are about to find out...
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Once more, the group make their way back to Falsam. Rhal returns someone home, Balance meets with a powerful leader, Squash makes sure he's cool with a friend, and Zaltanna is asked a peculiar favor. Is Falsam ready for what is coming? I guess we are about to find out...
Thanks to David and Kessi for voicing Daechin and Lizbet!
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The brave adventurers reconvene with their prior companions. Rhal shares an interesting perspective of death, Balance shares old stories, Balance rats someone out, Squash reminisces on his Cicero days, and Zaltanna lets everyone rest. Is the party's risen companion ready for the end of the world? I guess we are about to find out...
Thanks to David and Kessi for voicing Daechin and Lizbet!
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With most of the party still remaining, Rhal begins the final test that awaits him. Balance parries a deadly blow, Squash fires cold, and Rhal focuses on his goals. But can Shadowstrike still take a hit? I guess we are about to find out...
Thanks to Bemmie for voicing the Deity of Death!
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The sufferer and their party are in another strange new place. Rhal gets prepared to tap into trouble, Squash is passed on something, Zaltanna is left with a difficult choice, and Balance agrees to deliver on a promise. Are the heroes about to bark up the wrong tree? I guess we are about to find out...
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The trapped travelers try to take their task on with unexpected company. Zaltanna resolves some family matters, Balance organizes the house, Rhal runs from his past, and Squash struggles to avoid being seen. Will The Sufferer and their allies make it out of the house without joining their dead? I guess we are about to find out...
Thanks to Bemmie for voicing the Deity of Death!
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Still stuck and separated in a strange place, the four friends try to find the things they need to get out. Balance receives a warning, Zaltanna maps the way, Rhal stays inside, and Squash plays charades. Will they be able to complete their task before something gets in the way? I guess we are about to find out...
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Having been suddenly thrown into a trial, the four friends find themselves somewhere strange. Balance is scared of being seen, Zaltanna leaves behind an ally, Squash sees the light, and Rhal says bye. Will The Sufferer get enough help to make it out of this trial alive? I guess we are about to find out...
Thanks to TheQueenPi for voicing Lafian's Spectre!
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The prisoners try to deal with loss. Balance receives distressing news, Squash recalls the bigger picture, Zaltanna disallows gurgling, and Rhal begins suffering. How much more tragedy must we endure? I guess we are about to find out...
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The heroes return to Falsam only to find once more that things aren't as they were when our heroes last left. Squash hears a message that wasn't intended for him, Balance sees through new eyes, Zaltanna strikes a bargain with a close ally, and Rhal tries to make himself a disguise. But will the group receive any more bad news today? I guess we are about to find out...
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In our first scripted story, we explore Bougrim’s past as we learn about the pain he keeps close to his heart, and the events that led a powerful man to owe him a favor.
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Bougrim’s Backstory - A TLD Audio Drama Written and Produced by Hem Cleveland Audio Engineered, Scored and Produced by Neil Martin Cover Art by Jason Baesel
Starring the voices of: Hem “Volonda” Cleveland as Bougrim and Narrator Dagur Jóhannesson as Loe’Hir Jay Shurey as Emmil Scott Holly Billinghurst as Komin Ian Powell as Dwarf Inquisitor Terrance Marshman-Edwards as Elf Inquisitor
Special thanks to the Patreons of The Lucky Die, without whom this production would not have been possible. Thank you for supporting us and helping us to bring this story to life.
Additional thanks to: Arch, Casey & #HotChocolateParty. You know what you’ve done - Thank you.
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Having to move forward, the group and their mysterious new accomplice seek to find and protect a powerful item from ending up in the wrong hands. Ivoris recalls a crowbar, and Greff finds a shocking chair. But will KIT-10 be betrayed by their temporary adventuring partner for the item they sought? I guess we are about to find out...
Thanks to Travis from Fool & Scholar Productions for playing with us!
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The group try to rest, not knowing what might be coming to find them. Rhal shares frightening visions, Squash regrets not having a magical weapon, Zaltanna makes herself knows as a threat, and Balance fights blind. But will the web still hold their prisoner when the night comes to an end? I guess we are about to find out...
Thanks to Kessi and David for providing their talent!
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Hoping that everything is safer here, the group hides with their captives. Zaltanna wants to take someone's magic, Rhal is promised a cure, and Balance tries to get answers. But will talking really get us anywhere? I guess we are about to find out...
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The four brave adventurers try to get out of their predicament without losing their catch. Balance catches everyone up to pace, Rhal runs from danger, Zaltanna speeds up their getaway, and Squash spots something peculiar in the desert. But could this place be a safe haven for the weary heroes? I guess we are about to find out...
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The four companions travel to where their long-time antagonist is supposed to be found and captured. Balance makes moves, Zaltanna sees trouble overhead, Squash stops something terrible, and Rhal orders someone to stay put. But will their efforts still be squandered? I guess we are about to find out...
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Having just endured quite a challenge, the group prepares for their next course of action. Rhal reflects on some troubles, Zaltanna gets ready to make a throw, Balance ponders godly magic, and Squash writes back. But what awaits our heroes at their next destination? I guess we are about to find out...
Special Thanks to Thirsty for playing with us!
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The battle comes to a close. Squash gets paid, Balance tries to talk someone out, Rhal endures much death, and Zaltanna says goodbye to their first paladin. Will the losses from this battle be too great for our heroes? I guess we are about to find out...
Special Thanks to Thirsty for playing with us!
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The remaining Initiative gather their dead. Greff is asked to leave, Ivoris has an explosive reaction, and Arawn takes an offer. Will KIT 10 be able to come back from such an unexpected tragedy? I guess we are about to find out...
Thanks to Travis from Fool & Scholar Productions for playing with us!
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The four heroes try to catch up to their missing friends and accompanying army before the opportunity to help close the gate is lost. Balance holds the gate, Rhal finds himself standing in a land of dead, and Zaltanna feeds the hungry. But will the chaos be too much for the armies of Bikron to handle? I guess we are about to find out...
Special Thanks to Thirsty for playing with us!
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The heroes arrive home to find things aren't as they had left. Balance withholds some information, Rhal is given a healthy drink, and Zaltanna gets a new follower. But will they be able to figure out what has happened while they were away? I guess we are about to find out...
Special Thanks to Thirsty for playing with us!
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Having accomplished one of their tasks, the group tries to wrap up some remaining business in town. Greff almost runs from a fight, Ivoris blows away the competition, and Arawn falls from grace. What will their next task be? I guess we are about to find out...
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Balance returns home to take care of some unfinished family matters. Needing answers from the his aunt, Lafian searches for any help there is to be had from the traumatized queen. Will he find anything from these last 50 years that will help? I Guess We Are About To Find Out...
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Neil's computer had a bit of a whoopsie so we unfortunately don’t have an episode this week, but next week, we will have something!
Links to all our stupid ramblings:
Our beautiful Website:
Our Twitter:
Kessi’s Twitter:
https://twitter.com/kessireusly
Kessi’s bunny only twitter!
Arches Twitter (where you can find links to his livestreams)
Caseys Twitter:
https://twitter.com/childofginevra
Fool and Scholar:
https://chartable.com/creators/fool-and-scholar-productions
The First Annual Pun Run:
https://www.youtube.com/watch?v=wFuh9BFlRzU&t=8s
Little video from one of Eyþórs favorite scene:
https://www.youtube.com/watch?v=Y_Bs1QFLugY
David Aults Twitter:
https://twitter.com/astrotour2010
The Smodcast:
https://www.smodcast.com/channel/smodcast
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Arch - @Arch_DnD Casey - @childofginevra Eyþór - @Abyzzinn Neil - [email protected] Volonda - [email protected]
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The three brothers attempt to steal a highly valuable and illegal to possess item in order to help Rhal prepare a necromantic spell. The youngest brother raises a case, the eldest brother looks for a special book, and the newly adopted brother uses his small voices. But will they get what they need without causing alarm? I guess we are about to find out... Thanks to Bucky from our pals at the Taking Initiative podcast for playing Pinto!
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Rhal has a couple of errands to finish in Falsam before leaving. Is Rhal going to be able to prepare himself for the steps to come? I guess we are about to find out...
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Returning alone to a place where they last left as heroes, Zaltanna gets involved in the town politics. Will Zaltanna be able to bring together enough people for the cause, or has everyone had enough blood? I guess we are about to find out...
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Squash makes his way to a place he has not been in a very long time, and finds that it has changed more than he could have ever expected. Will Squash get the peace he is looking for? I guess we are about to find out...
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With many things to do and no easy way to get them all done at once, the heroes try to figure out where they are going now. Zaltanna tries to find the best way to get followers, Balance asks a dangerous favor, and Rhal makes plans to destroy Daechin. Will their free time be spent wisely? I guess we are about to find out...
Thanks to Drew for voicing daddy Dathrodir!
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Things are tense after the events in the treetop. Rhal antagonizes onlookers, Zaltanna is very inconspicuous and quiet, and Balance makes political moves. Will the heroes be held back from saving the world because of this? I guess we are about to find out...
Thanks to Drew for voicing daddy Dathrodir!
To Cognitive Merchant and to everyone who entered the giveaway, Thank You. Congratulations to the winners!
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The prisoners try to end civil war. Zaltanna turns the tables, Rhal breaks a limb, and Balance tries to talk down the situation. Will the potential heroes be able to stop the disruptive politics before things get to far out of hand? I guess we are about to find out...
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This story follows a group of strangers who are tasked with a horrid job in order to pay off old debts. Told by a familiar face to retrieve the relic of a God, these strangers hardly know what they are walking into. Will the three be able to obtain the relic and rid themselves of a personal debt? I guess we are about to find out...
Special Thanks to Travis from Dark Dice, Russ from Dumbgeons and Dragons, and Sean from The End of Time and Other Bothers for playing their part in our world. Follow The Reckless Play Guild facebook page to stay in touch with these wonderful shows!
Extra Special Thanks to Peter Lewis for voicing Soren!
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The task force find their objective and attempt to handle the situation. Arawn finds an interesting piece of technology, Greff is told where he came from, and Ivoris learns a secret about someone he trusts. But do they chose to do the right thing? I guess we are about to find out...
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The team makes efforts towards dealing with the next pressing matter. Rhal becomes a powerful necromancer, Balance puts on his old clothes, Zaltanna shows off her temple, and Squash gets initiated. Will the brave heroes be able to stop an impending war? I guess we are about to find out...
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The party begins the process of finding their lost companion. Balance meets someone new, Zaltanna doesn't talk to valkyries, and Rhal learns more about the planes of death. Will the journey to get their friend back exhaust their resources? I guess we are about to find out...
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The adventurers spend time in Falsam. Zaltanna gets her personal space, Rhal is given an impossible task, and Balance finds a deathly secret. Will the heroes be able to figure out how to get the last piece? I guess we are about t o find out...
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The Brave Adventurers return to the relative warmth of Darkhammer. Zaltanna donates blood, Rhal finds the help he has been looking for, and Balance has an unexpected reunion. Will the heroes be able to prevent more disaster? I guess we are about to find out...
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The trio gets closer to finishing their job. Ivoris gives guidance and apologies, Greff is given upsetting news, and Arawn gives a warning. But will their good luck run out? I guess we are about to find out...
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The heroes are in need of a warm fire after a long freezing journey. Zaltanna makes a new best friend, Balance suddenly feels alone, and Rhal looks for lost friends. Will things snowball on the way down the mountain, or will the weary travelers get some respite? Is it all downhill from here? I guess we are about to find out...
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A very unique KIT team find themselves a group of people who desperately need their help. Will they be able to brave the waters and assist? I guess we are about to find out...
A huge thank you to @neddonovan of @encounter_party for being our guest in the episode!
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As we reach the 100th episode, we celebrate a milestone in our story by taking a look at the stories of the many characters who have influenced our journey thus far. Special Thanks to all of our guests who made this possible! More about our cast and guests can be found on our website!
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With the party now separated once more, Zaltanna has to face the other side of the portal alone. Will she have enough time to complete all of what awaits her on the other side? I guess we are about to find out...
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The heroes make the final push towards ascending the mountain. Zaltanna is gifted time, Balance feels alone, and Rhal has strange visions. But will there be enough time for what needs to be done? I guess we are about to find out...
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The three friends begin their ascension. Balance rethinks his company, Zaltanna grabs on for life, and Rhal has a pain in his chest. But will there be anything other than the treacherous terrain and cold to stop them from reaching the top? I guess we are about to find out...
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The three friends try to make it through a place that is familiar to some of them to prepare for their climb to glory. Rhal gets dressed up, Balance makes a sale, and Zaltanna has an encounter on the streets. But will this place stop the heroes from reaching the top of the mountain? I guess we are about to find out...
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The group arrive at their newest destination to find things a bit different than some of them remember. Rhal gets sized up, Balance lets someone down easy, and Zaltanna prepares for ascension. But will they rise to the top or will the three heroes finally fall? I guess we are about to find out...
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The gang try not to spend more than two episodes in Falsam this time again before departing. Balance has a long walk, Zaltanna reunites with an old friend, and Rhal has friends in all the right places now. But will their next task prove to be too much? I guess we are about to find out...
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The heroes seek answers to some of their questions. Zaltanna prepares for journey, Balance gets an apology, and Rhal just wanted to meet everyone. Will their trip to the stalking be their last for a short time? I guess we are about to find out...
Thanks to Pi - @TheQueenPi for the guest voice in this episode!
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The party starts on their expanding to-do list. Ivoris tries to take control, Greff gets carried away, and Arawn meets someone peculiar. But will they get what they need to find the people they are looking for? I guess we are about to find out...
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Having just ended a rather tense situation, the heroes return from their adventures. Balance sees a magic trick, Rhal is feeling awkward, and Zaltanna is shown a great threat. What new adventures await our exhausted friends? I guess we are about to find out...
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The friends find themselves faced with a large threat. Zaltanna doesn't feel the same as she used to, Balance doesn't like how he is spoken to, and Rhal has the worst day. But what is this unforeseen threat doing here? I guess we are about to find out...
Thanks to Karim Kronfli for the voice of Wurunwa!
Karim Kronfli - @BullshotUK
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The thieves return to the party. Zaltanna lays out a scenario, Balance receives thanks, and Rhal sees approaching danger. But what is happening down at the town? I guess we are about to find out...
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With the artifact just out of their reach, the group overcomes the obstacles in the vault to retrieve it. Rhal counts his blessings, Balance has nothing to worry about, and Zaltanna makes a roll to die for. But will they be able to pull off their great vault heist? I guess we are about to find out...
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Having finally reunited, what remains of Team Sneak and Team Charisma plan their next move. Balance has a family reunion, Rhal forgets to give a warning, and Zaltanna is given some fancy bling. Will the heroes have a chance at getting what they need out of here alive? I guess we are about to find out...
Special Thanks to Bucky and Drew from the Taking Initiative podcast! Taking Initiative - @TI_Pod Bucky - @bucky_masters
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Having arrived in a new place, KIT 10 searches for one of the many things they hope to do while here. Ivoris sticks himself in someone else's business, Arawn finds some subjects to study, and Greff blows heads open with killer moves. But will the things they find be what they need to accomplish their task? I Guess We Are About To Find Out...
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The time has come for the rescue squad to get through the traps. Balance is a cheater, Zaltanna reveals a difficult truth, and Rhal is the realest. But will they get what they came for? I guess we are about to find out...
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The party goers wrap up their amazing party before going to help their friends. Balance holds the door, Zaltanna suggests precaution, and Demi gets into a heated debate. But when will they go save their friends? I guess we are about to find out...
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Rhal is now alone in a dangerous place. Will Balance and Zaltanna make it in time? Or will Rhal go looking for trouble? I guess we are about to find out...
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The party goers respond to an emergency. Zaltanna gets support, Balance tries to make a plan, and Demi makes an impersonation. But will they get down to the vault to save their friends quickly? With nothing to distract them from their urgent rescue mission? I sure hope so...
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While the party upstairs continues, Team Sneak tries to complete their mission. Pintor has a shocking moment, Rhal runs from trouble, and Squash is given an option. But will they be able to get anything they were looking for? I guess we are about to find out...
Special Thanks to Bucky from the Taking Initiative podcast! Taking Initiative - @TI_Pod Bucky - @bucky_masters
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The party begins upstairs! Balance enjoys a life long lost, and Zaltanna talks a dangerous game. But will their party come to an abrupt end? I Guess We Are About To Find Out...
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Kit-10 completes their odd mission in order to get information and help their friend. Arawn passes notes, Greff takes a loan, and Ivoris witnesses an accident. But will their next task prove to be too challenging? I Guess We Are About To Find Out...
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Team Sneak begins their heist on the vault. Demi's companions go on an important mission, Demi parties, and Demi parties. But what will happen to Demi's companions while she is out partying? I Guess We Are About To Find Out...
Special Thanks to Bucky from the Taking Initiative podcast! Taking Initiative - @TI_Pod Bucky - @bucky_masters
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The rescuers enter the club. Balance apologizes to a superior, Zaltanna tries to have a girls day, and Rhal is insulted. Will their heist go off without a hitch? I Guess We Are About To Find Out...
Special Thanks to Bucky from the Taking Initiative podcast! Taking Initiative - @TI_Pod Bucky - @bucky_masters
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The brave adventurers leave Falsam towards unknown dangers. Zaltanna witnesses a magical ceremony, Rhal lets out a little bit of acid, and Balance organizes a search party. But will the real danger be awaiting them at their destination? I Guess We Are About To Find Out...
Special Thanks to Bucky from the Taking Initiative podcast! Taking Initiative - @TI_Pod Bucky - @bucky_masters
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Preparing to leave Falsam once more, the group wraps up their business around town. Rhal shares an idea, Zaltanna tries to pay back a favor, and Balance witnesses a murder. But will anything they do in Falsam prepare them for what is coming up in their next venture? I Guess We Are About To Find Out...
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The group previously known as KIT-10 begins their task so that they might learn the truth and help their friend. Arawn scopes out the path, Greff begins an investigation, and Ivoris gets emotional support. But will helping these people get them any closer to understanding their path? I Guess We Are About To Find Out...
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The group pulls themselves together to continue their quest. Rhal tries to avoid a homecoming, Zaltanna seeks help from a temple, and Balance makes plans for everyone to attend to. But is there a threat within our safe space? I Guess We Are About To Find Out...
Special Thanks to Bucky from the Taking Initiative podcast! Taking Initiative - @TI_Pod Bucky - @bucky_masters
Thanks to Jay Shurey - @Kerone_btp
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The time has come to make preparations. Balance hears a familiar voice, Zaltanna talks with someone who has found faith, and Rhal goes looking for a friend. How many more episodes before we leave Falsam this time? I Guess We Are About To Find Out...
Special Thanks to Bucky from the Taking Initiative podcast! Taking Initiative - @TI_Pod Bucky - @bucky_masters
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The group tries to cope with their first major loss. Balance asks hard hitting questions, Rhal shares a vision of his fate, and Zaltanna doesnt get the support she needs. But will this setback prove to be too much for some of the adventurers? I Guess We Are About To Find Out...
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Our adventurers have been having a pretty rough time. Meanwhile, their friends whom have been helping the heroes have also had their share of torment as the fate of the world has unfolded around them. Rhal give the best hugs, Balance has all the brainpower, and Zaltanna is the most religious. When the children in the world lay down to rest at the end of a day during the apocalypse, what do they dream about? I Guess We Are About To Find Out...
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The group deals with death. Zaltanna speaks to a goddess, Balance makes a hearty decision, and Rhal leaves himself vulnerable. But will this tragedy be their last? I Guess We Are About To Find Out...
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The group spends time catching up on errands while back in town. Greff throws the best party, Ivoris finds out that he has another eye on him, and Arawn receives an extremely dangerous letter. But where does this leave the KIT-10 trio? I Guess We Are About To Find Out...
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The group aids Zaltanna and Odette in dealing with the Sandman. Rhal has familiar visions, Balance fires up his offense, and Zaltanna calls upon a second god for help. But will the bad dream ever end? I Guess We Are About To Find Out...
Special Thanks to Bucky from the Taking Initiative podcast! Taking Initiative - @TI_Pod Bucky - @bucky_masters
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We take a look at a small part of an unfolding event between two kingdoms on the verge of civil war. Balance's younger brother, Pintor, sets off to find help in a time of need. But will Pintor's actions put an end to the oncoming hostilities? I Guess We Are About To Find Out...
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Having arrived back in Falsam, the friends try to find help for Zaltanna. Rhal pets a kitty, Zaltanna struggles to stay awake, and Balance finds an apple not far from the tree. But will the Sandman be a threat? I Guess We Are About To Find Out...
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The heroes make the long journey back to Falsam. Balance plays with fire, Rhal gives a terrible hug, and Zaltanna checks her hearing. But what will they find when they reach their destination? I Guess We Are About To Find Out...
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The group travels to where they believe they will find the scroll. Arawn finds some candy, Greff does math, and Ivoris gets sand in his eye. But are they capable of learning how to get what they are after? I Guess We Are About To Find Out...
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The battle continues. Rhal is breathless, Balance jumps to conclusions, and Zaltanna has something to say. But after everything, will it be enough to rescue everyone alive? I Guess We Are About To Find Out...
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The rescuers initiate their attack on the Double Ones. Balance has a bone to pick, Zaltanna takes a nap, and Rhal gets himself into a scary situation. But will the heroes be able to save their captive friends? I Guess We Are About To Find Out...
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The adventurers have an encounter with a strange creature. Rhal makes a deal, Balance has a charming chat, and Zaltanna is not happy with any of it. Will the party ever make it to the rescue party? I Guess We Are About To Find Out...
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The travelers try to recover from potential catastrophe after having encountered deadly traps. Rhal's bug phobia heats up, Balance makes a daring stand, and Zaltanna gives a friend some protection. But will it be enough to find and save Odette? I Guess We Are About To Find Out...
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Big thanks to our guests for the episode: Eyþór, Kessi, Rethix, Travis, Drew, Andy, Grover and Holly!
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KIT-10 embarks on their mission to find the artifact before the Assembly does. Arawn receives a blessing, Ivoris receives knowledge, and Greff receives applause. But will they be too late to reach the scroll? I Guess We Are About To Find Out...
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The heroes begin their assault on the Double Ones hideout. Rhal has the best day ever, Zaltanna breaks the silence, and Balance blows everyone's minds. But are the Double Ones already waiting for their arrival? I Guess We Are About To Find Out...
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The party pauses their pursuit to properly make preparations and ponder their plan. Balance puts everyone in their place, Zaltanna asks for guidance, and Rhal shows his compassion yet again. But will the group be able to overcome the obstacles ahead? I Guess We Are About To Find Out...
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Having come across a friend of a friend, the group makes time to share information. Rhal turns tail off of the trail for some time, Balance's back becomes burdened by a bag of bottles, and Zaltanna has high concern for the health of the horses. But will the swamp cause the group to have to hold their horses? I Guess We Are About To Find Out...
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The travelers continue their way through the terrible swamps. Balance finds himself expressionless, Rhal rubs two sticks together, and Zaltanna shares change. But will they encounter any other foul creatures of the swamp? I Guess We Are About To Find Out...
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The Kino Initiative Taskforce 10 receives a new, seemingly important assignment. Arawn blends in with the crowd, Ivoris goes boat watching, and Greff has money problems. But what's all this talk of apocalypse? I Guess We Are About To Find Out...
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The party reunites with an ally after much turmoil. Balance has high expectations, Zaltanna knows her fiends, and Rhal knows how they taste. But how well has Balance set everyone up? Has he let everyone down? I Guess We Are About To Find Out...
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The RC moves through a treacherous terrain. Zaltanna inherits Balance's curse, Balance learns his ABCs, and Rhal dreams exactly what you'd imagine Rhal would dream about. But what does this dream mean for the fate of the world? I Guess We Are About To Find Out...
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Having finally embarked on the quest to save Zaltanna's wife, the travelers take a moment to learn more about their strange friend. Balance tries to find the right questions, Zaltanna finds out where Beno has gone, and Rhal swims with the fishes. But what does Rhal's homeland have to do with any of what is going on? I Guess We Are About To Find Out...
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The RC is in motion towards a rather eerie landscape. Rhal has a rather stunning performance, Zaltanna let there be light, and Balance wants to talk to it. But what is *it* exactly? Probably the stuff of nightmares... I Guess We Are About To Find Out...
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In a land far from Falsam and a sea away from Diskora, we meet three adventurers from the the land of Kino. Arawn makes a break for it, Greff earns a blade, and Ivoris issues a command. But what role will these new heroes play in the world of Bikron's struggle? I guess we are about to find out...
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The travelers mount up in their RC and begin their journey. Rhal has PTSD, Balance gets emotional support, and Zaltanna sleeps outside with the dog. But are their newest traveling companions going to be enough help to complete the rescue? I Guess We Are About To Leave The Call...
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The adventurers make their final preparations for the coming mission. Balance protects his friends, Zaltanna promises two things, and Rhal withholds a tail of epic proportion. But will their preparations be enough for such a dangerous task? I Guess We Are About To Find Out...
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The gang returns to the inn for a night of rest before preparing their attack on the Double Ones. Rhal is passed a note, Balance lends someone a book, and Zaltanna strikes a bargain. But what plans are there to be made? I Guess We Are About To Find Out...
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It's officially hammer time. I can use the hammer time joke again because its so very true. Balance makes a fortune, Rhal likes Bougrim's attitude, and Zaltanna gives a good fight. But is it enough for our heroes to get their hands on that relic? I Guess We Are About To Find Out...
Visit our friends at Skullsplitter Dice and receive a free random metal die (one use per customer, one per customer) with every purchase when you claim the offer on the page and use the promo code The_Lucky_Die at checkout! Use the hyperlink above or go to http://bit.ly/TheLuckyDie to get your new lucky die and help support the show!
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What an awesome way to end out 2018, Year Of The Dog! As the struggles of many heroes begin and end, we sometimes forget to think about the adventures of our furry companions. But in this episode, we take a glance at what Zelphar's fluffers were up to while Balance was enjoying the fireworks. Who let the dogs out? I Guess We Are About To Find Out...
Thanks to our guests in this episode!
From @PrismPals, @SamRoMiller and @PrismPalsDM
From @NerdsOnARoll, @Dm_LSP
From @TI_Pod, @NotThatDrew
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The competition continues with the magic and the mixed fights. Balance takes a plus one, Rhal is a plus one, and Zaltanna goes stag. But who will have a chance at the hammer? I Guess We Are About To Find Out...
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The day of the event is here. Balance receives a small loan, Zaltanna remembers a promise she made, and Rhal fights the odds. But will the group be able to make it through this event and win Caessa's hammer? Has Neil forgotten that he already named an episode 'Hammer Time'? I guess we are about to find out...
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The adventurers make their preparations and get themselves ready to rumble. Balance makes an appointment, Rhal quotes a book, and Zaltanna gets a new alias. Will Balance and Bougrim learn to get along? Which reckless person gave Rhal all that stuff anyways? How many more episode titles are we going to have to come up with before the inevitable 'Hammer Time' joke is made the title? I Guess We Are About To Find Out...
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Having arrived from the strange dreamscape, the adventurers deal with the aftemath of their journey. Rhal is recognized, Zaltanna has a splitting headache, and Balance is spoken of fondly. What happened when the trio left? Will the beef ever get squashed? I guess we are about to find out...
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This is the second and final part of the crossover session! Thanks so much to the Dark Dice podcast for the great fun we had with this amazing crossover!
You can find Dark Dice on Twitter @DarkDicePod
With their task at hand, the larger than usual group makes their way towards the unknown in hopes of putting an end to the madness. Rhal tries to get into someone's head, Zaltanna gets a splitting headache, and Balance cries. But how does the dream end? I guess we are about to find out...
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We are very grateful this week to share with you the first part of our crossover game with the Dark Dice Podcast! Go give them a listen and show them some love!
You can find Dark Dice on Twitter @DarkDicePod
The travelers find themselves in a very strange place... And they aren't alone. Zaltanna finds another person of faith, Rhal exercises trust, and Balance has a revelation. But will the heroes and their new acquaintances be able to do what it takes to make it out of this strange place? I guess we are about to find out...
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Having arrived at their destination, the heroes are now faced with a rather charming child. Balance has a happy reunion, Rhal sees a disturbing side of one of his friends, and Zaltanna takes a joke too far. But will the heroes make it to the Earthdark uninterrupted? I guess we are about to find out...
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The travelers deal with the new threat that has interrupted their journey. Rhal breaks on through to the other side, Zaltanna delivers doom, and Balance attempts to make amends. But will Balance be successful at talking down his old friend? I guess we are about to find out...
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The brave heroes finally get their much needed rest. Balance goes the distance, Rhal makes a discovery, and Zaltanna sleeps with the dog. But what dangers await them on their new journey? I guess we are about to find out...
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Chatvok's heroes look for a moment to rest after an exhausting battle. They try their best. They really really want to be done with their day. Just a few hours of rest, that's all they were asking for. Haven't they been through enough today? Balance hides in plain sight, Rhal hides even better in plain sight, and Zaltanna sticks out like a dwarf. Will the brave heroes of Chatvok (who very much deserve a rest) ever get the rest they seek? I guess we are about to find out...
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After a terrifying ordeal, the brave heroes deal with the aftermath of the attack on Chatvok. Zaltanna goes too far with a treat, Rhal watches his step, and Balance rallies the survivors. But how long until the heroes are able to get some much deserved rest? I guess we are about to find out...
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The adventure hasn't even started and already the players are asking questions. Arch was the only one prepared, Casey asks the hard hitting questions, and Neil was also very, very prepared. But what does V have to say about all this? I guess we are about to find out...
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Chatvok's only hope, our three potential heroes must deny the Black Night passage. Balance takes control of the situation, Zaltanna smites the smiteyest smite, and Rhal gets all the attention. But will it be enough to close the portal and save Chatvok? I guess we are about to find out...
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The doom has finally arrived and the heroes have to get the orb to the church to perform the ritual in time (because for some reason instead of getting it to the church immediately, they let Rhal run around with it). Zaltanna gets some news she has been waiting for, Balance receives a warning of impending doom, and Rhal is given more help from the other side. But will the heroes make it in time to save Chatvok? I guess we are about to find out...
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Our heroes take a moment to gather themselves in the calm before the storm. Balance has a moment to himself, Zaltanna catches up, and Rhal tells a story about a princess. But after having time to air things out, are the heroes ready to close the portal? I guess we are about to find out...
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Put on your horseshoes and clack on over, because this week we have cast members Josh, Drew, and Bucky from Taking Initiative telling the tail of our long lost horses just tryin' to get some oat. After hearing Demi explain the recent happenings in Dalry and Falsam, we take a look at the events that transpired outside the Dalry the mine where Clack, Thistle, and Sensa where left abandoned by their three strange acquaintances.
Thanks to Taking Initiative for their wonderful appearance!.. and for saving the day and not letting anything bad happen at all like very good brave heroes would..
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And so begins the return the Chatvok to hopefully save the day. Balance gets a gift, Rhal sees the light, and Zaltanna meets an old friend. But will the heroes make it back in time? I guess we are about to find out...
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The group deal with the trouble that they have ran into. Rhal sticks the landing, Zaltanna gives a friend a hand, and Balance deals splash damage. But will this trip have been all for nothing? I guess we are about to find out...
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Having bested a dangerous pair of foes, the heroes try to take a breather. Rhal gets some tail, Zaltanna gives her friends the ride of their lives, and Balance is running on empty. Will the adventurers get to take a breather, of will they get more of a breather than they needed? I guess we are about to find out...
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Having accepted their possible fates, the heroes continue along a potentially dangerous path. Rhal takes a breather, Zaltanna makes a fashion statement, and Balance smooches everybody. But will any of the heroes become victims of ill fate? I guess we are about to find out...
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With a strange new obstacle in their way, the four travelers learn a bit more about what they have gotten themselves into. Zaltanna is thirsty, Balance cheers the team on, and Rhal hears new voices. But exactly how doomed are our heroes? I guess we are about to find out...
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Squash leads the brave heroes on a descent into the Earth Dark. Balance makes a mental connection, Zaltanna gets a theme song(?), and Rhal learns how to disappear completely. What challenges await them on their path to the lost city? I guess we are about to find out...
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Once more, we journey into the history of a companion to see how their past has had an effect on the story told. In this episode, we go on Squash's first adventure to see how things played out for the young, brave hero.
Special thanks to our guests,
Eyþór (@Abyzzinn) as Squash
David (@astrotour2010) as Daechin
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Finally out of the woods, the prisoners continue their way to their objective. Zaltanna hears about her ex's new significant other, Rhal hopes to find a cure, and Balance delves into Squash's past. But are the adventurers finally approaching their destination? I guess we are about to find out...
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The travelers continue through the woods. Zaltanna goes rogue, Balance's past starts to catch up to him, and Rhal does an old bar trick. But who is looking to find the travelers and what intentions do they have? I guess we are about to find out...
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The party confronts their small traveling companion after suspecting him of theft. Balance questions a criminal, Rhal makes a threat, and Zaltanna serves up justice. But will there be blood? I guess we are about to find out...
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The three friends begin their journey forward, following their new questionable companion into unknown and unfamiliar territory. Balance goes for a hunt, Zaltanna goes shopping, and Rhal'Jakk climbs a tree. But what's the deal with this small Squash fellow? I guess we are about to find out...
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The potential saviors of Chatvok confront Onorino. Zaltanna struggles to keep her promises, Balance gets information the hard way, and Rhal goes for an evening swim. But will the prisoners figure out where Zaltanna's wife is? I guess we are about to find out...
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The inmates reach Chatvok. Balance is doomed, Zaltanna is doomed, and Rhal is doomed. But is the party doomed? Apparently, Yes.
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The brave adventurers continue their journey to Chatvok. Rhal explains his grizzly vision with a chilling tail, Balance ponders past politics, and Zaltanna learns a new word from Cal. But what troubles await them on the water? I guess we are about to find out...
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The inmates begin their voyage to Chatvok. Zaltanna talks about fate, Balance sees more of the world, and Rhal revisits both good and bad moments from his past. But what troubles lie buried in the pasts of our companions? I guess we are about to find out...
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The group finishes their business in the Fourfold. Rhal has the confrontation he was looking for, Zaltanna is a gossip girl, and Balance makes a bold move. But what troubles await the companions on their coming paths? I guess we are about to find out...
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The brave heroes venture down into the earthdark to get information on the competition and confront the one-armed man. Balance bets on a friend, Rhal shares an old nickname, and Zaltanna give a public speech. But are they ready for the fight ahead? I guess we are about to find out...
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Having finally met in person, the cast find themselves unable to take a break from discussing their project, and decide to do an AMA. Upon realizing such a weld idea may be a difficult task, the crew asked their lovely listeners to send in questions (and even made a few of their own). Hoping that they would have enough discussion content to fill an hour, the cast locked their friends in Arch's basement so they could do the recording, and proceeded to sit and record (and neglect their basement friends) for three whole hours. But will their basement friends forgive them for having been locked away three times longer than anticipated? I guess we are about to find out...
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The tireless trio, now treading in terribly treacherous territory, timidly take to finding their next task. Zaltanna guides her friends around a temple, Balance tries to get past some bouncers, and Rhal decides to go looking for trouble. But is the Dawn really a safe place for a dwarf, an elf, and a dragon? I guess we are about to find out...
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The inmates apply their knowledge. Rhal'Jakk finds something missing from his past, Zaltanna gives Kaeden some friendly advise, and Balance dies? But how long will it take them to venture into the Dawn? I guess we are about to find out...
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The trio continue roaming Falsam in anticipation of their next task. Rhal hears a confession, Zaltanna gets her much needed respite, and Balance horses around. Where will the inmates go next on their journey? I guess we are about to find out...
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The inmates are back in Falsam sooner than expected with the Knowledge they left to seek. Rhal is given a "fair warning", Balance is left to figure out how to use his Knowledge, and Zaltanna let the dogs out. But how many more episodes will they spend in Falsam this time? I guess we are about to find out...
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The party continue down into the earth to seek Knowledge. Zaltanna blows away the opposition, Balance whips someone in to shape, and Rhal gets stabbed in the back. But will they finally gain the knowledge they seek? I guess we are about to find out...
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The prisoners continue their journey to find their lost guardian. Balance gets caught in the heat of the moment, Zaltanna gets eggshausted, and Rhal lets curiosity get the best of him. But how far are they from the Knowledge they seek? I guess we are about to find out...
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The prisoners continue on after their rude awakening(s). Zaltanna tries to keep up, Rhal bites down hard, and Balance reassures a friend. But what trouble awaits them in the depths of the mines? I guess we are about to find out...
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The group make their way to the mines. Rhal passes out (again...), Balance takes a hit to the knee, and Zaltanna dreams of someone from her past. But what horrors await? I guess we are about to find out...
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The gang prepares for their excavation for Knowledge. Zaltanna talks to Alise, Balance talks to Alise, and Rhal talks to Alise. But are they prepared for all of the Knowledge they are about to come across? I guess we are about to find out...
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The inmates seek Knowledge. Balance gets recognized, Rhal tries to read, and Zaltanna runs into an old friend. But does everyone cope with loss the same way? I guess we are about to find out...
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Lets take another look into the pasts of our heroes! Balance gets ready for a firework show, Zaltanna has to make a big decision while mourning a loss, and Rhal goes sailing away. How has each prisoners past made them who they are today? I guess we are about to find out...
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The party deals with the bright creatures that have interrupted their journey. Rhal'Jakk meets someone almost as charming as he is, Zaltanna meets someone who is almost as bloodthirsty as she is, and Balance is not having any of it. But will our brave heroes (and also Rhal) be able to continue their quest? I guess we are about to find out...
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The brave adventurers (and also Rhal is there) make their final preparations before leaving Falsam. Zaltanna gives a lecture, Balance tries to make amends, and Rhal invades Kaeden's personal space. But what trouble awaits them along their path? I guess we are about to find out...
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The inmates get ready to venture away from Falsam. Zaltanna gets to have a conversation in her more comfortable dialect, Balance is the group's sugar daddy, and Rhal takes a rest in his own house for the first time in a year. But who is ready to get drunk and... Well... I guess we are about to find out...
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The inmates wait for Lindrin to arrive. Rhal admits a guilt, Balance invades someone's personal space, and Zaltanna reveals a traumatic memory from her past. But what task awaits them all? I guess we are about to find out...
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After emerging from the Earth Dark, Balance crashes a party, Zaltanna dreams of getting ahead, and Rhal makes others feel his pain. What crimes did these prisoners commit? I guess we are about to find out...
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The prisoners try to cope with stress after the demanding tests. Rhal gets some much needed help after telling his tail, Zaltanna f*cks the police, and Balance is attacked by a dragon. But what does all this mean? I guess we are about to find out...
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The brave adventurers (and their dragonborn friend) begin their tests. Zaltanna teaches a companion to live on a prayer, Balance becomes the teacher, and Rhal gets stalked. But mirror mirror on the wall, who is the luckiest of them all? I guess we are about to find out...
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The tireless trio enters a strange place. Zaltanna defends a temple, Balance plays a mean trick on his new friend, and Rhal gets fired. But who is guarding this strange place? I guess we are about to find out...
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The gang tries their hand in pest control. Zaltanna plays darts, Balance watches a fight, and Rhal'Jakk breaks a leg. But where did the pests come from? I guess we are about to find out...
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The group start off on their first venture to aid The Witches Society in figuring out what is happening beneath Falsam. Balance and Zaltanna are introduced to one of Rhal's old friends while Rhal goes incognito. Wait.. The Monastery is.. a bar?
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The inmates finally take their first steps of "freedom" outside of the prison walls. Zaltanna dreams of her past, Rhal returns to his community, and Balance tries new things.
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The group goes through a ritual, forever binding their fates. But who was "hiding in plain sight"?
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We pick up where we were last left hanging. Is everyone dead? Is it the end of the world? Only one thing is certain. Lindrin is a dick.
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Balance, Zaltanna and Rhal-Jakk react to the news. Balance hears from an old friend, Rhal-Jakk and Zaltanna get into trouble, and Lindrin is in a good mood.
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Balance leaves his cell, Rhal-Jakk defends his breakfast, and Zaltanna tries to commune with her deity. A friendly guard gives an inmate some grave news.
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Our first backstories introduce the main characters of The Lucky Die, and the world in which we find ourselves. In Balance's past we explore a moral quandary. With Zaltanna we stand up for those in distress. And we finally catch up with Rhal'Jakk in The Monastery.
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En liten tjänst av I'm With Friends. Finns även på engelska.