Hey all, I'm Bill, I love to talk about video games. I've been playing games since my mother used to take me to visit my grandmother at the bar she worked at (I know) and there was a Donkey Kong game there. From minute one I was hooked. I talk about all types of games, from retro classics to brand new hotness. I'm happy you decided to come by,Each week I take a deep dive into my favorite stories about Nintendo, from the latest indie release to rumors about Smash. If you're looking for Nintendo news look no farther. I try to wrap up the news three times a week in a show that I try to keep under 30 minutes.
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- Recorded Live, Thank you Patrons — Switch Craft is brought to you Live 3 times a week on Tuesday and Thursday at 3pm US Eastern and on Saturday at whatever time I can get to it. Tune in live at https://www.twitch.tv/runjumpstomp - This episode of SwitchCraft is brought to you by Jarrod Haneline — Support SwitchCraft and my other content for as little as a dollar at https://www.patreon.com/runjumpstomp
- Giveaways — Speaking of giveaways, Episode 200 is coming up soon! In honor of this @killthechkns on twitter offered up a $20 eShop gift card to a random person that watches the show live that day. Big thanks to @killlthechkns give them a follow on twitter and, be sure to be here at twitch.tv/runjumpstomp when I'm recording episode 200 for a chance to win!
- Reggie Fils-Aime talks backlash from their E3 presentation, Nintendo Switch Online in September, future of the 3DS and Switch, Lootboxes, and eSports. : NintendoSwitch — E3: “We show content that is going to launch in the next 6 to 9 months and no more. We always have surprises… there’s a lot more we have to show in the weeks and months that are ahead.”
Nintendo Switch Online: Is the network structure going to improve? “Absolutely… we’re learning the technical infrastructure… when we launch the game [Mario Tennis Aces] it’s going to perform, just like it did for Fortnite.”
3DS: Still thriving and growing. Not going anywhere.
Lootboxes: “Lootboxes… a gameplay mechanic that offers consumers something to buy… can be interesting as long as that’s not the only way they can get the items. Some developers have made some mistakes. For us, it’s one of many mechanics we can use to drive ongoing engagement in the game.
eSports: “We want to create content that makes professionals players to come together… create consistent rules and structure to encourage the community to go from there”