The Traxion Sim Racing Podcast
Join Ross Gowing, Senior Creative Director, and Jon Armstong, Game Designer and real-world rally champion, to discuss EA SPORTS WRC with Thomas Harrison-Lord, covering all the smaller details you may have missed.
Are stages 1:1 recreations of the real-world WRC venues? How was the 2017-spec Volkswagen Polo captured? How did the project come about?
The first official World Rally Championship games, by Codemasters, hear how the team has worked with Unreal Engine, refined DiRT Rally 2.0's handling system and implemented the new-for-Rally1 hybrid system.
All are answered here, but also be sure to let us know your thoughts via the Traxion website's comments section - we'll try to answer your questions!
If you’d like to hear more episodes like this one, please follow, like and subscribe on your podcast app of choice. If you enjoyed this episode, please leave a comment on the Traxion.GG website or a review. Your feedback is invaluable and helps us to create more episodes in the future.
EA SPORTS WRC full car list - https://traxion.gg/ea-sports-wrcs-full-car-list-is-for-the-bobble-hatters/
EA SPORTS WRC location list - https://traxion.gg/ea-sports-wrc-locations-list/
EA SPORTS Gameplay preview - https://traxion.gg/first-ea-sports-wrc-gameplay-showcases-seasons-stunning-locations/
EA SPORTS WRC Clubs, Multiplayer and Builder detailed - https://traxion.gg/ea-sports-wrcs-expansive-career-clubs-and-customisation-detailed/
Fanatec affiliate link: https://geni.us/txn-fanatec
Moza affiliate link: https://mozaracing.com/?ref=r7OBYTBC8quw
TrakRacer affiliate link: https://trakracer.com/?ref=VPpUf1OAhYB0Ku
Buzzsprout affiliate link: https://www.buzzsprout.com/?referrer_id=1675699
Follow Traxion.GG
https://twitter.com/TraxionGG
https://www.instagram.com/traxiongg/
https://www.youtube.com/traxiongg
https://www.facebook.com/TraxionGG/