After the Ostenberg Agreement created a tenuous but stable peace between the Company and the original settlers, Antarras became a place that was surprisingly free from major conflict. Bandits and outlaws caused trouble occasionally, to be sure, and there’s no denying the danger of living in such close proximity to a dangerous, alien wasteland. But when it came to larger scales, concord was the name of the game. Maybe it was how no one wanted to damage the fragile peace after so much conflict in those early years; maybe everyone knew that our real enemies were the monsters and demons we did our best to keep at bay. Maybe everything we had to do to survive took away the will that might have otherwise been spent on war. But either way, upheaval was not something the people of Antarras had to grow accustomed to.
This week, on Ruin’s Gate: A rider brings death to the Gate.
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