Aside from the paths scouted between Antarras’ sparse collection of towns, and the maps kept by the Miner’s Guild, all too much of the planet remains unexplored. This reason is no small part of why the Buzzards do such good business: wander off just a hair in the wrong direction, and you might find yourself in unexpectedly dangerous terrain—and not just because of the landscape.
In fact, early settlers passed down the firm belief that the planet was impossible to explore in full. Not because of its size—as the planet is, in reality, no larger than Earth’s own moon—but because time and space, they alleged, didn’t always seem to work the way you wanted ‘em to.
This week, on Ruin’s Gate: Parting ways.
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