It was bound to happen eventually: this week on the Vintage RPG Podcast, we discuss the disaster that was Dallas: The Television Role-Playing Game. How did SPI screw up a game based on a license of a TV show at the height of its powers? A game that launched during an unprecedented eight month media frenzy about the show? The world just wasn’t ready. Which is a shame, because the character and narrative based system was actually unlike just about anything else available at the time.