As promised, this week on the Vintage RPG Podcast, we visit James M. Ward’s Gamma World, a mutant-filled romp through the post-apocalypse! We talk about how Gamma World builds off Ward’s earlier game, Metamorphosis Alpha, the clever way it handles characters unearthing tech the players probably know about, the approach to world creation and the cryptic alliances that make me like there is a strong connection between GW and West End Games’ Paranoia a few years later. The secret ingredient is humor!