Chris Park from Arcen Games joins us this week to talk about independent game development and how his sci-fi RTS
AI War: Fleet Command
saw the light of day. Park talks about the design process, the
challenge of modeling risk and reward and the difficult part of
difficulty levels. It’s also one of our longest podcasts ever.
Arcen Games
Tom’s column on AI War: Fleet Command
Feature Series: The Decade
Quarter to Three, where you can find Tom’s movie podcast
Send your questions for Episode 40 to troy.goodfellow AT gmail.com