PCGamer's Dan Stapleton joins Troy, Rob and Bruce to talk about what made 1994's
X-Com one of the best strategy/tactics games ever made. Tension, atmosphere, UI, level blending, real time v turn baed and indie efforts to bring the magic back.
Hideous UK Box ArtXenonautsUFO: The Two SidesDan vs Evan in The Two SidesTom Chick on X-Com