In Episode 86, Matt interviews Liam about how to bring environments to life. Here are some notes:
Urgency: Don't give too much detail when the PCs are in a hurry
Just Enough: don't aim to cover everything
Leave Gaps: so the players can interact with the environment
Pace Yourself: describe the important / evocative things and then back off - build on it as the players interact.
Senses: Lead with and focus on the non-visual senses (esp smell & touch).
Questions to ask yourself when prepping a location:
What purpose is this scene filling?
What mood am I trying to evoke?
What am I trying to establish or achieve?
Is this interesting?
What's unique about this scene?
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