Maddy, Kirk, and Jason are playing Blizzard's new game Diablo Immortal and wondering... what about this is fun? Is it really all that appealing to keep collecting shiny things and watching our bars go up? From there they start wondering about loot in video games. What is it about items that get players so excited? What makes a good loot system? A bad one? And is Diablo inherently corrupt?
One More Thing:
Kirk: Star Trek: Strange New Worlds
Maddy: Moon Knight
Jason: The Quarry
Links:
Maddy’s article about Diablo Immortal: https://www.polygon.com/23152323/diablo-immortal-mobile-free-to-play-microtransactions-addictive
Nu-Splitscreen’s interview with David Brevik and Erich Schafer: https://kotaku.com/why-video-game-loot-is-so-addictive-according-to-the-c-1846695147
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