Jason, Maddy, and Kirk talk about the opening hours of Final Fantasy XVI, a game with some very strange pacing, and use that as a springboard to talk about pacing in general. How do you deal with pacing in video games when the player is control? And do big, emotional moments need a cigarette afterwards?
One More Thing:
Kirk: Beef (Netflix)
Maddy: Ender’s Game by Orson Scott Card
Jason: Nintendo Direct
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