Hello & welcome everyone. This is no BS gaming podcast 2.5 gamers session #4. Let’s dive in.
Youtube: https://youtu.be/ivPbZqA62VA
Panelists: Jakub Remiar, Felix Braberg, Matej Lančarič
Soft Launching a Mobile Game Ad Mon Perspective
- What prompted me to want to talk about this is a Statisa article
- Mobile Game ad spend is expected to grow to $130bn by 2025. That’s up 300% from $32 bn in 2020
- With this amount of money being pumped into UA its safe to say
- Mobile ad revenue will only grow and be a larger part of your overall revenue for mobile games
- I wanted to provide a how to guide for what you as a mobile game dev should think about when soft launching and global launching your next mobile game
First Ask
- Think of all mobile games generas on a spectrum from hypercasual to Hardcore
- The two extremes will monetize 97% either from ads or from IAPs
- Advice here is for the middle ground - not hyper casual or Hardcore
- If your game genera sits in the middle of this spectrum you first need to decide which ad format to work with
- 9/10 the ad format that works best for you are Rewarded ads
- Rewarded ads are the undisputed king of game formats
- Highest eCPM compared to other formats
- Highest completion rates
- Lowest amount of friction from users since its opt-in
- Large competition on this inventory format from ad networks because it converts super well
Listen in to learn more! here https://lancaric.me/how-to-soft-launch-a-mobile-game-ad-mon-perspective/
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