Warhammer Old World: Laying Down The Lore
In this our final look into Greenskins, we explore the Greenskins capacity for making war. We start with an exploration of the powers of the Waaagh, its psycho-social origins and the spells available to orc and goblin shamans. We saunter through both the Common and Savage Orc warbands and their hilariously named cavalry units. Next up are the three flavours of goblins, their units and a deeper exploration of Squig based warfare. Finally, we look at the auxiliary units, war machines and monsters resulting in old man Dhar regaling us with tales of old orc miniatures interspersed with Werther's Originals and smelling like pee…