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What’s Good Games: A Video Game Podcast

Creating Immortals of Aveum - Ep. 340

43 min • 18 augusti 2023

Thank you to Factor and Shopify for sponsoring this week's episode of What's Good Games!

Go to http://factormeals.com/whatsgood50 and use code whatsgood50 to get 50% off.

Go to http://shopify.com/whatsgood to take your business to the next level today.


Andrea sat down with members of the team at Ascendant Studios, the folks behind the upcoming first-person magic shooter Immortals of Aveum. She spoke with Julia Lichtblau, Associate Art Director and Alyssa Lutz, Senior Level Designer about their roles at the studio, the challenges of making a new IP, what a "white box" phase of game is, some cool easter eggs, and about the "secret sauce" of balancing level design.


Learn more about Ascendant Studios: https://www.ascendantstudios.com

Learn more about Immortals of Aveum: https://www.immortalsofaveum.com


Thank you to this month's Patreon Producers:

  • Chewy’s Godson
  • Faris Attieh
  • Justin Foshee
  • Punkdefied


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Timestamps:

00:27 - Introduction

02:35 - Immortals of Aveum special interview

03:01 - Welcoming Julia Lichtblau - Associate Art Director & Alyssa Lutz - Senior Level Designer

04:06 - Launch day!

05:02 - Game Development Challenges

08:46 - Alyssa's role as Senior Level Designer

09:47 - Julia's role as Associate Art Director

10:57 - What is a White-Box??

13:47 - Immortals of Aveum accessibility 

17:07 - Art team workflows

18:14 - Is there a secret formula to the design process?

19:42 - A Message from Factor

21:45 - A Message from our Sponsor

21:48 - A Message from Shopify

24:16 - Bret Robbins Founder of Ascendant Studios initial concepts

27:44 - Preservation of endangered plant species & magic flowers within the game

30:29 - How big is Immortals of Aveum?

34:28 - Does the playtime feel overwhelming?

35:52 - Striking a balance with "low-hanging fruit"

37:20 - Are there any easter eggs?


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